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 Hottest Titles from Game Designers' Workshop (GDW)
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T2013- Shall Not Perish

T2013- Shall Not Perish


Twilight: 2013 is a roleplaying game of post-apocalyptic survival and renewal. Twilight: 2013 is the official 3rd edition of Twilight: 2000. Begun in early 2005, 93 Games Studio has been working hard to create a new edition to this strong and exciting series. This year we will be releasing the core rules for the new edition. A lot of work has gone into creating a system that continues...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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CT-G03a Azhanti High Lightning Original Draft Drawing

CT-G03a Azhanti High Lightning Original Draft Drawing


Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as two files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to 8.5...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shall Not Perish

T2013- Shall Not Perish


It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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CHALLENGE Magazine No. 25.

CHALLENGE Magazine No. 25.


CHALLENGE Magazine No. 25. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 25. Includes article coverage for Twilight: 2000, Traveller. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 26.

CHALLENGE Magazine No. 26.


CHALLENGE Magazine No. 26. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 26. Includes article coverage for Twilight: 2000, Traveller. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 27.

CHALLENGE Magazine No. 27.


CHALLENGE Magazine No. 27. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 27. Includes article coverage for Twilight: 2000, Traveller, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 28.

CHALLENGE Magazine No. 28.


CHALLENGE Magazine No. 28. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 28. Includes article coverage for Twilight: 2000, Traveller, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 29.

CHALLENGE Magazine No. 29.


CHALLENGE Magazine No. 29. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 29. Includes article coverage for Twilight: 2000, Traveller, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 30.

CHALLENGE Magazine No. 30.


CHALLENGE Magazine No. 30. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 30. Includes article coverage for Twilight: 2000, Traveller, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 31.

CHALLENGE Magazine No. 31.


CHALLENGE Magazine No. 31. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 31. Includes article coverage for Twilight: 2000, Traveller, Command Decision, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 32.

CHALLENGE Magazine No. 32.


CHALLENGE Magazine No. 32. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 32. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Air Superiority, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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JG Traveller- Starships and Spacecraft v1.1

JG Traveller- Starships and Spacecraft v1.1


The original Starships and Spacecraft from Judges Guild for Classic Traveller... updated for PDF format. 32 page booklet plus three color deckplan sheets. Our update for this version 1.1 cleans up parts of the text, edits or revises various pages, and adds some additional plans from other JG products. We have reformatted the pages to 8.5 x 11 format...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2009 Traveller Calendar

Official 2009 Traveller Calendar


Since 2006, we have been producing the official Traveller charity calendar, as a showcase for some of the best Traveller art around today. This PDF version includes all the art from the 2009 Traveller Calendar, and features work by Andrew Boulton, Jesse DeGraff, Mark Hirst, Magmagmag, Thomas Peters, Wayne Peters, Dave Redington, and Zach Wolfe. All profits from the sale of the Calendar will be...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2010 Traveller Calendar

Official 2010 Traveller Calendar


Since 2006, we have been producing the official Traveller charity calendar, as a showcase for some of the best Traveller art around today. This PDF version includes all the art from the 2010 Traveller Calendar, and features work by Andrew Boulton, Jesse DeGraff, Mark Hirst, William H Keith, Mark Lucas, Magmagmag, Thomas Peters, and Wayne Peters. All profits from the sale of the Calendar will be...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2011 Traveller Calendar - TC2011

Official 2011 Traveller Calendar - TC2011


This PDF version includes all the art from the 2011 Traveller Calendar, and features work by Joshua Bell, Vincent Bernard, Andrew Boulton, Jesse DeGraff, Shawn Driscoll, Mark Hirst, Magmagmag, Thomas Peters, and Wayne Peters. All profits from the sale of the Calendar will be donated to the Jennifer Trust for Spinal Muscular Atrophy. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2012 Traveller Calendar

Official 2012 Traveller Calendar


This PDF version includes all the art from the 2012 Traveller Calendar, and features work by Andrew Boulton, Jesse DeGraff, Mark Hirst, Thomas Peters, Brian Ronnle, and Ian Stead. All profits from the sale of the Calendar will be donated to Loren Wiseman's medical fund. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2013 Traveller Calendar

Official 2013 Traveller Calendar


The annual Traveller Calendar was the brain child of Andrew Boulton, who for the past several years has assem- bled a truly talented band of artists to produce the calendar, proceeds of which went to various good causes. Sadly Andrew passed away this year and it looked like the next calendar would not happen. But the artists would not let that happen: Ian Stead stepped forward to manage the project;...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Official 2015 Traveller Calendar

Official 2015 Traveller Calendar


After a hiatus for 2014, the Traveller Calendar is back for 2015. The Traveller Calendar was the brain child of the late Andrew Boulton. It showcases the work of a dozen artists and features images set in the Traveller Universe. All the artists work for free and their profits go to a charity of choice. The last calendar was a tribute to Andrew Boulton as he passed away before it could be done. This...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome… to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Imperiallines 07 - FFE7402

T5 Imperiallines 07 - FFE7402


Welcome… to Imperiallines: the Traveller5 Zine. The original Imperiallines was started by GDW (and editor John Meyers) in 1991. Now a new edition of Traveller has emerged from the mind of Marc Miller. He calls it Traveller5, or T5, or just Traveller; it shares one important characteristic with the prior editions of Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Traveller5 Wallpapers

T5 Traveller5 Wallpapers


Thanks to your support, we have had an extremely successful Kickstarter campaign. We promised Traveller5 wallpaper rewards: Pledge $10 (or more). Your support helps to our efforts to make Traveller5 the best edition ever. You will receive a link to download the iconic Jesse Degraff Floating Scout Screen Saver (We call this Swag Bronze). Upgrade. The Wallpaper count...   [click here for more]
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