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 Hottest Any system / system-agnostic, Pathfinder-OGL from Dancing Lights Press
 
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Adventure Theory

Adventure Theory


Any System! Any Setting! Adventure is the Third Pillar of Fantasy Storytelling This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately coherent plot and...   [click here for more]
Dancing Lights Press  $10.00

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Character Theory

Character Theory


Any System! Any Setting! Characters are the First Pillar of Fantasy Adventure! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story ended up as the storytelling...   [click here for more]
Dancing Lights Press  $10.00

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Fighter Theory

Fighter Theory


Any System! Any Setting! Using Class in Worldbuilding and Adventure Design The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested in roleplaying over tactics, it actually...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Party Theory

Party Theory


Any System! Any Setting! Teams of Characters in Fantasy Adventure In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties. To be sure, we do talk about “party balance”, and the generally...   [click here for more]
Dancing Lights Press  $10.00

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Worldbuilding Theory

Worldbuilding Theory


Any System! Any Setting! Worldbuilding is the Second Pillar of Fantasy Storytelling Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the...   [click here for more]
Dancing Lights Press  $10.00

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Foragers Guild Guides [BUNDLE]

Foragers Guild Guides [BUNDLE]


This special bundle product contains the following titles. Character Theory Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Any System! Any Setting! Characters are the First Pillar of Fantasy Adventure! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process...   [click here for more]
Dancing Lights Press  $40.00 $32.00

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Roleplaying Alignment

Roleplaying Alignment


How can you make alignment more useful and meaningful in your roleplaying games? Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and...   [click here for more]
Dancing Lights Press  $5.00

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Roleplaying Emotion

Roleplaying Emotion


How can you express your character’s feelings without embarrassing yourself? Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to...   [click here for more]
Dancing Lights Press  $6.00

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Roleplaying Theme

Roleplaying Theme


How can you use the literary concept of theme in a roleplaying game adventure? Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting...   [click here for more]
Dancing Lights Press  $10.00

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