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 Hottest Titles from Game Designers' Workshop (GDW)
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Twilight: 2000Dark ConspiracyGDW Wargames
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T2000 v2 Twilight Nightmares

T2000 v2 Twilight Nightmares


Twilight with a TwistWant to wake up jaded players? Drop their characters into on of these adventures and listen to them gasp. Designed for groups looking for the unusual, these Twlight Nightmares are usable in either Twlight: 2000 or Merc: 2000 campaigns, whether as "official" episodes or as momentary diversions. The book includes: The Rumors of Our Extinction…: Biotechnogically...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v2 Twilight:2000 Merc:2000 Referee's Screen

T2000 v2 Twilight:2000 Merc:2000 Referee's Screen


The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game mechanics, consolidated...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v2 WOTMW-1 Small Arms of the Modern World

T2000 v2 WOTMW-1 Small Arms of the Modern World


Small Arms of the Modern Worldis part 1 of the 2 part compilation The Weapons of the Modern World. Inside these covers you can find over 400 modern firearms. Ranging from legendary semi-automatic pistols like the Colt M1911A1 and the Beretta M9A3 to more exotic ones like the Polish WKW “WilkW anti-materiel rifle. Oldest weapons in the book are from the 19thcentury and the newest are...   [click here for more]
Game Designers' Workshop (GDW)  $12.00

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T2000 v2 WOTMW-2 Heavy Weapons of the Modern World

T2000 v2 WOTMW-2 Heavy Weapons of the Modern World


Heavy Weapons of the Modern World is part 2 of the 2 part compilation The Weapons of the Modern World. Included are almost 100 heavy weapons and over 130 warheads and grenades used by modern military forces around the world. As fully illustrated with manufacturing details and a short back story you can find such weapons as the legendary Mk2 “Pineapple” grenade, XM25 grenade rifle,...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters).  ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers  encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.   This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.   This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shall Not Perish

T2013- Shall Not Perish


Twilight: 2013 is a roleplaying game of post-apocalyptic survival and renewal. Twilight: 2013 is the official 3rd edition of Twilight: 2000. Begun in early 2005, 93 Games Studio has been working hard to create a new edition to this strong and exciting series. This year we will be releasing the core rules for the new edition. A lot of work has gone into creating a system that continues where...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Short Stories - Solitude

T2013- Short Stories - Solitude


John was a survivor. John has managed to survive the Twilight War, the brutal winters, the lack of food and even the solitude. That is until he met Jennifer.   Solitude is a short story written for the Twilight: 2013 RPG. Find out more information and other downloads at our website - 93 Games Studio....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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T5 Gazelle-Class Close Escorts

T5 Gazelle-Class Close Escorts


We have recreated and expanded on the iconic Gazelle-class Close Escort from Classic Traveller. Our objective is to allow a new generation of players and referees to enjoy this ship in the latest and greatest version of this great game system and setting. These ships are fully-realized adventure settings using the full depth available in the T5 rules both to draw CT grognards...   [click here for more]
Game Designers' Workshop (GDW)  $3.99

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome…  to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Imperiallines 07 - FFE7402

T5 Imperiallines 07 - FFE7402


Welcome…  to Imperiallines: the Traveller5 Zine. The original Imperiallines was started by GDW (and editor John Meyers) in 1991. Now  a new edition of Traveller has emerged from the mind of Marc Miller. He calls it Traveller5, or T5, or just Traveller; it shares one important characteristic with the prior editions of Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Traveller5 Core Rules 3-Book Set

T5 Traveller5 Core Rules 3-Book Set


Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make. Much of the work has focused on correction of errata and typographical...   [click here for more]
Game Designers' Workshop (GDW)  $99.00 $44.95

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T5 Traveller5 Wallpapers

T5 Traveller5 Wallpapers


   Thanks to your support, we have had an extremely successful Kickstarter campaign. We promised Traveller5 wallpaper rewards:    Pledge $10 (or more). Your support helps to our efforts to make Traveller5 the best edition ever. You will receive a link to download the iconic Jesse Degraff Floating Scout Screen Saver (We call this Swag Bronze).    Upgrade. The Wallpaper count...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T5-M03-Starship Geomorphs 2

T5-M03-Starship Geomorphs 2


Starship Geomorphs 2.0 Interior deckplans for starships and other structures in Traveller. Designed around the Traveller role playing game, the geomorphs in this book provide deckplans and interior layouts for a wide variety of situations: starships, space stations, buildings, and strange structures. Consistent with the geomorph name, they may be tiled or assembled to create locations...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T5-M04-Atlas of the Imperium

T5-M04-Atlas of the Imperium


The Atlas of the Imperium: Second Survey is a compilation of starmaps showing the broad expanse of the Imperium and nearby sectors in Charted Space. More than 50 sectors (of 16 subsectors each) show the star systems of the empire and many star systems which border it as well. The maps of the Atlas are intended as a navigational guide. Data on star systems shows the information necessary to allow interstellar...   [click here for more]
Game Designers' Workshop (GDW)  $12.00

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The Judges Guild Sectors

The Judges Guild Sectors


Judges Guild created four adventuring sectors in support of Classic Traveller. Each sector included a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. Sector Lite is an overview of the four JG sectors: an 8-1/2 x 11 sector map and an index of world names and locations for each. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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The Russo-Japanese War

The Russo-Japanese War


The Russo-Japanese War TWO independent wargames: the naval battles and the land battles of Russo-Japanese War; each game is independent and historically detailed. Play them separately, or join them for a grand resolution of the Russo-Japanese War! The original Russo-Japanese War board war game from Game Designers' Workshop included two game maps...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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The Science Fiction In Traveller

The Science Fiction In Traveller


Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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The Spinward Marches

The Spinward Marches


The Spinward Marches From the archives of GDW, we have located the original hand drawn draft of the Spinward Marches sector map and matched it with the final published map (as included in Deluxe Traveller) and with a white background map as well. To this, we have added five pages of world data for the sector... UWPs and other data taken from the famed Second...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Traveller Chronicle 01-13

Traveller Chronicle 01-13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. This is all 13 issues bundled and zipped (in two zipped files: 01-06 and 07-13). ...   [click here for more]
Game Designers' Workshop (GDW)  $60.00

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Traveller5 Font 11 Compartment Symbols

Traveller5 Font 11 Compartment Symbols


Traveller5 includes a variety of symbols and icons: hazards, crew, weapons, defenses, and compartments. We have converted Compartments to a TTF font.  Included in the download is a single page PDF showing keystroke equivalences. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set

Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set


Two Deck Plans (Scout and Free Trader) Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. This subset of the five ship set includes: TWO 22 x 34 inch black and white deck plan sheets for Traveller5 starships:...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set

Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set


Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set   Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express Boat,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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Twilight: 2000 version 1.0

Twilight: 2000 version 1.0


Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more. The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,...   [click here for more]
Game Designers' Workshop (GDW)  $29.99

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