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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just...   [click here for more]
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2300AD: Atlas of the French Arm

2300AD: Atlas of the French Arm


The French Arm is the most heavily-settled branch of human exploration and expansion, running from Earth though the link at Wolf 359 and extending all the way up to the Wolf Cluster and Kaefer space, with the colony world of Aurore being the furthest, and most recent, permanent settlement. The Atlas of the French Arm coves all the worlds and colonies within this immense region of space, including...   [click here for more]
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2300AD: Liberty

2300AD: Liberty


The colony of Ellis is the pride of the United States. America’s newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket. While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet’s population grows. Smuggling is as...   [click here for more]
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Deneb Sector

Deneb Sector


Continuing the great exploration of the Third Imperium, Deneb Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Deneb Sector is nevertheless a vitally important link in the Imperium, forming the major route between the Imperial Core and the Spinward Marches. Those from the core see the sector as barbaric while those in the Marches view it as...   [click here for more]
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Traveller: Cowboys vs. Xenomorphs

Traveller: Cowboys vs. Xenomorphs


Both a gripping adventure and detailed sourcebook, Cowboys vs. Xenomorphs is your gateway to take Traveller into the Wild West! Cowboys vs. Xenomorphs provides all the rules and new equipment you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. A complete frontier mining town is mapped and detailed, with fully-fleshed out characters ready for your...   [click here for more]
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Beneath an Opal Moon

Beneath an Opal Moon


Beneath and Opal Moon is an introductory scenario for Samurai of Legend characters. It takes place in an isolated village in a southern Honshu province and is designed for between three and five characters, which can be samurai, sōhei, a mixture of the two and include a priest. The scenario should provide a couple of strong sessions of play and produce ideas for future adventures. ...   [click here for more]
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Cities of Legend: Skarr - City of Orcs

Cities of Legend: Skarr - City of Orcs


Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skaar range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations. Inside...   [click here for more]
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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart...   [click here for more]
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High Guard: Aslan

High Guard: Aslan


High Guard: Aslan is a supplement for High Guard, bringing the mighty ships of the Aslan to your campaign. Despite outward appearances, Aslan ships use much the same technology as human vessels, and either race can readily utilise ships belonging to the other with a minimum of difficulty. However, Aslan do display a slightly different approach towards ships and this is reflected in their design....   [click here for more]
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MgT Traveller Character Sheet

MgT Traveller Character Sheet


A redesign of the character sheet for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). This sheet is designed to be clean, low on ink-use, and provides as much information as possible in a user-friendly way. It includes a number of additions to the version included in the Core Rulebook - such as space...   [click here for more]
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Mobile Infantry Field Manual

Mobile Infantry Field Manual


Mobile Infantry Field Manual Starship Troopers Roleplaying Game Welcome, Trooper. By making the choice to put the safety of the body politic above that of your own, you have demonstrated the qualities necessary to becoming a citizen of the Federation. After your term of service, you will be granted many privileges due to a citizen and be permitted to wield political authority, shaping...   [click here for more]
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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
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Solomani Rim

Solomani Rim


The Solomani Rim sector is an old, highly civilised sector with more than 400 settled worlds including Terra, the original home of mankind. It bears the weight of thousands of years of history and is the front line of the centuries-long conflict between the Imperium and its bitter rival, the Solomani Confederation. The Solomani Rim contains a history and description of this sector. A perfect setting...   [click here for more]
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Special Supplement 2: Deadly Assassins

Special Supplement 2: Deadly Assassins


This Special Supplement for Traveller introduces three schools of assassins, careers to create characters from them, the equipment they use and some sample agents to use in your games. There are many schools of assassins scattered throughout the galaxy, but only three large enough and powerful enough to become known to more than a few specialists and historians. These are the schools of Dark Eon,...   [click here for more]
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Supplement 16: Adventure Seeds

Supplement 16: Adventure Seeds


The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed. You need an adventure, quick. This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities....   [click here for more]
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The Arachnid Empire

The Arachnid Empire


The Arachnids are the greatest threat the United Citzens' federation has ever faced. The bugs are no simple crude menace but an invader seeking to annihilate the human species and take worlds to expand their empire. Across the light years, the Arachnids threaten the survival of all species in a war of technology against engineered evolution. Up to now, the Arachnids have remained a faceless, ominipresent...   [click here for more]
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Vikings of Legend

Vikings of Legend


A complete setting and background book for Legend, Vikings of Legend brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society. On top of all that, the text is completely designated as Open Content! ...   [click here for more]
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2300AD: Black as Pitch

2300AD: Black as Pitch


Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf. The British colonial government of Alicia is eager to engage with the Pentapods, having...   [click here for more]
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Adventure 2: Prison Planet

Adventure 2: Prison Planet


At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different...   [click here for more]
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American Vehicles of World War II

American Vehicles of World War II


Though a late entrant to the Second World War, the United States produced tens of thousands of vehicles that were used by the Allies across the globe in all theatres. As the full weight of the American industrial machine was applied, the Axis powers buckled and were finally defeated. The vehicles produced by America were, as with all nations, found wanting in the earlier years but development quickly...   [click here for more]
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Arcania of Legend: Blood Magic

Arcania of Legend: Blood Magic


The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike. It starts with Blood Magic… This tome examines the beliefs and uses of life force in cultural magic, offering rules, spells and supernatural creatures which thrive upon it....   [click here for more]
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Boot Camp

Boot Camp


'You are Troopers when I say you are Troopers. Not one moment before. And until I believe you fit to carry on that fine tradition, you are nothing. Less than nothing.’ ‘I will break you and mangle you and grind you beneath my boots. You will beg to be released. You will beg for death – for anything that might save you from me. And I will let you go. Because I don't want...   [click here for more]
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British Vehicles of World War II

British Vehicles of World War II


Once continental Europe had fallen to Germany, Britain stood alone against the Axis powers for nearly a year, until Hitler’s attention turned to Russia and America entered the war. As the war turned against Germany, Britain became the launch point for the liberation of Europe and the drive into the heart of the Third Reich. The vehicles produced by Britain were often born from a desperate need...   [click here for more]
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Encyclopaedia Arcane Constructs

Encyclopaedia Arcane Constructs


Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master’s sanctum. Shield guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator’s lifeblood into a grotesque mockery of life. All of these constructs,...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections....   [click here for more]
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Legend/Deus Vult: Rouen

Legend/Deus Vult: Rouen


Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise,...   [click here for more]
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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
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MgT Traveller GM Screen

MgT Traveller GM Screen


A redesign of the GM Screen for Mongoose Traveller 2nd Edition (compatibility with other versions of Traveller may be possible, but I make no promises). The sheets are designed to fit most available pocket-style GM screens and include a number of inserts featuring both photos, art and tables. This sheet is designed provide as much information as possible in a user-friendly way....   [click here for more]
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MPS Complura-Class Passenger Liner

MPS Complura-Class Passenger Liner


This supplement is about a 10,000 ton spaceship, which is 163.5 m long and outfitted as a passenger liner. It can carry up to 338 passengers and has a crew of 82. Inside the supplement you will find: A short description of the ship Ship statistics Detailed floor plans both split into various segments as well as assembled maps (scale: 1 inch=1.5 meters) A list of crew...   [click here for more]
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Referee's Briefing 5: Incidents and Encounters

Referee's Briefing 5: Incidents and Encounters


As Travellers voyage from one world to another, things happen to them. Often little things, trivial things; incidents that cause a minor inconvenience or unnecessary aggravation during what should be routine planetfall. However, some of these little incidents can lead to adventure, or complicate what would otherwise have been a straightforward task. Referee’s Briefing 5: Incidents and Encounters...   [click here for more]
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Referee's Briefing 6: Garden Worlds

Referee's Briefing 6: Garden Worlds


Some Travellers never encounter any environment wilder than the climate-controlled cabins of a starship or the well-regulated conditions of a highport. Those who venture planetside, however, might encounter all manner of different environments in their wanderings. Among these, a temperate region with a breathable atmosphere and enough water to support life is one of the most common. This is largely...   [click here for more]
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Space Encounters

Space Encounters


Space Encounters provides a new look at space travel. This 18 page booklet lists and discusses dozens of possible shipboard events and encounters while traveling between the planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety of...   [click here for more]
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Spinward Marches 2: The Lunion Shield Worlds

Spinward Marches 2: The Lunion Shield Worlds


The ‘Lunion Shield Worlds’ is an unofficial term referring to a group of star systems on the border between the Third Imperium and the Sword Worlds Confederation. Although they form part of the Spinward Main, these worlds are very much a backwater and frontier. Few major corporations are keen to invest in a region that will surely be a battleground in any future war, leaving opportunities...   [click here for more]
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Supplement 15: Powers and Principalities

Supplement 15: Powers and Principalities


This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions....   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Quintessential Temptress

The Quintessential Temptress


The Quintessential Temptress. Once upon a time we produced Encyclopaedia Arcane: Nymphology, proclaiming it 'the book we could never print'. Now comes the Quintessential Temptress, written by the same Grim Jim who brought you Nymphology, the Slayer's Guide to Rules Lawyers and Slayer's Guide to Female Gamers. We have to release it here so we know you are old enough to own a credit...   [click here for more]
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The Selvache Incident + GM Screen

The Selvache Incident + GM Screen


A story of triumph and tragedy, courage and cowardice and, ultimately, perseverance in the face of overwhelming opposition, The Selvache Incident is the first adventure for Starship Troopers: The Roleplaying Game. In this adventure a group of relatively green Mobile Infantry troopers are assigned to Lockwood’s Lions, a squad that suffered heavy losses during the events of the second...   [click here for more]
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The United Citizens' Federation

The United Citizens' Federation


Welcome, citizens. You have proven yourselves to be outstanding members of the Federation, men and women with the courage and capacity to rise above the ranks of the masses and embrace the responsibilities and privileges that come with citizenship. You know that being a citizen in the United Citizens’ Federation requires something many human beings are not capable of – it requires a willingness...   [click here for more]
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Ultimate Divine Spellbook

Ultimate Divine Spellbook


From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. It is a connection to an older, greater essence...   [click here for more]
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Ultimate NPCs

Ultimate NPCs


Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The rest of the multiverse, from city guards to the greatest of gods, share a single mind – a mind which is also concerned with issues such as ‘I know my notes were around here somewhere!’ Small wonder, then, that Otto the barkeep switches accents between visits, or that the mysterious...   [click here for more]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [click here for more]
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Adventure 3: Trillion Credit Squadron

Adventure 3: Trillion Credit Squadron


The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available to...   [click here for more]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
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Borderland Profile: Tanith

Borderland Profile: Tanith


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Tanith system is a key link on the Imperial-Aslan trade route. Its excellent starport has grown into a starfaring nation in its own right, whilst...   [click here for more]
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Legend: The Spider God's Bride

Legend: The Spider God's Bride


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Fully revised for the Legend rules system. ...   [click here for more]
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Minor Alien Module 1: Luriani

Minor Alien Module 1: Luriani


The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the...   [click here for more]
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Referee's Aid 1: Among the Trojans

Referee's Aid 1: Among the Trojans


Among the Trojans presents a complete and self-contained game setting for Traveller. It can be placed in almost any star system without affecting a setting’s canon data on what is there. A wealth of adventure opportunities awaits within the Trojan zones of the gas giant Kendelsei, among her moons, and on the system’s outer planets. Characters do not need a starship to adventure in this...   [click here for more]
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Referee's Briefing 2: Anomalies and Wonders

Referee's Briefing 2: Anomalies and Wonders


Much of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting. Some of them have more to talk about than others; tales of adventure and daring that might just possibly be true. And every now and then the conversation turns to the wonders of Charted...   [click here for more]
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Referee's Briefing 4: Mercenary Forces

Referee's Briefing 4: Mercenary Forces


Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary...   [click here for more]
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