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The long-awaited return to the war-torn world of Twilight 2000.
After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent.
Ensconced in his sprawling castle headquarters in northern Poland,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
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What a sweet deal.
All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey.
Easy money.
But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. Suddenly, you're caught... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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For as long as the icy winds have blown across the arctic plains, it has hungered after humanity, its bite the kiss of frozen death. Through the great ice age, the time of its greatest power, it hunted freely, its might unchallenged. But with the glaciers' disappearance, it retreated from the Earth. Since that time, it has yearned to return, to sate its bloodlust once more. For this ancient and... [click here for more] |
Game Designers' Workshop (GDW) |
$4.50
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A clever boardgame where the players work in cooperation, rather than in competition like most boardgames. "It is the very near future, and America is under siege by creatures of evil, creatures that feast on human suffering. Their minions spawned humanity's darkest myths — its stories of blood drinkers, flesh eaters, shape changers, and soul stealers. Legends speak of them as vampires, zombies,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Something's prowling the fringes of the city. Something from the swamps, something old and wicked, with a legion of servitors at its disposal. People in the outlying ghettos have been disappearing, the only clue to their fate a thin trail of blood and stagnant water leading to the sewers. A panic is seizing the city. Fistfights and street battles are occurring at an increasingly frequent rate. It's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013.
Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources.
Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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