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Cthulhulike

Cthulhulike


Call of Cthulhu is a classic game of horror, combining nihilistic despair with gruesome violence and slimy monster-gods big enough to drain the meaning out of any mortal life. Godlike is a game of wartime superhero action with an innovative, lightning-fast game engine. This conversion aims to take some of the most popular facets of each game—the background and visceral fear of Cthulhu, the fast-paced...   [click here for more]
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Nemesis

Nemesis


NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos. Nemesis features the "Madness Meter" first seen in Unknown Armies, adapted perfectly for the ORE and for Cthulhu Mythos horror....   [click here for more]
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Wild Talents - Progenitor: Woodstock

Wild Talents - Progenitor: Woodstock


Starting with Richie Havens and ending with Jimi Hendrix, the Woodstock music festival of 1969 is considered a watershed cultural moment. In the setting of the Wild Talents sourcebook Progenitor, it is as well. But where the real Woodstock was seen as a triumph of the counter-culture, in Progenitor its legacy lies with the player characters. Woodstock is...   [click here for more]
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Wild Talents - This Favored Land: Murders in the Rue Orleans

Wild Talents - This Favored Land: Murders in the Rue Orleans


Spring, 1862. The War Between the States rages on. It's humid and tense on the streets and docks of Union-occupied New Orleans, where the oppression of Union general "Beast" Butler outrages the proud sons and daughters of the Confederacy. For a handful of secretive New Orleanians with "The Gift" of strange, supernatural powers it's about to get worse. Two Union officers have turned...   [click here for more]
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Wild Talents 2nd Edition

Wild Talents 2nd Edition


ENNIE AWARD NOMINEE FOR BEST RULES, BEST GAME AND PRODUCT OF THE YEAR! The cult classic returns, this time with a full-scale retail release! Wild Talents Second Edition features new art by Todd Shearer, a massively expanded chapter on the history of the World Gone Mad by Dennis Detwiller, chapters on running superhero games and playing superheroes by Greg Stolze, and updated and cleaned-up rules...   [click here for more]
Arc Dream Publishing  $19.99 $14.99

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Wild Talents: Blood of the Gods

Wild Talents: Blood of the Gods


Blood of the Gods is a Wild Talents setting for heroic roleplaying in the ancient Greece of myth and legend. Blending well-researched history with the power and savagery of Greek mythology, it lets players take the role of heroes and heroines who are descended from the gods themselves, gifted with powers from their divine forebears and from the gods they have chosen as patrons. But...   [click here for more]
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Wild Talents: Essential Edition

Wild Talents: Essential Edition


Everything you need for superpowered action! Wild Talents: The Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: The One-Roll Engine, built for fast, thrilling, suspenseful play, and rules for superpowers that have the simplicity, flexibility, and detail to handle any setting and style of game -- all at a price every gamer can love. Online...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Wild Talents: The Kerberos Club Quick-Start Guide

Wild Talents: The Kerberos Club Quick-Start Guide


The Kerberos Club is a massive sourcebook for superheroic roleplaying in Victorian London. The 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture. ...   [click here for more]
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Wild Talents: White Knights, Black Hearts

Wild Talents: White Knights, Black Hearts


Can you dig this much action? "White Knights, Black Hearts" is a WILD TALENTS adventure about street-level superheroes in world-class danger. It's the sweaty summer of 1975, and you play the Talents who keep an eye on the troubled neighborhoods where the big city's official superheroes, the White Knights, can't be bothered to stick their noses. But that all changes when a little girl gets...   [click here for more]
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