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 Newest Community Created Titles in This Section
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Beneath an Opal Moon

Beneath an Opal Moon


Beneath and Opal Moon is an introductory scenario for Samurai of Legend characters. It takes place in an isolated village in a southern Honshu province and is designed for between three and five characters, which can be samurai, sōhei, a mixture of the two and include a priest. The scenario should provide a couple of strong sessions of play and produce ideas for future adventures. ...   [click here for more]
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Book 0: Introduction to Traveller

Book 0: Introduction to Traveller


This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space. ...   [click here for more]
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Bu and Embla Visit Vrirhlanz

Bu and Embla Visit Vrirhlanz


A free Christmas present for all Travellers! Join Bu and Embla, Travellers of Charted Space, as they visit the world of Vrirhlanz in the Vargr Extents, to take a break with Embla’s family. The homeworld of the Hlanssai, who have made their way throughout Charted Space on ships of the Vargr, Vrirhlanz is as chaotic as the Hlanssai themselves. On a world technically ruled by Vargr, learn how the Hlanssai...   [click here for more]
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Death Station

Death Station


A free Christmas present for all Travellers! Death Station is a remastering of a classic Traveller adventure, reimagined by Seth Skorkowsky.  High above a backwater world, the laboratory ship Calendula has gone silent. Believing it nothing more than a downed transmitter, the Travellers are sent to investigate. Inside they discover a grisly scene of corporate espionage, illegal medical experiments,...   [click here for more]
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Infernum - Book of the Damned

Infernum - Book of the Damned


You are in Hell. For an eternity, there has been nothing in the Infernum except constant war and constant suffering. Those in power grind those beneath them into the burning dust, while those below plot and conspire to overthrow their masters and take their place and all bow before the might of the warring Houses. Now, there is dissent and opposition even against their might, as the Free Cities declare...   [click here for more]
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Signs & Portents 44 Roleplayer

Signs & Portents 44 Roleplayer


Tales From Mongoose Hall This month: how to write an adventure that will survive contact with the Player Characters. Conan: Noble Followers You’ve just got the Leadership feat - what sort of lackeys and minions should you get? Find the answers here. RuneQuest: Spirits Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. OGL: Ailments...   [click here for more]
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Signs & Portents 44 Wargamer

Signs & Portents 44 Wargamer


In this month's issue; Lone Wolf Evolution Take the new Evolution ruleset to a new genre with stats for the complete range of Lone Wolf miniatures. The Coming of the Forth Expanding the Starship Troopers galaxy with another preview for what is in store for Evolution. . . Monty’s Modification Module Magnetising your Exosuits for maximum efficiency. Battlefield Warriors No sooner were the...   [click here for more]
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Signs & Portents 45 Roleplayer

Signs & Portents 45 Roleplayer


In this month's issue; Spycraft: How To Wrestle Three Tigers Two of the masterminds behind Spycraft consider the genesis of the new game, and where it might go from here. Elric and Hawkmoon An overview of the Worst Kept Secret In Roleplaying - our new Eternal Champion licences. OGL: Books - The Other Treasure Because there’s more to valuable writing than the runic inscriptions on your vorpal...   [click here for more]
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Signs & Portents 45 Wargamer

Signs & Portents 45 Wargamer


In this month's issue; Soul Hunters New experimental stats for Soul Hunters in A Call to Arms, along with guidelines on how to scratch build your own. Mine! A new scenario for A Call to Arms. The Zapasnocan War Part Three The concluding part of our ongoing Battlefield Evolution campaign. Death in the Cursed Earth Part Two Continuing our mini-supplement for Gangs of Mega-City One. The League Strikes...   [click here for more]
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Signs & Portents 46 Roleplayer

Signs & Portents 46 Roleplayer


In this month's issue; The World According To Roleplaying How the Titanic was sunk... if roleplayers did it. WARS: Ships, Part 1 Rules for ship maintenance and stats for capital ships should your players be foolish enough to steal one. Conan: Mount Yimsha A guide to Mount Yimsha, its surroundings and inhabitants. Watch out for those acolytes... RuneQuest: Living Magic When you want to throw your...   [click here for more]
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Signs & Portents 46 Wargamer

Signs & Portents 46 Wargamer


In this month's issue; Shadow Geometry One ship versus a fleet... but which side really has the disadvantage, when the one ship is piloted by a Technomage? Total War Has Arrived The first batch in a series of new unit cards for Battlefield Evolution, allowing you to use third-party models in your games. Basic Tactical Manual: Raiders This month sees the return of Alan Oliver’s column, this...   [click here for more]
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Signs & Portents 47 Roleplayer

Signs & Portents 47 Roleplayer


In this month's issue; B5: Aliens A quartet of alien races that were chopped from the book Heroes and Aliens due to lack of space. Slaine: Fomorian Lords A sneak preview of one of the big nasties from the forthcoming RuneQuest Sláine. Glorantha: Blood of Orlanth An overview of the awesome new Glorantha campaign by its author, Gareth Hanrahan. The World According to Roleplaying The almost-true...   [click here for more]
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Signs & Portents 47 Wargamer

Signs & Portents 47 Wargamer


In this month's issue; Answer A Call to Arms Matthew Sprange brings you the low-down on the new edition of everyone’s favourite space battle game. New Blood and Old Rivalries Old hand Nick and new guy Russell duke it out with CTA 2e in this month's Battle Report. The Coming of the Forth Continuing our look at this new race for Starship Troopers. Invasion Point: Florida Part two of this set...   [click here for more]
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Signs & Portents 48 Roleplayer

Signs & Portents 48 Roleplayer


In this month's issue; Tales From Mongoose Hall The tales that put the ‘feet’ in ‘feature’ and the ‘pie’ in ‘inspiring’ are back! How wrong can one campaign go? Welcome Home, Weary Traveller… An overview of the new version of Traveller by the man at the top of the heap, Matthew Sprange. Meet The Editors Ever wondered what sort of person edits...   [click here for more]
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Signs & Portents 48 Wargamer

Signs & Portents 48 Wargamer


In this month's issue; Time Machine Tournament A Battlefield Evolution tournament from the US, featuring choppers, jets and big explosions! Tactical Manual: Update Just what does second edition CTA mean for you? Escalating Total War More unit cards for Battlefield Evolution, this time focussing on the USMC and including the Osprey! Terror at Bestine The first second edition battle report for B5:...   [click here for more]
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Signs & Portents 49 Roleplayer

Signs & Portents 49 Roleplayer


In this month's issue; Spycraft: Owning the Gear You Carry Agonising over the gear choices for your Spycraft character? No longer! Dredd: Call-Me-Robot Ways to use robots in your Judge Dredd games. A Job Well Done Rewards for RuneQuest. The Cult of Myrddin Working for the wizard in RuneQuest Slaine. Kizen, Part 1 The first part of an extended look at kizen powers, from the unreleased supplement...   [click here for more]
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Signs & Portents 50 Roleplayer

Signs & Portents 50 Roleplayer


In this month's issue; The World According to Roleplaying The gunpowder plot, as enacted by a group of clueless roleplayers. RuneQuest: Wondrous Materials A selection of magical materials for crafting special items with. WARS: Kizen, Part 2 Two more kizen trees from the unpublished supplement, Soul and Steel. Glorantha: The Elder Wilds The second Aldryami Addendum, introducing a fourth elf forest...   [click here for more]
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Signs & Portents 50 Wargamer

Signs & Portents 50 Wargamer


In this month's issue; Design Workshop In the first of a new semi-regular series, Matthew Sprange looks at the evolution of the rules for Shadow Fighters in the second edition of A Call to Arms. Give Me Ramming Speed! Matthew Sprange is your friendly tour guide as we take a look at the Order of Battle, new supplement for Victory at Sea. A Tale of Two Extremes Numerical superiority faces elite forces...   [click here for more]
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Signs & Portents 51 Roleplayer

Signs & Portents 51 Roleplayer


In this month's issue; CthulhuTech: The Saga of CthulhuTech From concept to printing, the story behind The Product That Didn’t Want To Be. The State of the Mongoose Matthew Sprange looks at where we are and where we’re going. Also, there is a picture of a hat. Spycraft: I Didn’t Realise That Violin Was Loaded How to design gadgets in Spycraft: from the ever-popular bladed hat...   [click here for more]
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Signs & Portents 51 Wargamer

Signs & Portents 51 Wargamer


In this month's issue; Minority (Battle) Report Long time rivals Chris and Nick duke it out with new fleets from Order of Battle! Tactical Manual: Carriers This month, Alan Oliver looks at the role of the Carrier, and how to use them more efficiently. Assault on Santa’s Grotto Stage your own all-out assault on the North Pole with this very special festive scenario for Battlefield Evolution. Wolf...   [click here for more]
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Signs & Portents 52 Roleplayer

Signs & Portents 52 Roleplayer


In this month's issue; RuneQuest: Camel Spiders A one-page creature feature dedicated to the wailing arachnids of the desert. OGL: Maintaining Mortality The winner of the Colour Slaine Competition, an article about making combat more dangerous. Spycraft: The Right Tools for the Right Job If you ever wondered what the perfect kit for killing someone – in Spycraft – was, this article...   [click here for more]
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Signs & Portents 52 Wargamer

Signs & Portents 52 Wargamer


In this month's issue; A Difference of Opinions A short while ago a debate kicked off in the Studio about whose A Call to Arms fleet was the best. Obviously this was a highbrow affair as you’d expect from the staff of a gaming company. Having kept all the emails I thought you might like a little insight into how the ‘professionals’ think. Soul Hunters Updated This very popular...   [click here for more]
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Signs & Portents 53 Roleplayer

Signs & Portents 53 Roleplayer


In this month's issue; Traveller: The Least Informative Interview Ever A handful of questions for the author of the new Traveller and some preliminary sketch art. Conan: Temple of Tears All is not well in an isolated Aesir village. Do your characters have what it takes to clear the air? RuneQuest: Shapeshifters and Deceivers An array of things that pretend to be other things. Babylon 5: Toxic Secrets An...   [click here for more]
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Signs & Portents 53 Wargamer

Signs & Portents 53 Wargamer


In this month's issue; The Masked Malice Campaign A great linked scenarios campaign for A Call to Arms! Iron Thunder, part 2 Beginning the fleet lists for our American Civil War naval rules. The United States Air Force Find the first group of unit cards bringing this new Battlefield Evolution army list to life. Abandon Ship! Dealing with survivors in any form of wargaming generally involves smirking...   [click here for more]
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Signs & Portents 54

Signs & Portents 54


In this month's issue; Victory at Sea: Bandits at Six O’Clock A comprehensive list of World War aircraft for the ever popular naval wargame. It even has aircraft from the Swedish air force! Victory at Sea: Iron Thunder More ships for the American Civil War variant of the game. Includes the USS Monitor and CSS Stonewall. Battlefield Evolution: United States Air Force Make your enemies quake...   [click here for more]
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Signs & Portents 55

Signs & Portents 55


This month’s S&P boasts a veritable platter of bonus material for April’s new releases. Battlefield Evolution: World at War is introduced to you and supported by a battle report, an article on the merits of 1/72 scale models and another on Wehrmacht Reinforcements. The new Traveller is introduced and accompanied by The Rescue, a scenario written by the Traveller author, Gareth Hanrahan. Also...   [click here for more]
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Signs & Portents 89

Signs & Portents 89


In this month's issue; RuneQuest II A complete supplement, featuring shamans and spirits in an all new magic system. Judge Dredd The clock is ticking in a short investigation for a patrol of judges. Traveller A new patron for Travellers, that ties into the soon-to-be released Animal Encounters. Victory at Sea New ships for the US Navy by David Manley. Traveller Inspired by the creepiest of sci-fi,...   [click here for more]
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Signs & Portents Roleplayer 26

Signs & Portents Roleplayer 26


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still...   [click here for more]
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Signs & Portents Roleplayer 27

Signs & Portents Roleplayer 27


Issue 27 of Signs & Portents Roleplayer marks the continuation of S&as two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still...   [click here for more]
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Signs & Portents Roleplayer 28

Signs & Portents Roleplayer 28


Arcane Hybridisation The ways of magick may be gradually giving way to the advance of technology in OGL Steampunk, but mythical creatures such as manticores and dragons are a terrifying reality. Just like the regular, animal hybrids, Science has found a way to combine these fearsome monsters with the human form... Alternative Babylon 5 Campaigns Darrin Drader returns to take another look at more alternative...   [click here for more]
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Signs & Portents Roleplayer 29

Signs & Portents Roleplayer 29


In this month's Signs & Portents Roleplayer, enter the mysterious green-stoned city from R.E Howard's 'The Slithering Shadow' in the Conan RPG or try some action-based prestige classes for the Babylon 5 RPG. For fantasy D20 fans, there is Scripture Magic, allowing you to harness primal supernatural forces through the power of the written word. The Bearer of Wasps provides alien entities for OGL...   [click here for more]
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Signs & Portents Roleplayer 30

Signs & Portents Roleplayer 30


In this month's free issue; Wagon Train to the Stars As humanity gradually takes to the stars and spreads out into the galaxy, there are more and more colony worlds being established every year. Many humans are keen to make a new start far from their home world, prepared to risk all on some new world. This article details all the ups and downs of establishing a new colony in the Babylon 5 universe. The...   [click here for more]
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Signs & Portents Roleplayer 31

Signs & Portents Roleplayer 31


In this month's issue; The Quartermaster’s Stores Listen up, Apes! All Mobile Infantry troopers are recommended to keep abreast of the latest developments in hardware and killware in the war against the Bugs. SICON has authorised this technical update - move zig, trooper! Service guarantees citizenship! The Savage The latest in our occasional series of Power Classes, this massive article details...   [click here for more]
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Signs & Portents Roleplayer 32

Signs & Portents Roleplayer 32


In this month's issue; Born of Madness - The Paressi An extensive article detailing one of the evil Drune tribes that inhabit the Sourlands of Tir Nan Og. Addicted to the hallucinogenic ergot fungus, the Paressi have gradually become insane over the generations... The Ranger Renegades The first of a three part article detailing the Legend of the Rangers TV movie, this article takes a studied look...   [click here for more]
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Signs & Portents Roleplayer 33

Signs & Portents Roleplayer 33


In this month's issue; Tales from the Mongoose Open Day The Mongoose crew’s adventures a long time ago in a galaxy far far away returns next month, but this month we have a Special Report! At the last Mongoose Publishing Open Day, there was a unique session of the Babylon 5 Roleplaying Game - starring Claudia Christian herself! Now, you can hear the story of the episode that was never on TV...   [click here for more]
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Signs & Portents Roleplayer 34

Signs & Portents Roleplayer 34


In this month's Signs & Portents Roleplayer; Of Steam and Other Technologies The first instalment of a huge article detailing the world of OGL Steampunk. The world has known a great deal of technological advances over the centuries - how might things have been different if the ways of magic had found their way into the minds of the world’s great scientists and engineers...? Stygian Spells Conan...   [click here for more]
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Signs & Portents Roleplayer 35

Signs & Portents Roleplayer 35


In this month's issue; Priest Of Ishar Marco Conti presents a new hero for the Lone Wolf roleplaying game. Sustained by an unbreakable faith, they have the holy mission of guarding the peoples of the world from any threats Naar poses. Drops And Drop Capsules The Mobile Infantry have a particular way of deploying for battle. Find out now before you sign up with this in depth article explaining just...   [click here for more]
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Signs & Portents Roleplayer 36

Signs & Portents Roleplayer 36


In this month's issue; Steampunk Scoundrels: Mr I.N. Absentia Joshua Cole provides a suitably nasty villain to torment, manipulate and generally cause bother for your OGL Steampunk party. Will you succumb to his machinations or struggle against his indomitable will? Were-Insects - A New Look At Lycanthropy Not every were-creature needs to be covered in fur and bark a lot. We bring you such diverse...   [click here for more]
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Signs & Portents Roleplayer 37

Signs & Portents Roleplayer 37


In this month's issue; OGL Wild West: Wandering Stars A complete history of the U.S. Marshals and a new vocation for your gunslingin' lawmen. 101 Character Backgrounds Be more than a farm boy with a sword destined to become a king... be a king with a hoe destined to own a farm! Starship Troopers: Codename: Armoured Fury, Part Two The continuing saga of Thrower's Tigers. Starship Troopers: The Heavy...   [click here for more]
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Signs & Portents Roleplayer 38

Signs & Portents Roleplayer 38


In this month's issue; Babylon 5: Flight of the Redhelms They came. They blew stuff up. They went away again. Here is one possible interpretation of the mysterious race from A View From the Gallery. 101 Mimic Disguises Is it scenery? Or a seven hit-die aberration just waiting to attack you with an acidic pseudopod? We poke things with sticks and find out. RuneQuest: Enchanted Items From the useful...   [click here for more]
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Signs & Portents Roleplayer 39

Signs & Portents Roleplayer 39


In this month's issue; The Village of T'Kinama A village of predatory lizardfolk for your d20 games. Ideal for use with the Slayer's Guide to Lizardfolk. Babylon 5: Techno-Mages, 2nd Edition Everyone's favourite bald-headed dispensers of cryptic wisdom, updated for the new edition of the Babylon 5 roleplaying game. RuneQuest: Rune Magic A septet of handy runic spells from the pen of our RuneQuest...   [click here for more]
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Signs & Portents Roleplayer 41

Signs & Portents Roleplayer 41


In this month's issue; RuneQuest: Druids Drawing in part from history and in part from fantasy, here are all the rules and background you need to insert druidic culture and pungent herbal remedies into your RuneQuest games. OGL: d20 Cards Give your OGL games that riverboat casino feel by replacing the ubiquitous d20 with a deck of cards. Also includes card-based feats, spells, and prestige classes. WARS:...   [click here for more]
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Signs & Portents Roleplayer 42

Signs & Portents Roleplayer 42


In this month's issue; WARS: Bots From robotic vermin-exterminators to automated bartenders to giant war machines from the '20 seconds to comply' school of artificial intelligence design, WARS is replete with animate machines. Here are full game statistics for a representative selection. Lankhmar: Loot Because there's always one: the Player Character who can't resist dipping his hand into passing...   [click here for more]
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Signs & Portents Roleplayer 43

Signs & Portents Roleplayer 43


In this month's issue; Glorantha: Twenty Gloranthans A selection of pre-statted Non-Player Characters for those moments when your players want to know who they have bumped into on the road, or when they have unexpectedly antagonised a Praxian bison rider. WARS: Cybernetics We can rebuild him. We have the technology. We can make him better... stronger... faster. Upgrade your Maverick characters with...   [click here for more]
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Signs & Portents Wargamer 26

Signs & Portents Wargamer 26


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s...   [click here for more]
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Signs & Portents Wargamer 27

Signs & Portents Wargamer 27


Issue 27 of Signs & Portents Roleplayer marks the continuation of S&as two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still...   [click here for more]
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Signs & Portents Wargamer 28

Signs & Portents Wargamer 28


This month’s S&P Wargamer is dominated by a colossal Starship Troopers battle report, detailing the biggest game played yet at Mongoose Hall. But that isn’t all. With articles for Gangs of Mega-City One and A Call to Arms, plus the conclusion of our sort story and the usual cartoon mayhem with Monty and the team, there’s something for everybody! Battle of Turk’s Drift...   [click here for more]
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Signs & Portents Wargamer 29

Signs & Portents Wargamer 29


In this issue we reveal Victory at Sea, a ‘work in progress’ article from the busy fellows at Mongoose Towers. Victory at Sea is a World War II naval battles game and this exclusive sneak peak provides enough details to run a basic game and includes a special scenario - the Battle of the River Plate! Starship Troopers fans are catered for with an article on High and Low Gravity Worlds,...   [click here for more]
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Signs & Portents Wargamer 30

Signs & Portents Wargamer 30


In this month's free issue; Supporting Cast: Cult of Personalities A Sky Full of Stars introduced the concept of including special personalities in your games of A Call to Arms - but for only a few races. This special set of tournament rules allows provides special personalities for every race! Building a Bigger Game Last month’s Victory at Sea has proven to be a bit of a hit - so, here’s...   [click here for more]
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Signs & Portents Wargamer 31

Signs & Portents Wargamer 31


In this month's issue; Block War! Tensions are always high in a place like Mega-City One. Sometimes, only a single spark is needed to ignite a massive conflict between City Blocks - BLOCK WAR! This article provides all you’ll need to stage one of these massive conflicts, by using the Starship Troopers Miniatures Game system with Gangs of Mega-City One miniatures! Basic Tactical Manual Having...   [click here for more]
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