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 Hottest Titles from Mongoose
 
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Alpha Complex Nights 2

Alpha Complex Nights 2


ALPHA COMPLEX NIGHTS 2 – A HARD DAY’S NIGHTCYCLE Presenting two new missions for your intrepid Troubleshooters! VIVA LA REVOLUTION! The unthinkable has happened – The Computer has been overthrown, and everything in Alpha Complex is upside down! Treason is loyalty! Heroes are traitors! (Everyone’s still out to get you, though). The Troubleshooters are given a cushy new assignment as the...   [click here for more]
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Ashfall

Ashfall


“It’s not a garden spot, but it will look good on your next research proposal.” “Think of the challenge!  The team building!” “Make sure you’ve packed a scented candle.” Six top Darrian university scientists are on an expedition to Spume to investigate the (top secret) properties of certain materials.  A Special Arm scientist on the fringes of the Star Trigger project leads the...   [click here for more]
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Big Book of Bots

Big Book of Bots


Bots are: Your friends Available for purchase throughout Alpha Complex! Available in a variety of colours*! A vital part of our wonderful home! Utterly trustworthy, reliable and loyal! Disposable! Now with added built-in obsolescence! Don’t delay! Buy your bot buddy today! *: Variety may vary depending on your security clearance and available resources. Attention, Bot Users! Your...   [click here for more]
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Clones in Space

Clones in Space


Space - the final frontier. These are the voyages of some unenterprising Troubleshooters. Their mission: to seek out new life, new civilizations... and terminate them... to boldly go where no clone has any business going. ...   [click here for more]
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Crash Priority

Crash Priority


OXYGEN REMOVAL IN 5 SECONDS. 4... 3... UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshooters—new methods of dying repeatedly in...   [click here for more]
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Criminal Histories

Criminal Histories


Criminal Histories is a character creation system for ambitious PARANOIA players. This mighty 64-page book replaces and vastly expands the wimpy dozen or so pages of character creation rules in Chapter 3 of the PARANOIA rulebook. With this book you can give your brand-new Troubleshooter player character (PC) a lengthy rap sheet of past accomplishments, scandals, allies, enemies, skill and...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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Death, Lies and Vidtape

Death, Lies and Vidtape


Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new future. But if that happened, we wouldn t be able to do any more Paranoia adventures, would we? So the leader...   [click here for more]
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Don't Take Your Laser to Town

Don't Take Your Laser to Town


Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings. This adventure includes marginal notes on recreating the Old West... like it was in the movies. Hysterical uh, historical figures are turning over in...   [click here for more]
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Eve of Rebellion

Eve of Rebellion


Imperial Intrigue! Play Emperor Strephon, his heir and daughter Grand Princess Ciencia Iphigenia, decadent nephews Princes Lucan and Varian, or his advisors Duke Norris and Archduke, in this high(est) level adventure as intrigue and politics bring the Third Imperium to the edge of the Rebellion era. But watch your backs! You’ll never quite be sure who’s about to make their move for power. A ...   [click here for more]
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Extreme Paranoia

Extreme Paranoia


PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex...   [click here for more]
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Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
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Forms Pack

Forms Pack


Are your players not suffering enough in Paranoia? Change all that with this handy forms pack! Whether they are Troubleshooters, Internal Security agents or High Programmers, there is no situation that cannot be made more difficult with a form! Want to requisition a new piece of equipment? Have a form! Want to execute Alpha Complex's most notorious traitor? Have a form! Want to enter the mandatory...   [click here for more]
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Gamma-Lot

Gamma-Lot


All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional adventure of them all! Plus, this adventure features the return of Randy the Wonder Lizard! ...   [click here for more]
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Ground Vehicles Vol 3

Ground Vehicles Vol 3


This book contains 20 pages of vehicle designs, illustrations, and deck plans for your Traveller game. Along with these vehicles, this product also contains new rules and clarifications for published rules for vehicle design. In this book can be found the following vehicles: The TL3 ‘Prairie Schooner’ Land Yacht The TL4 Steam-Powered Land Train The TL5 Auto Rickshaw The TL11 ‘Kushemuin’...   [click here for more]
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Heroes of Fantasy

Heroes of Fantasy


The Power Classes series of character archetypes from Mongoose Publishing are designed to be seamlessly slotted into any fantasy-based d20 game. Each of these Power Classes introduces an entirely new core character type, adding a whole new dimension to campaigns. Players will find full details on how to use their new characters, greatly increasing the wealth of options they are presented with by the...   [click here for more]
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High Frontier

High Frontier


Death From Above Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners,...   [click here for more]
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HIL Sector Blues

HIL Sector Blues


Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper! It’s a Campaign Pack! In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal Security....   [click here for more]
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Jeremiah Thunder Mountain

Jeremiah Thunder Mountain


Like the rest of the world, the Cheyenne Mountain facility was devastated by the Big Death over 15 years ago. Originally designed to withstand a nuclear attack, Thunder Mountain became home to NORAD and was later expanded to help in Homeland Defence during the war on terror. Thanks largely to one young boy, Thunder Mountain became a haven in a sea of chaos after the Big Death. Markus Alexander rallied...   [click here for more]
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Mandatory Mission Pack

Mandatory Mission Pack


The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission. Learn the answers to questions like: WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405? WHY DID YOUR SECRET SOCIETY JUST...   [click here for more]
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Mirabilis

Mirabilis


With power, goes responsibility… You are the ruling council of the Solomani world Mirabilis during the Hard Times era as civilisation falls into another Long Night. Can you make the tough decisions needed to save your world from anarchy, starvation, technological regression, and the Vampire Fleets? [Warning! Hard decisions and some player-vs-player competition.] A first diceless adventure for Traveller....   [click here for more]
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More Songs About Food Vats

More Songs About Food Vats


Attention Troubleshooters  Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown.  Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have...   [click here for more]
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Morine

Morine


Hello all, and welcome to the magical world of Morine! After the war between the gods, the denizens of the planet settled into a stable state. Commerce is widespread and cities have banded together to protect each other and their borders. Exploration to faraway lands has begun.  There is also unrest beneath the earth and the growth of organized crime. Old, dark gods are stirring and the divides between...   [click here for more]
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Mr Bubbles

Mr Bubbles


The classic (by which we mean, from the last edition) mission returns! Dan Curtis Johnson's epic tale of Troubleshooters, scrubbots and spam returns for the 25th Anniversary edition. From the initial briefing and its (heh) explosive revelation to the wonderful chance to participate in a hit HPD&MC show to all sorts of exciting commercial offers, Mr. Bubbles is mandatory fun for your players. *...   [click here for more]
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None of this is my Fault

None of this is my Fault


Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for... * Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar...   [click here for more]
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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [click here for more]
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OGL Cybernet

OGL Cybernet


OGL Cybernet – Cyberpunk Roleplaying lets you and your friends explore the grim and gritty world of cyberpunk. Whether you explore the web, hire yourself out as cyber-equipped gunslinger or oppose the system from within, you can take up one of over a dozen classes and advanced classes to oppose the dominance of corporations and earn your way in a world of control. OGL Cybernet is a complete core...   [click here for more]
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OGL Horror

OGL Horror


OGL Horror is your key to the hidden world of terror that lurks behind reality’s paperthin walls. Whether you are trapped in a world full of zombies, walking alone in a haunted house or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints the black mood. This core rulebook, published under the Open Game License, contains everything a brave victim could require;...   [click here for more]
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OGL Steampunk

OGL Steampunk


Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to...   [click here for more]
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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [click here for more]
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Orcbusters

Orcbusters


Where ya gonna crawl? With a blinding flash of light, the stranger appeared as if from nowhere in Alpha Complex DND Sector. Sinister black robes. Pointy caps. Treasonous moons and stars all over the place. A wave of the hand. ** Poof ** Innocent Citizens explode or become assorted barnyard animals. DND Sector laid to ruin. Can your small band of hardy PLC supply clerks capture the deadly Commie...   [click here for more]
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Paranoia Blank Card Deck

Paranoia Blank Card Deck


Already used all the cards in the all new Red Clearance edition of Paranoia? Prepare yourself to inflict all manner of horrors of your own devising upon your players! The Paranoia Blank Card Deck contains templates for 30 Action Cards, Mutant Powers, Equipment Cards and Secret Societies. Simply print them out, add your own text and diagrams, and unleash a wave of new options for your players! Alternatively,...   [click here for more]
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Paranoia Gamemasters Screen & Adventures - First Edition

Paranoia Gamemasters Screen & Adventures - First Edition


The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing: Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ...   [click here for more]
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Paranoia Games Master's Screen

Paranoia Games Master's Screen


Hi, PARANOIA Gamemaster! We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet. (Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!') This booklet's super-fine must-have centerpiece...   [click here for more]
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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released at all....   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually, the...   [click here for more]
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Pirates of Drinax: Lions of Thebus

Pirates of Drinax: Lions of Thebus


The Travellers are engaged by an Aslan lord to rescue his missing son Ftahteas from the world of Thebus. Ftahteas has fallen victim to local conditions and is in grave distress, not least since he is being hunted by Aslan-hating humans who intend to claim they mistook Ftahteas and his followers for local wildlife. The rescue attempt leads the Travellers to one of the old cities of Thebus, bombed but...   [click here for more]
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Pirates of Drinax: Revolution on Acrid

Pirates of Drinax: Revolution on Acrid


The workers on Acrid are on the brink of revolution against the Pax Rulin Quartermasters (PRQ) megacorporation. Downtrodden, trapped into unfair contracts that make it impossible to get offworld, the workers have tried all other means and now have one last, desperate chance at a better life. They hope to gain control of their world and become, in effect, an independent state. That is no small feat,...   [click here for more]
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Pirates of Drinax: The Cordan Conflict

Pirates of Drinax: The Cordan Conflict


Cordan in Borderlands subsector is potentially a rich world, and a real prize for whoever controls it. Baroness Lux intends it to be her, but she has powerful rivals who must be eliminated or sufficiently reduced in power that they cannot challenge her dominance. Unable to act directly, the baroness engages the Travellers to cause trouble for her rivals, resulting in a small but nasty civil war. The...   [click here for more]
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Pocket Game Master's Guide

Pocket Game Master's Guide


In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!...   [click here for more]
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Seas of Blood

Seas of Blood


Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fantasy on the High...   [click here for more]
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Sector Zero

Sector Zero


For use with the Paranoia roleplaying game.   Just as ‘Code 7’ is Troubleshooter dispatchers’ jargon for a mission that promises certain death, so ‘Sector Zero’ is Alpha Complex slang for punishment duty. Troubleshooters ‘sent to Sector Zero’ face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine scrubots, or administer experimental...   [click here for more]
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Service, Service

Service, Service


'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own mechanical...   [click here for more]
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Shadow of the Storm

Shadow of the Storm


One Ship, Two Captains Lieutenant Simon Crowe is the temporary commanding officer of CSS Stormshadow, a new design of patrol frigate forming part of the Iron Gate strategy. A former engineering officer, his mission is simple: patrol the backwaters, show the flag and work Stormshadow up ready for service. Lieutenant-Commander Alice Browning is Political Officer...   [click here for more]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [click here for more]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [click here for more]
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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed, along with...   [click here for more]
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