Kill! Loot! LEVEL!Repeat as necessary.It is a fact that we as gamers must face; a gaming campaign, at its heart, is an incredibly long corridor with monsters and shinies strewn throughout at regular intervals. GMs, DMs, Storytellers, and their ilk exist to mix this basic premise with interesting plothooks, puzzles, and homebrew mechanics. The end result, if done well, is a memorable... [click here for more]
What's inside the box?
Puzzles in tabletop RPGs tend to be enormous, on the scale of rooms, something that needs a dungeon, castle, or bank built around it in order for it to make sense. As such, most puzzles can't be poached from something you've already bought for use in the game you're playing now.
Originally part of the abandoned community project "Everything but the Monsters",... [click here for more]