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Toys for the Sandbox 65: The Medusa Sanctuary

Toys for the Sandbox 65: The Medusa Sanctuary


The locals called it the Medusa Sanctuary, but that was always sort of a colloquialism. If you capture medusas and dissect them and lock them up, is that sanctuary? Well, maybe not. If you bundle them all up and send them off to their own homeland, is that freeing them? That’s an improvement Aaron Alfast thinks and says a resounding “yes” to giving them their own flag. But...   [click here for more]
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Toys for the Sandbox 66: The Moonsong Narrows

Toys for the Sandbox 66: The Moonsong Narrows


In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t...   [click here for more]
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Toys for the Sandbox 67: Gremlin's Watch

Toys for the Sandbox 67: Gremlin's Watch


If you can afford it, Gremlin’s Watch is a good place to keep your enemies. For a fee they’ll lock up anyone there and Severen took advantage. Blond and gorgeous and rich, he got co-opted by the lycanthrope king and needed a safe place to build his base. So he paid the fee and got locked up. Protection is protection, he said, even when it’s called incarceration. Problem is,...   [click here for more]
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Toys for the Sandbox 68: The Ten Canyons

Toys for the Sandbox 68: The Ten Canyons


Growing up in the canyons, Alphonse has seen many dark tides and seen the pillar of holy fire burn bright in the ruins of the city. He has seen strange creatures come out of The Narrows and stranger adventurers go in after them. But for the most part, Alphonse keeps these stories to himself. Not so Agline, a battered adventurer. Right now, stories she tells are fueling talk in the bars of the...   [click here for more]
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Toys for the Sandbox 69: The Statue Garden of Shiel

Toys for the Sandbox 69: The Statue Garden of Shiel


Life extension? Keepsake Boxes? You figure it out. Bigger on the inside than the outside, keepsake boxes can hold lots and lots. Sort of like a human mind that holds so much inside a tiny space. Maybe use a keepsake box to preserve knowledge? Maybe to preserve life? Hmm… The civilization of Shiel, ancient now and gone - who wouldn’t want to unlock its secrets? If only the Library...   [click here for more]
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Toys for the Sandbox 70: The Forgotten Monument

Toys for the Sandbox 70: The Forgotten Monument


Point Landfall marks the end of the mighty Moonshield. The saga goes that Mardain the explorer made landfall here. A monument to him stands as a tall reminder. But, that inscription? “In memory of the lies men tell to gain power?” What can it mean? Therein lies a tale of deception and fraud. It gets woven all together and !surprise! out comes a parasite that bestows good upon the...   [click here for more]
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Toys for the Sandbox 71-75 [BUNDLE]

Toys for the Sandbox 71-75 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Toys for the Sandbox 71: The Tavern in the Sky Regular price: $1.99 Bundle price: $1.49 The Astral Star has been caught between planes of reality, muddling up cause and effect for years. Now it’s crashed in Water City, or at least parts of...   [click here for more]
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Toys for the Sandbox 71: The Tavern in the Sky

Toys for the Sandbox 71: The Tavern in the Sky


The Astral Star has been caught between planes of reality, muddling up cause and effect for years. Now it’s crashed in Water City, or at least parts of it have ended up in the river there and gotten turned into a Tavern in the Sky. Poor Emma. She was innocently getting a squeeze on with a local boy, but now she’s become a remote viewing device playing an ancient instrument that...   [click here for more]
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Toys for the Sandbox 72: The Stone Demon Pits

Toys for the Sandbox 72: The Stone Demon Pits


This is the home of House Mitrain. This is the home of the Stone Demon Pits that birthed the three hundred foot tall demons towering on the landscape. Some demons stand, some sit, some march. Heveric Hoblinhouse thinks she can control the demon called Des-mogoth with a Demon Rider’s Rod. Her qualifications? She discovered a famine-busting bread made of lichen and dandelion and ended up...   [click here for more]
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Toys for the Sandbox 73: The Slave Lord's Court

Toys for the Sandbox 73: The Slave Lord's Court


If you know the way, never say so. If you’ve seen it with your own eyes, deny it. That’s the way the Slave Lord wants it. Don’t ever tell where the Court of the Slave Lord is. He might use his Will Taker on you and shove you through your paces anyway he wants forever. He’s a bad guy, but be warned, he’s got good magic. Take a look at those henchmen of his. He made...   [click here for more]
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Toys for the Sandbox 74: The Well of Hours

Toys for the Sandbox 74: The Well of Hours


Hate to break it to you, folks. Maybe it’s not what you’d choose, but you’ve got a role in the great chess game of the future. First step? Go to the Well of Hours. You’ll find all of time there, past and future. Be sure you know which gate to take and if you decide to use the Ghost Wind? !!!Read Instructions First!!! You’d rather find a safe place? A good place...   [click here for more]
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Toys for the Sandbox 75: The Rusted Vale

Toys for the Sandbox 75: The Rusted Vale


Outside the gates of the Elf King’s palace, Kryzcazzca still holds court from inside the Emperor’s preserved head. Filthy rain and soot fall constantly and drizzle down to the valley below. The soil is red with rust. This erstwhile green and bustling valley is now The Rusted Vale. Soul locusts live here, burrow wights, too. And scavengers, but barely, living hand to mouth. Abbot...   [click here for more]
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Toys for the Sandbox 76: The House with No Doors

Toys for the Sandbox 76: The House with No Doors


The Mages of House Vour live in The House With No Doors. In fact, they made it. They’re a group of mages who broke away from other houses and started their own. Lacking the imprimatur of the Emperor of Shiel put them in a bad light for awhile, but the cool stuff they construct is changing that. How about a house where the rooms come when called? How about a construct that cleans clothes?...   [click here for more]
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Toys for the Sandbox 77: The Drunken Hermit

Toys for the Sandbox 77: The Drunken Hermit


The town of Hermit’s Rock is waking up. Once again folks are opening businesses there and settling old caves. Nilgen Kastmire is ignorant of the history of the place. But his kids needed a fresh start, so he opened a tavern there. Too bad. It’s sad, but without your help, he’s likely going to die there. He should listen to his patron, old Andrew, always at the bar, telling...   [click here for more]
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Toys for the Sandbox 78: The Island of Ancient Skulls

Toys for the Sandbox 78: The Island of Ancient Skulls


In #78, they’re all in cahoots. The Demon King, the Blood Mages, the Godslayer. Best to hook up with powers outside yourself and get that extra edge. Markontis has a demon sidekick he’s had since he was a kid. Authric studies holy books and Steelhamer trusts revelation. The Godslayer meddles in all of it and the savants in the Woodsman’s Cabin braid it all together to predict...   [click here for more]
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Toys for the Sandbox 79: The Spice Merchant's Shop

Toys for the Sandbox 79: The Spice Merchant's Shop


Kingdoms rise and fall in predictable ways if you know what you’re looking for. Amoustad Dubba, Spice Merchant is a student of patterns. He sees how the ways of the world grow out the realities later called history. Just like the past, Toys for the Sandbox is one long saga and with #79 a new feature lets you trace the patterns. A reference section gives you fingertip access to “who...   [click here for more]
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Toys for the Sandbox 80: The Chapel of Three Swords

Toys for the Sandbox 80: The Chapel of Three Swords


If it’s so easy, is it even important? That’s what Devlin asks himself. But what does he know? He’s just a gifted mage, coddled by his god. Does he have a true faith that will survive the battle that everyone says is coming? The Demon King is frothing to be free and Shiel Reborn is mustered right behind him. It all depends on you to ring the changes that bring this saga to...   [click here for more]
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Toys for the Sandbox 81-85 [BUNDLE]

Toys for the Sandbox 81-85 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Toys for the Sandbox 81: Ziggurat of the Dragons Regular price: $1.99 Bundle price: $1.49 The Six Great Dragons will lead you. Don’t worry about the details. They brought civilization to all the races at the beginning of the first age and...   [click here for more]
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Toys for the Sandbox 81: Ziggurat of the Dragons

Toys for the Sandbox 81: Ziggurat of the Dragons


The Six Great Dragons will lead you. Don’t worry about the details. They brought civilization to all the races at the beginning of the first age and now they’re ready to emerge. They’ve designated you – you’re going to be the champion and wear the dragon scale armor the Six Great Dragons created. First assignment? Bring Micha out into the world. He may not be ready,...   [click here for more]
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Toys for the Sandbox 82: The Woodhamer Cooperage

Toys for the Sandbox 82: The Woodhamer Cooperage


The Woodhamer Cooperage is about the best there is, but it’s what’s in the power plant that will really get you going. That’s where mad inventor Krvis Kyles works. Where did he come from? What’s he up to? That’s probably all to be determined somewhere further down the line. For now? Just be sure that he’s your man. People say, “Too much pipe, too many...   [click here for more]
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Toys for the Sandbox 83: The Ice Falls

Toys for the Sandbox 83: The Ice Falls


Careful this will be slippery. The war for the future is moving to the Ice Falls. Those guys from the Woodsman’s Cabin wrote it this way. The Godslayer’s bought in too. So, if you want to be part of the future, you can’t escape. Pack some dragon’s blood, then use the blue salve. It will keep you warm. It will give you powers. Dumondra’s been looking for the blue...   [click here for more]
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Toys for the Sandbox 84: The Secret Were-Camp

Toys for the Sandbox 84: The Secret Were-Camp


Hermit’s Rock needs help. There’s a struggle going on– it’s the were-types who live for bleeding and screaming pitted against those who want equal rights for the weres. The more strictly human types are mixing it up, too. They want to keep the were-folks out of the southlands entirely. But before you sign to one contingent or the other? Couple of things to keep in mind....   [click here for more]
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Toys for the Sandbox 85: Albershain’s Rock

Toys for the Sandbox 85: Albershain’s Rock


Underwater demon-cats make for serious trouble in #85. Take note of Rakshasa Murgrow there and be forewarned. Replete with gills and fins and webbing, he’s dangerous. See the coral beads threaded in his bushy mane? He’s proud too, and beautiful. His city-craft crashed Toys world unnoticed centuries ago. Now time and population have stacked up and the powerful cats are emerging into...   [click here for more]
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Toys for the Sandbox 86: Hanging House

Toys for the Sandbox 86: Hanging House


You just may be the person Gretchen is looking for - the one to don the magical armor and bury her mother in her native crypt. The trip will cost you, of course, and staying at Hanging House might be beyond your means, but don’t forget the netting below. It’s cold there, but hanging there you’ll be able to hear the priests and their prayers will shield you from the encroaching...   [click here for more]
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Toys for the Sandbox 87: Stone Shephards Lake

Toys for the Sandbox 87: Stone Shephards Lake


Stones float at Stone Shepherds Lake. The water glows. It’s odd. But nothing exists in a vacuum, so it shouldn’t be a big surprise that the lake water might be keeping the Sky Island s afloat. That’s Tonstin’s theory, and he’s an expert on the ancient battle that changed the geography of the Moonshield forever. Now a new altercation is headed for center stage....   [click here for more]
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Toys for the Sandbox 88: The Rift Market

Toys for the Sandbox 88: The Rift Market


You’re an adventurer so you’ll want to explore the Rift Market. But, please, this is a nexus to the planes. Don’t enter without a guide! True, you’re brave and fearless, but with so many non-mortal s salivating to take advantage of you, you’re going to need some help. Most importantly - don’t get caught up with the Army of Light. You might think churches...   [click here for more]
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Toys for the Sandbox 89: Sorrows Keep

Toys for the Sandbox 89: Sorrows Keep


The Great Dragons are rousing. The battle against the corruption the Godslayer opened in the world is starting up again. But one thing first – banish the shadows of Sorrows Keep! It’s taken several lifetimes, but Shirtena, a powerful mage, knows how to do it. She’s perfected a gem that gives off a light that will cut the living shadows to ribbons. But she needs help installing...   [click here for more]
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Toys for the Sandbox 90: The Traveling Show

Toys for the Sandbox 90: The Traveling Show


Broldsen met Stanly when they performed years ago at the Dreck and Bother. What a disaster! But later they met to commiserate and hit it off. Now they’re running a super successful theatre troupe and having fun. The start-up was rough and they had to practice some ancillary skills for the first few years - like pick-pocketing, spy craft and information trade support. They’re prosperous...   [click here for more]
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Toys for the Sandbox 91: Weeping Wood

Toys for the Sandbox 91: Weeping Wood


Cold and dark and ghosts are converging. Toys #91 is the story of one such weary spirit who has sobbed for centuries deep in Weeping Wood. It all began with lovers falling into a sinkhole. Maybe he survived. She surely didn’t and has not paused from weeping. The sinkhole is not just any sinkhole - there’s probably a Demon King connection. But more immediately? Danger from...   [click here for more]
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Toys for the Sandbox 92: The Empty Chamber

Toys for the Sandbox 92: The Empty Chamber


The Empty Chamber is a ghost story. A monk whose extensive learning drove him mad died or in some other way slipped out of reality there. It was a smart move with the world in a mess and the end of the age coming. The Old Seer was conniving , weaving events into cats’ cradles full of knots and glue. But supernatural fingers don’t get stuck and, from where he’s at, the Mad...   [click here for more]
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Toys for the Sandbox 93: The Unmarked Grave

Toys for the Sandbox 93: The Unmarked Grave


She’s a ghost, but she still looks for her lost love. If the Dark Lady sees you, she’ll make you help, maybe even send you to search the other side for her. So be warned, if you see the Dark Lady, it’s curtains for you. She’s even got her own cemetery. But, you’re brave, you say? You can handle this? Then help Jainis, an out-of-his-depth ghost buster and free the...   [click here for more]
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Toys for the Sandbox 94: The Abandoned Manor House

Toys for the Sandbox 94: The Abandoned Manor House


Mutations and twisted offspring plagued the Westmores and they collared and chained them in the cellar. But the monsters discovered their lineage and rebelled. Now the Child in Chains controls the abandoned manor. A beautiful five-year-old to the human eye, the Child kills to make playmates for itself. It freed the mutations. It staged the slaughter of the Westmores. Now the Child wants you...   [click here for more]
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Toys for the Sandbox 95: The City in the Shadows

Toys for the Sandbox 95: The City in the Shadows


Halloween is one thing, but this story goes a whole lot further than a spook ever traveled. A kid stomps water on a witch and she gets so mad she kills all the male type people in town? And she doesn’t stop there. She displaces part of the soul of every living villager as well and scatters the fragments throughout the universe. Now the villagers need to eat the flesh of others to find...   [click here for more]
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Toys for the Sandbox 96:The Lair of the Peluda

Toys for the Sandbox 96:The Lair of the Peluda


Once the Peluda helped the gods spread life throughout the world. But all that changed and the Peluda became a monster producer instead. Now, the Third Age is dawning and what the world needs now are heroes to see it through the next big dust up. The Peluda is helping, making monsters to inspire men to be heroes. You? You want to be a hero? The Peluda’s got some nifty treasure to reward...   [click here for more]
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Toys for the Sandbox 97:The Lost Ward

Toys for the Sandbox 97:The Lost Ward


Count Rolet had been in clandestine cahoots with demons for years. Now they’ve got a landing in The Spice City and the fight to oust them is on. But the city goes after the Count before vanquishing the demons . Big mistake! Look at Brustin Vos with his lidless eyes and garments woven right into his skin. That’s the direction they want to go? Sure, Brustin is a powerful demon mage...   [click here for more]
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Toys for the Sandbox 98:The Gold Fields

Toys for the Sandbox 98:The Gold Fields


The Godslayer got imprisoned on Pirate Island when he killed the God That Never Was. Now he’s a soothsayer fishing on a pier and pulling strings to manipulate the future. He’s got times and dates and players finagled into place. The result? He’ll set himself free, he hopes. His latest ploy is the Gold Fields scam with an amiable dwarf poised to stumble on gold at Mt. Holy...   [click here for more]
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Toys for the Sandbox 99:The Hall of Heroes

Toys for the Sandbox 99:The Hall of Heroes


Arlon was just a kid when his family got attacked at Wreckers’ Wall. They perished and he had to fend for himself while waiting to grow up. Later Arlon worked at adventuring, but never got to be the strongest guy ever. So he set up Heroes’ Hall, an inn, a school and a memorial to adventurers where he bolstered himself - others too - with medics and an alcove full of healing potions....   [click here for more]
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Toys for the Sandbox Remasterd #1

Toys for the Sandbox Remasterd #1


Toys has taken some amazing turns in the last hundred-plus issues and, at bargain prices, hot summer days beg for a revisit to some of its roots. In this four issue Toys treasury, the Apothecary introduces what becomes an ongoing theme of herbs and poisons and spells. Supernatural creatures arrive in the first issues as well and holy men and prophecy announce themselves....   [click here for more]
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Toys for the Sandbox Vol 1.

Toys for the Sandbox Vol 1.


This is where the saga begins. Toys will grow out many unusual things, but this is where it starts. This is where the fighting librarians from Ethos set out. This is where the Orc Queen takes the first step on her march to the Peace Bringer. Right here in Toys Volume I, this is the roots of all of it, of all the published issues and of those still expanding in the pod. In a saga...   [click here for more]
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Toys for the Sandbox XX: Falcon Academy

Toys for the Sandbox XX: Falcon Academy


This issue was orignaly released as an exclusive for those who downloaded issue 0 during the first 24 hours it was availible. Now it goes on sale for the first time. The Falcon Acadmey is a place where master swordsmen are forged. ...   [click here for more]
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Toys for the Sandbox Year 1 [BUNDLE]

Toys for the Sandbox Year 1 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Toys for the Sandbox 01: Apothecary Regular price: $0.99 Bundle price: $0.64 It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag,...   [click here for more]
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Toys for the Sandbox: 01-05 [BUNDLE]

Toys for the Sandbox: 01-05 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 02: Fairy Glade Regular price: $0.99 Bundle price: $0.75 Format: PDF It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you...   [click here for more]
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Toys for the Sandbox: 06-10 [BUNDLE]

Toys for the Sandbox: 06-10 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 07: Coachman's Inn Regular price: $0.99 Bundle price: $0.75 Format: PDF The Grillina Crossroads is situated between 4 powerful kingdoms, after years of warfare the crossroads sits at the center of a buffer zone. The only permanent structure allowed according to the treaty is the Coachman’s...   [click here for more]
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Toys for the Sandbox: 11-15 [BUNDLE]

Toys for the Sandbox: 11-15 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 12: Blacksmith's Shop Regular price: $0.99 Bundle price: $0.75 Format: PDF Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times...   [click here for more]
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Toys for the Sandbox: 16-20 [BUNDLE]

Toys for the Sandbox: 16-20 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 17: High Keep Regular price: $0.99 Bundle price: $0.74 Format: PDF Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take...   [click here for more]
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Toys for the Sandbox: 21-25 [BUNDLE]

Toys for the Sandbox: 21-25 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 22: Ritual Space Regular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times...   [click here for more]
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Toys for the Sandbox: 26-30 [BUNDLE]

Toys for the Sandbox: 26-30 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 27: Jungle of the Were-Tribes Regular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag,...   [click here for more]
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Toys for the Sandbox: 31-35 [BUNDLE]

Toys for the Sandbox: 31-35 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 32: The Sail Maker's Shop Regular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other...   [click here for more]
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Toys for the Sandbox: 36-40 [BUNDLE]

Toys for the Sandbox: 36-40 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 37: The Ancient Temple Regular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other...   [click here for more]
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Toys for the Sandbox: 41-45 [BUNDLE]

Toys for the Sandbox: 41-45 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 42: The Old Coffee House Regular price: $1.99 Bundle price: $1.49 Format: ZIP File Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other...   [click here for more]
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