An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government.
A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear? ... [click here for more]
Time is important to the denizens of the Camelot Cosmos. Dark Nights & Days of Wonder details the dating conventions, festivals and feasts of the Camelot Cosmos and can be used to add colour to your games. ... [click here for more]
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting.
This introductory adventure should provide players and GMs alike with a good sense of the unique features of the Camelot Cosmos setting and a base for future adventures, but is also designed to be easily adapted to other fantasy roleplaying systems and settings if required. ... [click here for more]
Lords of Brass and Vassal Knights provides full details for 130 noble families including a one or two paragraph description, a motto, a heraldic device and details of strengths and weaknesses common to that family. These descriptions are for the families of the Pendragon realm in the Camelot Cosmos RPG but are generic enough to be useable with minor adaptation in any fantasy gaming setting. ... [click here for more]
In The Camelot Cosmos the followers of the Nephilim are the most likely source of opposition to the ambitions and plans of player characters. All of the Nephilim Ascended believe that humanity should either be corrupted and enslaved (the position adopted most famously by Lucifer) or utterly destroyed. The thought of a human society, let alone human individuals, who refuse to bow down and serve the... [click here for more]
Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.
The book has information and ideas on running SWINGgames for children and particularly for girls. While the... [click here for more]
This is a quick set of tried-and-tested rules for vehicles and vehicle chases in FATE. The original iteration of these rules can be found in Agents of SWING and aspects and versions of it can be found in other recent FATE products or fan-books I’ve written including Pacific Rim: FATE of Mankind and @ctiv8 2.0. This version contains some ideas written up for a FATE version of ‘45: Psychobilly... [click here for more]
Daikaiju Die! is a game about beating up monsters in giant mecha (called Ridders).
The players take the part of mecha pilots and their support crew. They will fight giant monsters and walk in their shadow. They will establish rivalries and defeat villains. They will uncover conspiracies and lead the fight back against what seems to be a world itself in rebellion against humanity.
Mostly, though,... [click here for more]