By Steven Creech, Kevin Ruesch, Tim Hitchcock and Troye Grgurin Additional design by Todd Laing and Kevin Melka Shaina brushed the dust off her cloak as she stepped into the tent. There, sitting on a weathered rug, sat a frail man as old as any she had ever seen. He looked at her with a gaze that spoke volumes and left just as many unanswered questions. His eyes were almost hypnotic.... [click here for more]
Darkwalkers: The Evil Within“Evil. It is refreshingly delicious and fun. There is a certain adrenaline rush that surges through my veins whenever I vanquish an adventurer or paladin that has had the audacity to challenge me or invade my home. Nothing is more satisfying than dashing the hopes and beliefs of a holy cleric when he finds out that his god doesn’t really... [click here for more]
Combat in the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.
How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn... [click here for more]
By Kevin Ruesch As the characters travel along an unremarkable and somewhat desolate road, strange events begin to plague and haunt the group. Pursuing the mystery of these events leads the adventurers to an ancient stone circle, a curious and ancient watering hole and the group of unusual woodland creatures that guard this sacred place, the Twice-born! This Drop Zone encounter is not... [click here for more]