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 Hottest Sourcebooks, German (and English) from Guild Companion Publications

 
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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Guild Companion Publications  $15.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Guild Companion Publications  $12.00

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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,...   [click here for more]
Guild Companion Publications  $16.00

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RMFRP Mentalism Companion

RMFRP Mentalism Companion


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "   Open your...   [click here for more]
Guild Companion Publications  $16.00

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Shadow World: Emer III

Shadow World: Emer III


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn,...   [click here for more]
Guild Companion Publications  $18.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $20.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
Guild Companion Publications  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
Guild Companion Publications  $10.00

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Guild Companion Publications  $9.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Construct Companion

RMFRP Construct Companion


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
Guild Companion Publications  $15.00

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RMFRP The Armory

RMFRP The Armory


Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your...   [click here for more]
Guild Companion Publications  $8.00

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RMFRP Treasure Companion

RMFRP Treasure Companion


Secure your hoard with the Treasure Companion The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this...   [click here for more]
Guild Companion Publications  $15.00

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RMSS Arcane Companion

RMSS Arcane Companion


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Future Law

Spacemaster Future Law


Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Equipment Manual

Spacemaster Tech Law - Equipment Manual


The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Robotics Manual

Spacemaster Tech Law - Robotics Manual


AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a...   [click here for more]
Guild Companion Publications  $15.00

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Guild Companion Publications  $15.00

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Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by...   [click here for more]
Guild Companion Publications  $15.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
Guild Companion Publications  $10.00

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the...   [click here for more]
Guild Companion Publications  $10.00

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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
Guild Companion Publications  $18.00

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster...   [click here for more]
Guild Companion Publications  $10.00

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Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for...   [click here for more]
Guild Companion Publications  $15.00

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Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
Guild Companion Publications  $16.00

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RMSS Channeling Companion

RMSS Channeling Companion


...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men... At last, the ancient priests of forgotten gods have brought forth new information for the realm of...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Companion 2

Spacemaster Companion 2


Space Master Companion II is a Spacemaster 2nd Edition supplement. It is a must for any serious Space Master: The Role Playing Game player. It contains material for both Gamemasters and players, focusing mainly on new equipment and technology. At the same time it offers a completely unique psionic rules system as an option to the standard Space Master psion system. Space Master Companion...   [click here for more]
Guild Companion Publications  $7.00

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Beyond the Core

Beyond the Core


Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module. In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events, especially...   [click here for more]
Guild Companion Publications  $5.00

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League of Merchants

League of Merchants


League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module. Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleopatra seeks; flanked...   [click here for more]
Guild Companion Publications  $5.00

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Imperial Crisis: House Devon in Turmoil

Imperial Crisis: House Devon in Turmoil


Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module. Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy. Devon Electronics - and a handful of other Megacorporations - also weathered...   [click here for more]
Guild Companion Publications  $5.00

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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you! Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training...   [click here for more]
Guild Companion Publications  $15.00

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Tales from Deep Space

Tales from Deep Space


Tales from Deep Space: Perils on the Imperial Frontier is a Spacemaster 2nd Edition adventure module. Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry.... Time passes, and eventually something comes along. More frail...   [click here for more]
Guild Companion Publications  $5.00

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War on a Distant Moon

War on a Distant Moon


War on a Distant Moon is a Spacemaster 2nd Edition adventure module. Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has it that the Church has requested Imperial aid in...   [click here for more]
Guild Companion Publications  $5.00

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Armored Reserves

Armored Reserves


A Vehicle Compendium for Armored Assault The essence of ground combat is hardware. The machines of war have left trails of destruction down through history. They have made their marks on the landscape with treads and cannon. Now with Armored Reserves, you can have a wider selection of the latest vehicles, aerocraft and powered armor battle suits for the Armored Assault game. With these weapon-laden...   [click here for more]
Guild Companion Publications  $5.00

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Vessel Compendium #1

Vessel Compendium #1


Vessel Compendium 1: Adventurer Class Deep in Carlisle space, the Indus transport "Drachma" has just disgorged its mining shuttle. Swift, silent, the small craft picks its way through the asteroid field, sweeping the rocks with neutrino streams as it searches for valuable ore deposits. An anomolous reading skips over the sensor display. The shuttle operator contacts the Drachma's...   [click here for more]
Guild Companion Publications  $5.00

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Vessel Compendium #2

Vessel Compendium #2


Vessel Compendium 2 - Pursuit Class Materializing out of darkness, a small starcraft hurtles toward 'Stardust II,' a lumbering imperial cargo cruiser. Aboard the League of Merchants' pirate Cutter "Lightfoot, "Captain Hari Xutii gloats: "Poor 'Star-dust,' brimming with Molecutronic components, just begging us to unload them." He turns to his gunner: "Fire as we...   [click here for more]
Guild Companion Publications  $5.00

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Vessel Compendium #3

Vessel Compendium #3


Vessel Compendium #3 - Imperial Ships The two Imperial Destroyers shunted out of Hyperspace 30 minutes ago. Now, at maximum velocity, they hurtle toward a small moon thought to be supplying war materiel to an upstart Minor Clan. On the bridge of the lead Destroyer, Captain Harg Burly is nervous. Most of his original squadron's ships have been lost over the past year; unexpected traps and...   [click here for more]
Guild Companion Publications  $5.00

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Islands of the Oracle

Islands of the Oracle


A classic Shadow World module Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one...   [click here for more]
Guild Companion Publications  $5.00

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Oriental Companion

Oriental Companion


Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more. The Oriental Companion can be...   [click here for more]
Guild Companion Publications  $7.00

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Rolemaster Companion I

Rolemaster Companion I


Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines. To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural...   [click here for more]
Guild Companion Publications  $15.00

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Rolemaster Quarterly #1

Rolemaster Quarterly #1


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #1 Table of Contents Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation...   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #2

Rolemaster Quarterly #2


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #2 Table of Contents Introduction .................................................................... 1 Elementalist Training Package ........................................ 2 Spell Lists ......................................................................... 3 Elemental Air ...............................................................   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #3

Rolemaster Quarterly #3


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #3 Table of Contents Introduction ..................................................................... 1 Fighter Schools ................................................................. 2 The Pit Fighting School................................................. 2 The Knights-Errant .........................................................   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #4

Rolemaster Quarterly #4


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #4 Table of Contents Introduction ............................................................... 1 Thief Schools ...................................................... 2 Avanor’s Urchins ................................................ 2 The Confidence Man ............................................   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #5

Rolemaster Quarterly #5


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #5 Table of Contents Introduction .............................................................1 Woodsmen Schools ..................................................2 Poacher ...............................................................2 Trapper ...............................................................4...   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #6

Rolemaster Quarterly #6


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #6 Table of Contents Introduction ...................................................................... 1 Clerical Schools ................................................................. 2 Monastic Priest .......................................................... 2 Pacifist Priest .................................................................   [click here for more]
Guild Companion Publications  $3.00

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Rolemaster Quarterly #7

Rolemaster Quarterly #7


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #7 Table of Contents Introduction ..................................................... 1 Craft Guilds ..................................................... 2 Weapon Smiths’ Guild ............................... 2 Tanners’ Guild ........................................... 3 Jewelers’...   [click here for more]
Guild Companion Publications  $3.00

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