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 Hottest Miscellaneous, Savage Worlds from Mystical Throne Entertainment
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Judgment Day: JumpStart (SWADE)

Judgment Day: JumpStart (SWADE)


If you are reading this, then you have already been admitted into the ranks of the Inquisition. Whether you take up the reins as an inquisitor or act as a member of your inquisitor’s retinue, your life has now permanently changed. What I’m about to share with you may never leave the confines of your mind; if it does, you will be branded a rogue and hunted down. History is a lie. What...   [click here for more]
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Mythos: Companion (Savage Worlds)

Mythos: Companion (Savage Worlds)


Zagreus tried his best to dissuade Zeus to resign in a thousand years, persuading him with wine and dance, to end the Heavenly Contest immediately, for Cosmos’ sake. But Zeus was adamant; the Heavenly Contest would go on and whoever among its contenders would have the largest number of followers within a thousand years would be appointed Cosmos’ new supreme ruler. Zagreus was left with a difficult...   [click here for more]
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Savage Insider Deluxe Issue #1: Modularity

Savage Insider Deluxe Issue #1: Modularity


Savage Insider Deluxe Issue #1: Modularity is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines. Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course...   [click here for more]
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Savage Insider Issue #1: Building the Savage Worlds Community

Savage Insider Issue #1: Building the Savage Worlds Community


The revised edition contains a cleaner layout; the content has not changed. Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. Inside you will find: One-sheet Adventure Fully...   [click here for more]
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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
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Savage Insider Issue #4: Shaking Things Up

Savage Insider Issue #4: Shaking Things Up


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way. Shaking...   [click here for more]
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Savage Insider Issue #5: CONventional Gaming

Savage Insider Issue #5: CONventional Gaming


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition,...   [click here for more]
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Savage Insider Issue #6: Holidays and Havoc

Savage Insider Issue #6: Holidays and Havoc


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This...   [click here for more]
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Savage Insider Issue #7: End of Days

Savage Insider Issue #7: End of Days


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about...   [click here for more]
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Savage Insider Issue #8: Technology at the Table

Savage Insider Issue #8: Technology at the Table


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with...   [click here for more]
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Systematic Guides #01: Player Characters I

Systematic Guides #01: Player Characters I


Systematic Guides #01: Player Characters I is a collection of revised articles originally published in Savage Insider #10 and Savage Insider Deluxe #01. The articles are seemingly disconnected but can effectively be rolled into the category of options, mechanics, and inspiration for creating player characters, non-player characters, and using those to create encounters and adventures....   [click here for more]
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Tabletop Gaming Guide to: Ground Warfare (SWADE)

Tabletop Gaming Guide to: Ground Warfare (SWADE)


When  a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Tabletop Gaming Guide to: Ground Warfare is an all-crunch supplement for Savage Worlds, adding a new layer to Mass Battle resolution by offering greater control over the battlefield and new options to better represent your armies and their abilities. Tabletop Gaming Guide to: Ground...   [click here for more]
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Tabletop Gaming Guide to: Psionics

Tabletop Gaming Guide to: Psionics


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Tabletop Gaming Guide to: Psionics guides you through the world of psionic abilities, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. For GMs it also presents a psionic bestiary,...   [click here for more]
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