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In a land very much like your own, but with more Sailor Moon uniforms, three podcasters did an episode on Changeling: The Lost. Lyal thought it was too dark. Wayne thought it wasn’t dark enough. Chris thought, well, that was never quite clear. So, the three podcasters decided to look for gaming inspiration from real fairy tales. Chris collected ladies’ shoes until his wife caught... [click here for more] |
Idle Red Hands |
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Praise not the day until evening has come; praise not a woman until she is burnt; praise not a sword until it is tried; praise not a maiden until she is married; praise not ice until it is crossed; praise not beer until it is drunk; praise a podcast any time. -Norse proverb (well, most of it)
In this episode, we discuss the Norse pantheon. We also uncover startling parallels between the Aesir and... [click here for more] |
Idle Red Hands |
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The only thing too big to fail is a dragon, and if we had dragon bankers, we bet people wouldn’t be so keen to Occupy Wall Street. You want to pass on this episode? Passing’s for quarterbacks, and I don’t see a number on your back. So, listen up and join the 1%. Also, a review of Descent: Journeys in the Dark. ... [click here for more] |
Idle Red Hands |
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In the first of two parts, we discuss running games set before and during an apocalypse. In this episode, it’s Wayne’s turn to read out the difficult words. Unlike Lyal’s struggles with Icelandic, though, Wayne struggles with English words. Fyndið! In part 2, we’ll look at playing in a post-apocalyptic setting and the role zombies really play in a zombocalypse.... [click here for more] |
Idle Red Hands |
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“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” - Winston Churchill Was Churchill talking about World War Two or a game of Axis and Allies? With an apocalypse, the end is not really the end either. In fact, it’s where the fun really begins, if radiation sickness, starvation and sterility could be... [click here for more] |
Idle Red Hands |
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“O la vittoria, o tutti accoppati.” - Arditi motto “We either win, or we all die, eh?” - Canadian version (Often used by the Olympic hockey team) In this installment of Warriors, we look at the original stormtroopers, the German Stosstruppen of World War I. But that’s not all! Download now and we’ll throw in the Italian Arditi. Wait!... [click here for more] |
Idle Red Hands |
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With male strippers, Vancian magic and the Hermetic Order of the Golden Dawn, this episode has something for everyone. It’s also the debut of our Magic series, which will examine real world examples of “magical” organizations and magic. Plus: Another entry in our D&D Next Diary (yes, magic) ... [click here for more] |
Idle Red Hands |
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“In the criminal Idle Red Hands system, Rogues will be separated into two separate yet equally important groups: the crimes and the people who commit them. These are their stories.” The month of debuts gets another debut! This time, it’s Rogues, a look at criminals and the crimes they commit. We look at the proud noble tradition of deal dealers, gunrunners and pimps (and... [click here for more] |
Idle Red Hands |
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Let’s look 100 years into the future to see what 2012 will bring! A pneumatic tube messaging craze will sweep the country! Science will find the cure for racism: all babies born in 2012 will be white! Automatons will do all domestic chores! Women will stay in the kitchen for the fun of it! Man will teach dogs and cats to talk! Will learn that they never really had much to say! The Idle Red... [click here for more] |
Idle Red Hands |
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We’re not bad; we’re just recorded that way. In this installment of Creature Features, we continue to redefine what a “creature” is. We look at the mysterious, sexy and dangerous femme fatale and the lesser known homme letal (probably because we coined it). ... [click here for more] |
Idle Red Hands |
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Because our listeners demanded it: condottieri! Actually, it was only was one listener, and he really just casually mentioned it. In this edition of Warriors, we talk about mercenaries and free companies. Money can’t buy happiness, but it sure buys everything else worth having. Live free and die hard. ... [click here for more] |
Idle Red Hands |
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In our second Locales episode, we look at prisons with their bars, confinement, monotony, brutality and rape. Your players will love them. We also review, with no spoilers, Prometheus and The Avengers, and discuss how to improve your Werewolf: The Forsaken game. ... [click here for more] |
Idle Red Hands |
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Whether you want to run a fast-paced game that leaves your players struggling to catch their breaths or a slow-paced game that squeezes every drop of feeling out of each line, this episode is for you. If you want to run a game at a medium pace, this episode isn’t for you so much. ... [click here for more] |
Idle Red Hands |
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This second installment of Magic is about divination and fortune-telling, but you probably already knew that. We also envision an introduction on using music to help prepare for games. ... [click here for more] |
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“Forever young, I want to be forever young. Do you really want to live forever, forever, forever?” - “Forever Young”, Alphaville Assail your opponent from behind, only fire at close range, and always, always keep the sun behind you. In this installment of Warriors, we talk about l’as, the star-turn, der uberkanonen, the flying ace. ... [click here for more] |
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We kick off our second annual Month of Horror with a look at ghosts. We examine some common themes and discuss how to use them as antagonists and protagonists. We also discover that any reality TV show can be made better by adding ghosts. Lyal attempts some scary breathing this episode (I guess that’s what he was doing). We’ll get him to mute the microphone next time. While Lyal’s... [click here for more] |
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“Cursed be those who disturb the rest of the Idle Red Hands. They that shall break the seal of this podcast shall meet death by a disease that no doctor can diagnose. What? You’ve invented blood tests and MRIs? Never mind.” - Updated Curse of the Idle Red Hands This is the episode we almost lost. Cursed? Or cursed that we recovered it? You be the judge. This episode has... [click here for more] |
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“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.” - The Road Warrior The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some... [click here for more] |
Idle Red Hands |
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In this installment of Creature Features, we get in the Christmas spirit (kind of) and talk about fairies, except for elves (okay, not at all). We discuss different elements you can use in your game, which apparently includes David Bowie’s bulging crotch (all that Wayne remembered from Labyrinth). We also finally settle the question of which was the best superhero movie... [click here for more] |
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In our last episode of the year, we look at the gaming stories of 2012 that we liked and didn’t like. D&D Next manages to make both lists. ... [click here for more] |
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In this twist on our Locales series, we take a real world city and explore what elements it would offer games set there. We start with one near(ish) to our hearts: Tokyo. Learn all about what it’s like to be a Japanese woman on a crowded Tokyo train! From three (mostly) white foreigners who live in Kansai! In Part 1, we cover the people, power and culture of one of the world’s most populous... [click here for more] |
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“When you’re young, Roppongi is where your dreams can happen, and when you’re old, it’s kind of like where your dreams go to die.” In Part 2, we take you on a tour of Tokyo. Get your freak on, your geek on, your chic on. It’s Tokyo, gaijin; anything can happen. ... [click here for more] |
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