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HARP College of Magics
- continue your journey on the new road to High Adventure
The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.
College of Magics expands the depth and breadth of HARP magic.... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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HARP Loot
- continue your journey on the new road to High Adventure
Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around? This book... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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HARP Martial Law
- the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating... [pulse aquí para ver más] |
Iron Crown Enterprises |
$12.00
|
"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,... [pulse aquí para ver más] |
Iron Crown Enterprises |
$16.00
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...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "
Open your mind and the... [pulse aquí para ver más] |
Iron Crown Enterprises |
$16.00
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The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds.
Meanwhile,... [pulse aquí para ver más] |
Iron Crown Enterprises |
$20.00
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Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer.
The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed!
Emer III Contains:
Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.
The Lost City of Zæn, including ancient... [pulse aquí para ver más] |
Iron Crown Enterprises |
$18.00
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The Imperial city of Rhakhaan is teeming with intrigue and adventure, from scandals in the nobility, to criminals roaming the dark alleys, to terrors in the sewers… and most terrifying: a dark conspiracy of evil!
Haalkitaine Second Edition includes:
New: Sewer and Catacombs maps, with detailed descriptions and encounter charts.
More than a dozen all-new adventures, including... [pulse aquí para ver más] |
Iron Crown Enterprises |
$20.00 $15.00
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The Second Edition of Jaiman: Land of Twilight contains:
Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions.
Updated Timeline with many new events.
Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP.
All-new layout with full color interior.
New Jaiman map for the GM to give to PCs; other region maps collected.
Many new illustrations, including... [pulse aquí para ver más] |
Iron Crown Enterprises |
$18.00
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Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes:
Nine complete adventures, plus several adventure seeds
Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff.
Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS.
Charts for area encounters,... [pulse aquí para ver más] |
Iron Crown Enterprises |
$9.99
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Spacemaster: Privateers
The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system.
Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the Jeronan... [pulse aquí para ver más] |
Iron Crown Enterprises |
$20.00
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The essential tome for GMs!
How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book... [pulse aquí para ver más] |
Iron Crown Enterprises |
$18.00
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It's not the bruises that kill!
Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!
Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.
Attacks from dozens of weapons... [pulse aquí para ver más] |
Iron Crown Enterprises |
$10.00
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Get Critical!
Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.
Arms Law is a fantasy combat system designed to be used with Rolemaster... [pulse aquí para ver más] |
Iron Crown Enterprises |
$9.00
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Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.
Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.
Customize your characters using comprehensive background options: status, wealth,... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit.
Construct Companion is a fantasy roleplaying sourcebook on artificial... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Give your Hero an edge!
Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your... [pulse aquí para ver más] |
Iron Crown Enterprises |
$8.00
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Secure your hoard with the Treasure Companion
The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings...
Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Rolemaster Spell Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Spell Law... [pulse aquí para ver más] |
Iron Crown Enterprises |
$30.00 $25.00
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Rolemaster Treasure Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Treasure Law... [pulse aquí para ver más] |
Iron Crown Enterprises |
$30.00 $25.00
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Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be dead. This thing is going to blow... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged.... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared.... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.
The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman.
Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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Only your soul is at stake!
From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the... [pulse aquí para ver más] |
Iron Crown Enterprises |
$10.00
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When the sorcerer raises a hand ...
The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Magician... [pulse aquí para ver más] |
Iron Crown Enterprises |
$10.00
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Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters.... [pulse aquí para ver más] |
Iron Crown Enterprises |
$18.00
|
Open the doors of your mind ...
The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!
Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy... [pulse aquí para ver más] |
Iron Crown Enterprises |
$10.00
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HARP Subterfuge
- continue your journey on the new road to High Adventure
Fighters have their arms and armour, mages have their spells, clerics have their faith, but you have your wits, your charm, your skills and your luck to win your battles and make you wealthy beyond your wildest dreams.
HARP Subterfuge is the definitive masterwork on all matters of thievery and roguery. Add... [pulse aquí para ver más] |
Iron Crown Enterprises |
$25.00 $20.00
|
Spacemaster Privateers: Races & Cultures
Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for the... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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HARP Bestiary
- continue your journey on the new road to High Adventure
Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome.
Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above. Understand the... [pulse aquí para ver más] |
Iron Crown Enterprises |
$30.00
|
The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...
The Queen's lips curled into a... [pulse aquí para ver más] |
Iron Crown Enterprises |
$16.00
|
HARP Beyond The Veil
- continue your journey on the new road to High Adventure
Behold! It is the chosen time for all Clerics to step forth on behalf of their Gods and lead the faithful to their ultimate destinies.
HARP Beyond the Veil breathes new life into the Cleric and Paladin professions, expanding the range of possibilities for GMs and players alike. GMs will be able to create... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
|
HARP Folkways
- continue your journey on the new road to High Adventure
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...
At last, the ancient priests of forgotten gods have brought forth new information for the realm of Channeling!... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
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The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures:
Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
Unusual Heroes - this low-level... [pulse aquí para ver más] |
Iron Crown Enterprises |
$8.00
|
A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
A wedding is normally a time for celebration and festivities, but in the village... [pulse aquí para ver más] |
Iron Crown Enterprises |
$5.00
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Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying.
The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of... [pulse aquí para ver más] |
Iron Crown Enterprises |
$12.00 $10.00
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Space Master Companion II is a Spacemaster 2nd Edition supplement.
It is a must for any serious Space Master: The Role Playing Game player. It contains material for both Gamemasters and players, focusing mainly on new equipment and technology. At the same time it offers a completely unique psionic rules system as an option to the standard Space Master psion system.
Space Master Companion II... [pulse aquí para ver más] |
Iron Crown Enterprises |
$7.00
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Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module.
In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events, especially the discovery... [pulse aquí para ver más] |
Iron Crown Enterprises |
$5.00
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The Space Master Companion is a Spacemaster 2nd Edition supplement. This is NOT the same product as Spacemaster Companion One
This supplement expands 5 areas of the Space Master system.
Here are Alternate Settings, adding fascinating variety to your sci-fi scenarios.
The Stellar Empire fleshes out the details of man's expansion into the heavens, ten thousand years hence. Included is a compilation... [pulse aquí para ver más] |
Iron Crown Enterprises |
$7.00
|
League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module.
Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleopatra seeks; flanked... [pulse aquí para ver más] |
Iron Crown Enterprises |
$5.00
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Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module.
Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy. Devon Electronics - and a handful of other Megacorporations - also weathered... [pulse aquí para ver más] |
Iron Crown Enterprises |
$5.00
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Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you!
Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training... [pulse aquí para ver más] |
Iron Crown Enterprises |
$15.00
|
Tales from Deep Space: Perils on the Imperial Frontier is a Spacemaster 2nd Edition adventure module.
Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry.... Time passes, and eventually something comes along. More frail... [pulse aquí para ver más] |
Iron Crown Enterprises |
$5.00
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