The BETA Men Need You!
In the shadows of World War II, another war is being fought. This is a war the public know nothing about… a war that threatens all of mankind. Invaders from beyond space have set their sights on our planet, and it’s going to take superheroes to stop them!
Only one team of operatives is equipped to handle trouble like this: The BETA Men! A team of... [click here for more]
Knowledge is Power!
One of my favorite aspects of the post-apocalypse genre is the idea of discovering what was lost and building a new future out of the ashes of the old. Books would be a key part of any attempt to rebuild the shattered world and they were always one of my favorite treasure items in PA games.
I also liked the idea of adding "feat like" abilities to Mutant Future but... [click here for more]
Devilish Duos Issue Five Introduces the wicked Mister Crime and Mister Punishment, two master criminals who are poised to take over the underworld of your favorite superhero setting! Suitable for games of any power level, these two are particularly well-suited to "Iron Age" or "Street Level" superhero campaigns where the heroes range in Power Levels... [click here for more]
Mecha Omega provides a complete Mecha and Kaiju rule set, along with two campaign models, all in a lean 22 page package.
This product provides rules for constructing a mech from the ground up, as well as growing Kaiju for them to fight.
Mecha Omega is a generic OGL product, meaning it should work with any OGL game where characters have a Defense statistic that rises with character level.
... [click here for more]
Destiny Station is a large military outpost spaceship, whose mission is to patrol the fringes of inhabited space. Destiny Station's main task is to protect the colonies in its territory from attack. Recently, there have been kaiju incursions into this sector of space, and a team of mecha has been dispatched to aid Commodore Calvin Cole. The Merry Marauders, led by Major Marion "Mary" Grossman, have... [click here for more]
Nuclear Sunset: The Southwest is the first installment in a post-apocalyptic campaign setting.
Though written with Mutant Future in mind, this campaign is almost 100% mechanics-free and could easily be adapted to any post-apocalyptic rules set.
Nuclear Sunset: The Southwest contains a map of the region, description of settlements and ruins and a full slate of post-apocalyptic organizations,... [click here for more]