Any System! Any Setting!
Characters are the First Pillar of Fantasy Adventure!
You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story ended up as the storytelling... [click here for more]
Any System! Any Setting!
Worldbuilding is the Second Pillar of Fantasy Storytelling
Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the... [click here for more]
Turn Any d20-Based System Into a Story Game
The Celestial Mechanics system is simple. It doesn’t change anything about your system of choice. It adds one quick step to non-combat actions, the bid die. It requires one small bit of bookeeping that parallels tracking hit points, the complications. What it offers in return is greater narrative control for the players and a little... [click here for more]
How can you make alignment more useful and meaningful in your roleplaying games?Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and... [click here for more]
How can you express your character’s feelings without embarrassing yourself?
Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to... [click here for more]
How can you use the literary concept of theme in a roleplaying game adventure?
Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting... [click here for more]