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Hottest Core Rulebooks, Modern from Arc Dream Publishing
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A demon gave you superpowers and it demands EEEEVIL!
In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy.
Do too much evil and the demon might take control. Too little, and—well,... [click here for more] |
Arc Dream Publishing |
$39.99 $19.99
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A demon gave you superpowers and it demands EEEEVIL!
In Better Angels, you play a supervillain trying to control the demon that gives you amazing powers—and you play the demon for the player next to you, pushing that player’s supervillain to greater and greater acts of supervillainy.
Do too much evil and the demon might take control. Too little, and—well,... [click here for more] |
Arc Dream Publishing |
$39.99 $9.99
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"So... this is amazing. Like, one of the 10 best RPGs I've ever read amazing. Hilarious and smart and just really well written.
"Anyway, I'll stop gushing. But great job. I'm really glad I supported this Kickstarter."
—Marc Sollinger via Kickstarter.com
An epic campaign of supervillainy—for the kids!
A demon gave you superpowers.... [click here for more] |
Arc Dream Publishing |
$39.99 $19.99
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WELCOME TO THE APOCALYPSE
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes:
Stats as recommended in the rulebook for each profession
Professional skills
A summary of bonus skill options for each profession
A brief description of the... [click here for more] |
Arc Dream Publishing |
$2.99
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Silver Ennie Award winner for Best Supplement, 2016.
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more] |
Arc Dream Publishing |
$39.99 $19.99
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WELCOME TO THE APOCALYPSE
This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ... [click here for more] |
Arc Dream Publishing |
Pay What You Want
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This massive, full-color volume is filled with deep resources just for the Delta Green game master.
THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta... [click here for more] |
Arc Dream Publishing |
$29.99
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Gold Ennie Award winner for Best Free Game, 2016
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more] |
Arc Dream Publishing |
Pay What You Want
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ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year!
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal... [click here for more] |
Arc Dream Publishing |
$99.99 $49.98
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“Godlike in their abilities, let us hope this new breed of man will carry the burden of a suffering world to our ultimate and unwavering goal — freedom for all the people of the Earth.”
Franklin D. Roosevelt November 10, 1941
At the dawn of World War II, a handful of people called "Talents" manifested strange powers that set them... [click here for more] |
Arc Dream Publishing |
$39.95 $19.99
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In 2001 Mike Mearls wrote these innovative "Open Game License" rules, combining the familiar "D20" mechanics of Dungeons and Dragons with the superpowered dangers of GODLIKE. This is a complete game system.
Also includes recommended combat rules for GODLIKE games using the OGL rules. ... [click here for more] |
Arc Dream Publishing |
FREE
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