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Death Game 2090

Death Game 2090


Cyberventure Mission File for Cyberspace If the Sprawl had a heart, its blood would flow through the doors of the Uniqorn Qlub. Everyone who is anyone eventually makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniqorn Club is a place...   [click here for more]
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ERA for Rolemaster

ERA for Rolemaster


Rolemaster is a detailed role playing game, providing the means to create all kind of characters and resolve maneuvers of any kind, all by following a consistent set of rules and tables. ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up...   [click here for more]
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Islands of the Oracle

Islands of the Oracle


A classic Shadow World module Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one...   [click here for more]
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Shadow World Master Atlas (4th Edition)

Shadow World Master Atlas (4th Edition)


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World,...   [click here for more]
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Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
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The Body Bank

The Body Bank


A Character Compendium for Cyberspace   Metal-crunching chords of Hard Copy cybermusic grind through the thrash-hall crowd of bongs and sprawlkids. At times both perverse and lackadaisical, the members of Philanthropic Epitaph plow through their mind-bending set of Hard Copy psycha-rock. At the back of the club, four members of The Cat House, a San Francisco subterfuge team, plot...   [click here for more]
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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
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Sea Law

Sea Law


Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM-it is a fully functional boardgame. Sea Law has everything you need to handle action on the...   [click here for more]
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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster...   [click here for more]
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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the...   [click here for more]
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Action on Akaisha Outstation

Action on Akaisha Outstation


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module. Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands. Located on the edge of...   [click here for more]
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Armored Assault

Armored Assault


PLANETARY COMBAT IN THE FAR FUTURE The long-anticipated strike on Idamarcus was underway. Unexpectedly thrust into the dire battle over this resource-rich moon in the Idorian home system, Tod Jairus and Sheri Xll donned their Powered Armor battlesuits and stumbled out of the pitching Imperial troop carrier. Rear Echelon Assets dropped relentless salvos of High Explosives among the attackers....   [click here for more]
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Disaster on Adanis III

Disaster on Adanis III


Disaster on Adanis III is a Spacemaster 2nd Edition adventure module. As the Vostok approaches Adanis III with a cargo of food and medical supplies, crew members cluster around viewscreens and portals to gaze in silent awe at the devastation surrounding them. Where Adanis' smallest moon orbited, only dust clouds remain. After a long moment, the ship's captain barks an order. "Back...   [click here for more]
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Legacy of the Ancients

Legacy of the Ancients


Legacy of the Ancients is a Spacemaster 2nd Edition adventure module. Thirty thousand years before the formation of the Imperium, a massive colony ship left the Milky Way, bound for a distant galazy. Created by an ancient race, the Azyrri, the Azyr Nebula would launch a genetic Seeding experiment that would take thirty millennia to complete.... Unforseen by the Azyrri, an accident on the...   [click here for more]
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Lost Telepaths: The Secret of House Kashmere

Lost Telepaths: The Secret of House Kashmere


Lost Telepaths : The Secret of House Kashmere is a Spacemaster 2nd Edition adventure module. Astra's launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned destination,...   [click here for more]
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Rolemaster Fantasy Weapons

Rolemaster Fantasy Weapons


Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka ...   [click here for more]
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Rolemaster Quarterly #1

Rolemaster Quarterly #1


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #1 Table of Contents Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation...   [click here for more]
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Rolemaster Quarterly #2

Rolemaster Quarterly #2


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #2 Table of Contents Introduction .................................................................... 1 Elementalist Training Package ........................................ 2 Spell Lists ......................................................................... 3 Elemental Air ...............................................................   [click here for more]
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Rolemaster Quarterly #3

Rolemaster Quarterly #3


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #3 Table of Contents Introduction ..................................................................... 1 Fighter Schools ................................................................. 2 The Pit Fighting School................................................. 2 The Knights-Errant .........................................................   [click here for more]
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Rolemaster Quarterly #4

Rolemaster Quarterly #4


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #4 Table of Contents Introduction ............................................................... 1 Thief Schools ...................................................... 2 Avanor’s Urchins ................................................ 2 The Confidence Man ............................................   [click here for more]
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Rolemaster Quarterly #5

Rolemaster Quarterly #5


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #5 Table of Contents Introduction .............................................................1 Woodsmen Schools ..................................................2 Poacher ...............................................................2 Trapper ...............................................................4...   [click here for more]
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Rolemaster Quarterly #6

Rolemaster Quarterly #6


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #6 Table of Contents Introduction ...................................................................... 1 Clerical Schools ................................................................. 2 Monastic Priest .......................................................... 2 Pacifist Priest .................................................................   [click here for more]
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Rolemaster Quarterly #7

Rolemaster Quarterly #7


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #7 Table of Contents Introduction ..................................................... 1 Craft Guilds ..................................................... 2 Weapon Smiths’ Guild ............................... 2 Tanners’ Guild ........................................... 3 Jewelers’...   [click here for more]
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Spacemaster 2nd Edition Player Book

Spacemaster 2nd Edition Player Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
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Spacemaster 2nd Edition Tech Book

Spacemaster 2nd Edition Tech Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
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Sprawlgangs and Megacorporations

Sprawlgangs and Megacorporations


An Organizations Sourcebook for Cyberspace   Glittering spires capped with entrancing video panels crown a golden-red, twilight horizon of empty promise. The Megacorp skyline rests in hovering tranquility above a seething gray mass of sludge and destitute humanity. Here, the Sprawl's periphery bears witness to the ultimate juxtaposition in human society: armed street scum interspersed...   [click here for more]
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Star Strike

Star Strike


STARCRAFT COMBAT IN THE FAR FUTURE The Cronos, a Provincial Carrier vessel, had just dropped out of Hyperspace when battle-klaxons sounded throughout the ship. " Gunners to stations!" came the alarm. Tod Jairus rushed down to his fire control center. Piling into the gunner's crib he pulled on a comm-link and looked out of the shielded bubble over-hanging his triple Ion Cannon...   [click here for more]
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The Cygnus Conspiracy

The Cygnus Conspiracy


The Cygnus Conspiracy is a Spacemaster 2nd Edition adventure module. TARA: HOUSE KASHMERE'S INDUSTRIAL CENTER Set on a rocky pinnacle in the center of an ancient crater, Cygnus Corp's Ardinium ore processing plant Number 27 glows a metallic gold in the hazy sunrise. It is a rare appearance for Tara's star, usually lost behind a curtain of smog and acidic drizzle. The weary, merely-human...   [click here for more]
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The Durandrium Find

The Durandrium Find


The Durandrium Find is a Spacemaster 2nd Edition adventure module. Without a steady supply of Andrium, the fuel for hyperdrive crafts, Imperial cruisers and provincial merchant vessels would soon drift to a halt, unable to make the jump between stars. The lone supplier of this artificial fuel is API, Andrium Producers of the Imperium, an Imperially controlled manufacturer. On a routine mining...   [click here for more]
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Vessel Compendium #1

Vessel Compendium #1


Vessel Compendium 1: Adventurer Class Deep in Carlisle space, the Indus transport "Drachma" has just disgorged its mining shuttle. Swift, silent, the small craft picks its way through the asteroid field, sweeping the rocks with neutrino streams as it searches for valuable ore deposits. An anomolous reading skips over the sensor display. The shuttle operator contacts the Drachma's...   [click here for more]
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Vessel Compendium #2

Vessel Compendium #2


Vessel Compendium 2 - Pursuit Class Materializing out of darkness, a small starcraft hurtles toward 'Stardust II,' a lumbering imperial cargo cruiser. Aboard the League of Merchants' pirate Cutter "Lightfoot, "Captain Hari Xutii gloats: "Poor 'Star-dust,' brimming with Molecutronic components, just begging us to unload them." He turns to his gunner: "Fire as we...   [click here for more]
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Vessel Compendium #3

Vessel Compendium #3


Vessel Compendium #3 - Imperial Ships The two Imperial Destroyers shunted out of Hyperspace 30 minutes ago. Now, at maximum velocity, they hurtle toward a small moon thought to be supplying war materiel to an upstart Minor Clan. On the bridge of the lead Destroyer, Captain Harg Burly is nervous. Most of his original squadron's ships have been lost over the past year; unexpected traps and...   [click here for more]
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CyberRogues

CyberRogues


A Character Compendium for Cyberspace   Another pained and congested Sprawlzone stretches away before you in a hazy afternoon wash. Skimming over shantytwon rooftops, you notice that the writhing streets and alleys below are plugged with faceless men and women wandering about in an eternal, pointless exercise. But not all can be tagged as anonymous vagrants. A fortunate few rise...   [click here for more]
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The World of Vog Mur

The World of Vog Mur


Before Shadow World, there were the Loremaster modules: Welcome to the VOG MUR, a tropical island group teeming with adventure. Search for the secret of ORDYE THROG, nestled in the slopes of BUIR DOM, the once active volcano. Face the unspeakable terror that wanders the ancient MAUSOLEUM OF GART. Discover why the LON LEMIRA has for centuries been a place of awesome reverence. VOG MUR contains:...   [click here for more]
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Armored Reserves

Armored Reserves


A Vehicle Compendium for Armored Assault The essence of ground combat is hardware. The machines of war have left trails of destruction down through history. They have made their marks on the landscape with treads and cannon. Now with Armored Reserves, you can have a wider selection of the latest vehicles, aerocraft and powered armor battle suits for the Armored Assault game. With these weapon-laden...   [click here for more]
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Beyond the Core

Beyond the Core


Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module. In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events, especially...   [click here for more]
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Demons of the Burning Night

Demons of the Burning Night


A classic Shadow World adventure module The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress from the First...   [click here for more]
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Edge-On

Edge-On


Cyberventure Mission File #1   Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth. Assaulted by the cloying, sour battery of smells, you know you're home on the streets of civilisation's penultimate nightmare: the Sprawl. But home means safety - a relative term after all - and a base of...   [click here for more]
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Friends and Rivals

Friends and Rivals


Bring your campaign to life with Friends and Rivals: A Character Collection for HARP? a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere...   [click here for more]
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HARP A Wedding in Axebridge

HARP A Wedding in Axebridge


A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting. A wedding is normally a time for celebration and festivities, but in the village...   [click here for more]
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Imperial Crisis: House Devon in Turmoil

Imperial Crisis: House Devon in Turmoil


Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module. Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy. Devon Electronics - and a handful of other Megacorporations - also weathered...   [click here for more]
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Kingdom of the Desert Jewel

Kingdom of the Desert Jewel


A classic Shadow World regional module Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains....   [click here for more]
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League of Merchants

League of Merchants


League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module. Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleopatra seeks; flanked...   [click here for more]
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Quellbourne: Land of the Silver Mist

Quellbourne: Land of the Silver Mist


A classic Shadow World module Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold and silver....   [click here for more]
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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
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Tales from Deep Space

Tales from Deep Space


Tales from Deep Space: Perils on the Imperial Frontier is a Spacemaster 2nd Edition adventure module. Somewhere out there, in a distant and unsurveyed Sector, lurks a cold and mysterious presence. Amongst the icy remains of his last helpless victims, he hides in the frozen hold of a derelict vessel. He waits and he is hungry.... Time passes, and eventually something comes along. More frail...   [click here for more]
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The Iron Wind

The Iron Wind


Before Shadow World, there were the Loremaster modules: The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons, supernatural...   [click here for more]
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