Call of Cthulhu is a classic game of horror, combining nihilistic despair with gruesome violence and slimy monster-gods big enough to drain the meaning out of any mortal life. Godlike is a game of wartime superhero action with an innovative, lightning-fast game engine. This conversion aims to take some of the most popular facets of each game—the background and visceral fear of Cthulhu, the fast-paced... [click here for more]
Spring, 1862. The War Between the States rages on. It's humid and tense on the streets and docks of Union-occupied New Orleans, where the oppression of Union general "Beast" Butler outrages the proud sons and daughters of the Confederacy. For a handful of secretive New Orleanians with "The Gift" of strange, supernatural powers it's about to get worse. Two Union officers have turned... [click here for more]
Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all.
<o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power—if... [click here for more]
ENNIE AWARD NOMINEE FOR BEST WRITING, BEST SETTING AND PRODUCT OF THE YEAR!
The Heroes and Villains of a Strange Century!
Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee.
"Stony" Joe Smithson, the honest London boxer, transformed into living rock.
Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie.
The Lady Mirabel, who by darkness defends... [click here for more]
The Kerberos Club is a massive sourcebook for superheroic roleplaying in Victorian London. The 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture. ... [click here for more]
This Favored Land is a sourcebook for the Wild Talents roleplaying game set during the American Civil War. Players take the role of The Gifted, ordinary people who -- by divine providence or pure chance -- have been granted extraordinary powers. Occasionally seen as saviors, they are more often scorned and hunted as sorcerers and demons, witches and charlatans.
Whether heroes or villains, The Gifted... [click here for more]