Paperback on sale! Only $35 until the end of August! Someone screwed the timeline up
It's 2150, and the Earth's starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy.
Down below, North America is a... [click here for more]
Underneath the Lamplight – The Neovictorian Sourcebook
Under the dull lamplight, in eternal stasis, lies the Neovictorian world.
Trapped in great cities, crafted more like prisons than homes, live the survivors of the Great Rectification. They toil under the shadow of the Change Cage, forever told they are the lucky ones. They alone have been saved from an outside world now... [click here for more]
Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul!
1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival.
Clockwork &... [click here for more]
The first two adventures of the epic Kingdom & Commonwealth Campaign, fully revised and updated for the Renaissance rules for Clockwork & Chivalry 2nd Edition.
Volume I: The Alchemist’s Wife
January 1646, and the land is in the grip of an icy winter. From Prince Rupert’s capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist.... [click here for more]
Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork &... [click here for more]
"Skeletons of rust reach to the sky Ruined empires of days gone by."
- Abney Park
When the governor of Isla Aether approaches you with a treasure map pointing the way to ancient ruins filled with valuable technology, it seems like an easy job. But wild beasts, rival Neobedouin treasure hunters and an Imperial Air Navy frigate are just the beginning of your troubles... betrayal... [click here for more]