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 Hottest Miscellaneous from Idle Red Hands
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Episode 16: Once Upon a Time…

Episode 16: Once Upon a Time… (audio product)


In a land very much like your own, but with more Sailor Moon uniforms, three podcasters did an episode on Changeling: The Lost. Lyal thought it was too dark. Wayne thought it wasn’t dark enough. Chris thought, well, that was never quite clear. So, the three podcasters decided to look for gaming inspiration from real fairy tales. Chris collected ladies’ shoes until his wife caught...   [click here for more]
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Episode 34: Pantheon Pandemonium: Norse Play

Episode 34: Pantheon Pandemonium: Norse Play (audio product)


Praise not the day until evening has come; praise not a woman until she is burnt; praise not a sword until it is tried; praise not a maiden until she is married; praise not ice until it is crossed; praise not beer until it is drunk; praise a podcast any time. -Norse proverb (well, most of it) In this episode, we discuss the Norse pantheon. We also uncover startling parallels between the Aesir and...   [click here for more]
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Episode 35: Secrets and Lies

Episode 35: Secrets and Lies (audio product)


In this episode, we talk about how to best use lying and secrecy in your games. The secrets of this episode: Wayne’s d100 joke was originally Lyal’s. It was also originally funny. Wayne has never seen Goodfellas, and Lyal has never seen Family Guy. This actually won’t seem like much of a secret after you listen to the episode. Chris initially had a joke where he said the episode...   [click here for more]
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Episode 37: Literature Lesson: Lovecrafted

Episode 37: Literature Lesson: Lovecrafted (audio product)


We opin the Month o’ Horror with aower debut Literature Lesson. In this un, we look at H.P. Lovecraft and haow te use ’is queer themes in yer games. Naow, dis Lovecraft feller kin set a body thinkin’, an’ when we git ta thinkin’, we git ta talkin’. Thar’s plenty here ta stir ye up an’ make yer blood tickle. See ef ye kin find aower leetle soorprises fer...   [click here for more]
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Episode 43: Mysteries

Episode 43: Mysteries (audio product)


This episode is a riddle wrapped up in a mystery inside an enigma. Actually, it’s just an episode on mysteries and how to run them in your games. ...   [click here for more]
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Episode 45: Campaign Confessions: Savaged Worlds Part 1

Episode 45: Campaign Confessions: Savaged Worlds Part 1 (audio product)


Eight years after its release, the always topical Idle Red Hands review new(ish) RPG kid on the block Savage Worlds. Does the game live up to its promise of being “fast, furious, and fun”? Well, one of us found it fast, another found it fun, and someone was furious. Listen to find out who thought what. Yujiro guest hosts. (Hey! That makes four people. Now, you really...   [click here for more]
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Episode 46: Campaign Confessions: Savaged Worlds Part 2

Episode 46: Campaign Confessions: Savaged Worlds Part 2 (audio product)


It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions. In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator...   [click here for more]
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Episode 55: Warriors: Hoplites

Episode 55: Warriors: Hoplites (audio product)


This. Is. Kansai! In this episode, we debut the first in our Warriors series. This series will take a warrior type from history and discuss key elements that you can use to make any character in any game setting a little more alive. First up, Hoplites. Are you ready to make your character worthy to stand with swift-footed Achilles and the cunning Odysseus? ...   [click here for more]
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Episode 56: Pantheon Pandemonium: Olympus

Episode 56: Pantheon Pandemonium: Olympus (audio product)


“The gods give two sorrows for every blessing.” -Achilles Here’s your blessing. Apologies for the future sorrows. In this latest installment of the Pantheon Pandemonium, we discuss the Greek gods and how to use themes from Greek mythology in your game. We also discuss the worst birthday gift you could possibly give your husband or wife. Hint: It’s worse than giving him or...   [click here for more]
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Episode 57: Narrative Structure

Episode 57: Narrative Structure (audio product)


Is Savage Worlds better than Marvel Heroic Roleplaying: Basic Game? [Three sentences before.] In this episode, we discuss narrative techniques from movies and novels that you can use to make your games more fun. We look at in media res, flashbacks, flash forwards, flash sideways, epistolary novels, and reverse chronology. We also offer advice for new gamemasters, including which games are...   [click here for more]
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Episode 58: Creature Feature: Bankers

Episode 58: Creature Feature: Bankers (audio product)


The only thing too big to fail is a dragon, and if we had dragon bankers, we bet people wouldn’t be so keen to Occupy Wall Street. You want to pass on this episode? Passing’s for quarterbacks, and I don’t see a number on your back. So, listen up and join the 1%. Also, a review of Descent: Journeys in the Dark. ...   [click here for more]
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Episode 59: Campaign Confessions: Marvel Heroic Roleplaying

Episode 59: Campaign Confessions: Marvel Heroic Roleplaying (audio product)


Another Idle Reds Hands first, TRUE BELIEVERS! We review a game, Marvel Heroic Roleplaying: Basic Game, in the same year that it is released. LISTEN TO: The elusive Visible Woman! LISTEN TO: The Human Torch vs. Count “Doctor” Nefaria! Only one will survive! Only one will be called by his correct name! PLUS: The return of Yujiro the Sleepy! ...   [click here for more]
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Episode 60: Warriors: Vikings

Episode 60: Warriors: Vikings (audio product)


“A man can carry no better load than too much good sense, and no worse one than yo’ mama.” – Viking proverb (kind of) Straight outta Oslo, crazy Viking warrior named Brand, From the podcast called Erik Red Hands. Before anthrax, there’s my scramasax, Swing the iron and bodies get axed. In the second in our Warriors series, we bring the fury of the Norsemen to any...   [click here for more]
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Episode 61: Campaign Confessions: Time & Temp

Episode 61: Campaign Confessions: Time & Temp (audio product)


“Welcome to the team. This is your cubicle and over there is the break room. Oh, oh, and I almost forgot. Ahh, I’m gonna need you to come in on Saturday and go back in time to, ah, fix some temporal anomalies.” Are you tired of playing heroes? Is it bad for your self-esteem? Well, Time & Temp, a game of “time travel and underemployment”, is the answer. Play the low...   [click here for more]
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Episode 62: Warriors: Legionaries

Episode 62: Warriors: Legionaries (audio product)


“Cry ‘Havoc!’ and let slip the dogs of war!” - William Shakespeare, Julius Caesar We don’t let slip dogs, however. We let slip men, manly men, men’s men. Roman men whose virtus strained against the chains of disciplina. Men who could march all day and then spend three hours setting up camp, until their short, sweaty tunics clung to their...   [click here for more]
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Episode 63: Movie Genres: Thrillers

Episode 63: Movie Genres: Thrillers (audio product)


“No, we’re okay, now that we’re not murdered or anything.” - Joy Ride In this episode, we debut another series: movie genres. To kick it off, we discuss thrillers and what thrilling tricks we can use in our games to make them more, yup, thrilling. Lyal talks about submarine movies. Wayne talks about submarine movies. No, wait, that was Lyal talking over Wayne. Chris...   [click here for more]
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Episode 64: Literature Lessons: Animals

Episode 64: Literature Lessons: Animals (audio product)


“Not to recommend Canadian hip hop; that is the Law. Are we not Men?” “Not to talk about dolphin sex; that is the Law. Are we not Men?” “Not to tear up during an episode; that is the Law. Are we not Men?” Apparently not, because we break every law. In this episode, we discuss some classic “animal” novels and how to play animals in games. ...   [click here for more]
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Episode 65: Creature Feature: Giants

Episode 65: Creature Feature: Giants (audio product)


“You sure do look pretty, Miss Leslie. Pert nigh good enough to eat!” -Jett Rink, Giant Now, imagine a 15-foot tall James Dean saying that. Size matters. In this installment of Creature Features, we discuss giants of legend and fiction. Go big or go home. ...   [click here for more]
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Episode 66: Apocalypse Part 1

Episode 66: Apocalypse Part 1 (audio product)


In the first of two parts, we discuss running games set before and during an apocalypse. In this episode, it’s Wayne’s turn to read out the difficult words. Unlike Lyal’s struggles with Icelandic, though, Wayne struggles with English words. Fyndið! In part 2, we’ll look at playing in a post-apocalyptic setting and the role zombies really play in a zombocalypse....   [click here for more]
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Episode 68: Apocalypse Part 2

Episode 68: Apocalypse Part 2 (audio product)


“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.” - Winston Churchill Was Churchill talking about World War Two or a game of Axis and Allies? With an apocalypse, the end is not really the end either. In fact, it’s where the fun really begins, if radiation sickness, starvation and sterility could be...   [click here for more]
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Episode 69: Sexism and Gender Bias

Episode 69: Sexism and Gender Bias (audio product)


In this episode, we discuss sexism and gender bias. To tackle a subject of such delicacy, we use Lego, as you would. We also discuss whether a gaming company can handle tentacle rape in a classy and tasteful way, especially when they don’t even try to. Please excuse the unfortunate episode numbering. It was completely unintentional. ...   [click here for more]
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Episode 70: Friday Night Lights

Episode 70: Friday Night Lights (audio product)


“Clear eyes. Full hearts. Can’t lose!” - Dillon Panthers’ motto It’s Sunday night, folks, and the Idle Red Hands are without one of their star players, Chris “Flesh Wall” Idle. They’ve faced this situation before, but they are also looking at a strict no spoiler policy with this episode. It’s going to be tough talking about one of the...   [click here for more]
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Episode 71: Warriors: Stormtroopers

Episode 71: Warriors: Stormtroopers (audio product)


“O la vittoria, o tutti accoppati.” - Arditi motto “We either win, or we all die, eh?” - Canadian version (Often used by the Olympic hockey team) In this installment of Warriors, we look at the original stormtroopers, the German Stosstruppen of World War I. But that’s not all! Download now and we’ll throw in the Italian Arditi. Wait!...   [click here for more]
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Episode 72: Pantheon Pandemonium: Egypt

Episode 72: Pantheon Pandemonium: Egypt (audio product)


A lion, crocodile and hippopotamus walks into a bar. Oh, did I mention that this is just one demon? In this addition to Pantheon Pandemonium, we look at the Egyptians. As you would expect, we don’t talk about pyramids and mummies barely get a mention. Instead, we discuss ma’at, ka, ba, the Book of the Dead, some hippopotamus-lion-crocodile demon, and gay marriage....   [click here for more]
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Episode 74: Magic: Hermetic Order of the Golden Dawn

Episode 74: Magic: Hermetic Order of the Golden Dawn (audio product)


With male strippers, Vancian magic and the Hermetic Order of the Golden Dawn, this episode has something for everyone. It’s also the debut of our Magic series, which will examine real world examples of “magical” organizations and magic. Plus: Another entry in our D&D Next Diary (yes, magic) ...   [click here for more]
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Episode 75: Locales: Ships

Episode 75: Locales: Ships (audio product)


The month of series debuts continues with Locales, a look at how to use different settings in your games. In this episode, we also look at ships, from submarines to starships (not the band, although Lyal does talk about the band), with the added bonus of how to use them as antagonists and protagonists. Also, Chris talks about the virtues of booth babes, Wayne talks about the benefits of emphasizing...   [click here for more]
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Episode 76: Rogues: Black Marketeers

Episode 76: Rogues: Black Marketeers (audio product)


“In the criminal Idle Red Hands system, Rogues will be separated into two separate yet equally important groups: the crimes and the people who commit them. These are their stories.” The month of debuts gets another debut! This time, it’s Rogues, a look at criminals and the crimes they commit. We look at the proud noble tradition of deal dealers, gunrunners and pimps (and...   [click here for more]
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Episode 77: Literature Lessons: Science Romance

Episode 77: Literature Lessons: Science Romance (audio product)


Let’s look 100 years into the future to see what 2012 will bring! A pneumatic tube messaging craze will sweep the country! Science will find the cure for racism: all babies born in 2012 will be white! Automatons will do all domestic chores! Women will stay in the kitchen for the fun of it! Man will teach dogs and cats to talk! Will learn that they never really had much to say! The Idle Red...   [click here for more]
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Episode 79: Creature Feature: Femme Fatales

Episode 79: Creature Feature: Femme Fatales (audio product)


We’re not bad; we’re just recorded that way. In this installment of Creature Features, we continue to redefine what a “creature” is. We look at the mysterious, sexy and dangerous femme fatale and the lesser known homme letal (probably because we coined it). ...   [click here for more]
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Episode 80: RPG Rookies: First Step

Episode 80: RPG Rookies: First Step (audio product)


RPG Rookies is a series for new GMs and players or for more experienced GMs and players who like to complain about “obvious advice”. In First Step, we discuss the questions GMs and players need to ask themselves before playing a game, including which games will help you pull. Kidding. None of them will. We also offer some advice for those intimidated by 400-page rulebooks. ...   [click here for more]
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Episode 82: Warriors: Condottieri

Episode 82: Warriors: Condottieri (audio product)


Because our listeners demanded it: condottieri! Actually, it was only was one listener, and he really just casually mentioned it. In this edition of Warriors, we talk about mercenaries and free companies. Money can’t buy happiness, but it sure buys everything else worth having. Live free and die hard. ...   [click here for more]
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Episode 83: Locales: Prisons

Episode 83: Locales: Prisons (audio product)


In our second Locales episode, we look at prisons with their bars, confinement, monotony, brutality and rape. Your players will love them. We also review, with no spoilers, Prometheus and The Avengers, and discuss how to improve your Werewolf: The Forsaken game. ...   [click here for more]
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Episode 84: Pacing

Episode 84: Pacing (audio product)


Whether you want to run a fast-paced game that leaves your players struggling to catch their breaths or a slow-paced game that squeezes every drop of feeling out of each line, this episode is for you. If you want to run a game at a medium pace, this episode isn’t for you so much. ...   [click here for more]
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Episode 85: Magic: Divination

Episode 85: Magic: Divination (audio product)


This second installment of Magic is about divination and fortune-telling, but you probably already knew that. We also envision an introduction on using music to help prepare for games. ...   [click here for more]
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Episode 86: Generalization vs. Specialization

Episode 86: Generalization vs. Specialization (audio product)


“More choices, more problems.” - game designer In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path. ...   [click here for more]
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Episode 87: Warriors: Flying Aces

Episode 87: Warriors: Flying Aces (audio product)


“Forever young, I want to be forever young. Do you really want to live forever, forever, forever?” - “Forever Young”, Alphaville Assail your opponent from behind, only fire at close range, and always, always keep the sun behind you. In this installment of Warriors, we talk about l’as, the star-turn, der uberkanonen, the flying ace. ...   [click here for more]
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Episode 88: Creature Feature: Ghosts

Episode 88: Creature Feature: Ghosts (audio product)


We kick off our second annual Month of Horror with a look at ghosts. We examine some common themes and discuss how to use them as antagonists and protagonists. We also discover that any reality TV show can be made better by adding ghosts. Lyal attempts some scary breathing this episode (I guess that’s what he was doing). We’ll get him to mute the microphone next time. While Lyal’s...   [click here for more]
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Episode 89: Curses

Episode 89: Curses (audio product)


“Cursed be those who disturb the rest of the Idle Red Hands. They that shall break the seal of this podcast shall meet death by a disease that no doctor can diagnose. What? You’ve invented blood tests and MRIs? Never mind.” - Updated Curse of the Idle Red Hands This is the episode we almost lost. Cursed? Or cursed that we recovered it? You be the judge. This episode has...   [click here for more]
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Episode 90: Literature Lessons: Steven King

Episode 90: Literature Lessons: Steven King (audio product)


This is what happened. We recorded an episode of Literature Lessons about the master of modern horror: Stephen King. We discussed themes common to many of his books and how to incorporate them into your games. Wayne bought up D&D Next (again), Lyal created a possible Cujo sequel, and Chris talked about that classic Stephen King character Achilles. ...   [click here for more]
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Episode 93: Antiheroes

Episode 93: Antiheroes (audio product)


“In the roar of an engine, he lost everything. And became a shell of a man, a burnt out, desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland.” - The Road Warrior The selfish rogues, the emotional voids, the cold-blooded killers. These are the antiheroes of literature, TV and the movies. We’ve all played these characters at some...   [click here for more]
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Episode 98: 2012 Wrap Up

Episode 98: 2012 Wrap Up (audio product)


In our last episode of the year, we look at the gaming stories of 2012 that we liked and didn’t like. D&D Next manages to make both lists. ...   [click here for more]
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Episode 99: GM Tools: Set Pieces

Episode 99: GM Tools: Set Pieces (audio product)


Rejected lines from The Empire Strikes Back and proof that GMs really need to think about what they want to accomplish with their scenes: “Luke, when a man and woman love each other, they hug very tightly…” “If you thought the trash compactor was a tight squeeze, you should’ve seen your mother…” “Luke! Meeza Jar Jar...   [click here for more]
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Episode 100: Warriors: Gladiators

Episode 100: Warriors: Gladiators (audio product)


Jupiter’s middle leg! Has it been C episodes already? Gratitude for listening. At times, words fell from our mouths as crap from ass. However, we pray we offered some manner of good advice on other occasions. We plan to continue as long as desire wills our tongues. In episode C, we offer another installment of Warriors. Here we discuss Gladiators, the brotherhood of the stadium. ...   [click here for more]
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Episode 101: Locales: Tokyo Part 1

Episode 101: Locales: Tokyo Part 1 (audio product)


In this twist on our Locales series, we take a real world city and explore what elements it would offer games set there. We start with one near(ish) to our hearts: Tokyo. Learn all about what it’s like to be a Japanese woman on a crowded Tokyo train! From three (mostly) white foreigners who live in Kansai! In Part 1, we cover the people, power and culture of one of the world’s most populous...   [click here for more]
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Episode 102: Locales: Tokyo Part 2

Episode 102: Locales: Tokyo Part 2 (audio product)


“When you’re young, Roppongi is where your dreams can happen, and when you’re old, it’s kind of like where your dreams go to die.” In Part 2, we take you on a tour of Tokyo. Get your freak on, your geek on, your chic on. It’s Tokyo, gaijin; anything can happen. ...   [click here for more]
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