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Delta Green: A Night at the Opera

Delta Green: A Night at the Opera


ENnie Award Nominee for 2018: Best Adventure and Best Electronic Book! “A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes: Stats as recommended in the rulebook for each profession Professional skills A summary of bonus skill options for each profession A brief description of the...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Down in the Delta

Delta Green: Down in the Delta


"From here on out we are playing by Moscow Rules. New Orleans should be considered enemy held territory and the authorities a hostile force." Back in 2002, a Delta Green team made contact with a cult in New Orleans possessed of unnatural powers and deep influence. The confrontation that followed would expose some of the conspiracy's key agents to unexpected horrors. "Down in the Delta" is a story...   [click here for more]
Arc Dream Publishing  $1.99

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Delta Green: Extraordinary Renditions

Delta Green: Extraordinary Renditions


Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia"...   [click here for more]
Arc Dream Publishing  $17.99 $9.99

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Handler's Screen

Delta Green: Handler's Screen


The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes: Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide) Full-size interior with four panels of tables and information (8.5" high by 44" wide) Panel 1 exterior...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Music From a Darkened Room

Delta Green: Music From a Darkened Room


PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Strange Authorities

Delta Green: Strange Authorities


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $16.99 $9.99

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Delta Green: Sweetness

Delta Green: Sweetness


The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult. The sign has been seen in old tomes that...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies


Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can....   [click here for more]
Arc Dream Publishing  $16.99 $9.99

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Delta Green: The Last Equation

Delta Green: The Last Equation


A killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still. Your Agents have to stop the madness before it spreads. The Last Equation is a full-color scenario of personal apocalypse and lethal mystery. It is playable with Delta Green: Need to Know...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal...   [click here for more]
Arc Dream Publishing  $99.99 $49.98

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Through a Glass, Darkly

Delta Green: Through a Glass, Darkly


"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without...   [click here for more]
Arc Dream Publishing  $24.99 $9.99

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Delta Green: Viscid

Delta Green: Viscid


Even Death Has a Half-Life Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose....   [click here for more]
Arc Dream Publishing  $4.99

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In the Court of the Yellow King

In the Court of the Yellow King


The Unspeakable Oath launched with a centerpiece article by John Tynes (now John Scott Tynes) about the “Hastur Mythos” of Robert W. Chambers. Tynes was affected deeply by Chambers’ stories of otherworldly Carcosa and the dreaded King in Yellow. He thought that in Call of Cthulhu they could be something deeper than what the game had envisioned before. He began to...   [click here for more]
Arc Dream Publishing  $0.99

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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much


An unsettlingly introductory adventure for The Dreadful Secrets of Candlewick Manor. Orphans beware! Read no further if you expect to be a player rather than the Game Moderator. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Monsters and Other Childish Things: 12 Monsters of Christmas

Monsters and Other Childish Things: 12 Monsters of Christmas


A collection of fun and frightful monsters ready to play in Monsters and Other Childish Things. Spookster, by Connor Ivey (age 8) Gnarlytoes, by Shane Ivey Cho Leng, by Benjamin Baugh Mr. Cuddles, by Becca Ivey (age 10) Grimhook the Ravager, by Jon Ivey (age 12) Socrates, by Rachel Ivey Claydough, by Connor Ivey Ice-olator, by Connor Ivey Visher, by Shane Ivey Nanny Nightmares,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Monsters and Other Childish Things: Completely Monstrous Edition

Monsters and Other Childish Things: Completely Monstrous Edition


Monsters are real. You know because you have one. He's more fun and way tougher than all the other kids' monsters. Try not to let him eat your friends. Monsters and Other Childish Things is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters...   [click here for more]
Arc Dream Publishing  $14.99

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Monsters and Other Childish Things: Road Trip

Monsters and Other Childish Things: Road Trip


The Best Summer Vacation Ever . . . and maybe the last! A crazy cult plans to destroy the world -- not just a school or the boring grown-up shops at the mall, but the WHOLE WORLD -- and it’s up to you to stop them. Now you and your friends, and your horrible friendly monsters, are taking on the Cult of the Ur-Monster from one end of the United States to the other. You'll...   [click here for more]
Arc Dream Publishing  $12.99 $8.70

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Old Ones Rising

Old Ones Rising


Cosmic terrors for every table! OLD ONES RISING compiles issues 18 through 21 of The Unspeakable Oath, the Ennie Award-winning magazine of Cthulhu Mythos role-playing games. It includes: Eight ready-to-play scenarios: For Call of Cthulhu, “Dog Will Hunt,” “Suited and Booted,” “She Just Couldn’t Stay Away (No, No),” and...   [click here for more]
Arc Dream Publishing  $19.99

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Puppetland

Puppetland


THE SKIES ARE DIM ALWAYS SINCE THE MAKER DIED In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu

The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu


Welcome to the Land of Dreams From a squalid New York drug den to the spectral ruins of Sarkomand . . . From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . . From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . . All the wonders of dream await—and all the terrors of nightmare, too. The Sense of the Sleight-of-Hand Man is a full-length...   [click here for more]
Arc Dream Publishing  $19.99

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The Unspeakable Oath 18

The Unspeakable Oath 18


The infamous magazine of Cthulhu Mythos gaming returns! The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 19

The Unspeakable Oath 19


The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 20

The Unspeakable Oath 20


UPDATE -- 16 JULY 2011: We've uploaded a revised PDF with several typos and errors corrected. Please download with our compliments.   The Unspeakable Oath is an award-nominated quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 21

The Unspeakable Oath 21


Arc Dream Publishing is proud to present The Unspeakable Oath 21, the latest long-awaited installment in our more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever. The Unspeakable Oath 21 includes: “The Dread Page of Azathoth,” an editor’s column by Shane Ivey. “The Mock Auction,”...   [click here for more]
Arc Dream Publishing  $9.99 $4.99

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The Unspeakable Oath 22

The Unspeakable Oath 22


Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever. The Unspeakable Oath 22 includes: “The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis. "The...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 23

The Unspeakable Oath 23


The Unspeakable Oath 23 is here! This latest issue of our magazine of Cthulhu Mythos roleplaying features a mammoth modern-era adventure and a gibbering clutch of terrors for every era. TUO 23 includes: The Dread Page of Azathoth, an editor’s column by Shane Ivey The Eye of Light and Darkness, with reviews by Chase Beck, Matthew Pook, and Brian Sammons Code...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 24 - ARC6007

The Unspeakable Oath 24 - ARC6007


The Unspeakable Oath issue 24 presents tons of new resources for Call of Cthulhu and Delta Green. TUO 24 includes: The Dread Page of Azathoth, an editor’s column by Shane Ivey The Eye of Light and Darkness, with reviews by Scott Carter ("Welcome to Night Vale"), Bobby Derie ("Astonishing Swordsmen & Sorcerers...   [click here for more]
Arc Dream Publishing  $5.99

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The Unspeakable Oath 25 - ARC6009

The Unspeakable Oath 25 - ARC6009


Not Dead—Lurking With strange aeons, even death may die. But The Unspeakable Oath never will. This 25th issue brings you artifacts, tomes, and scenario seeds for Call of Cthulhu...four Delta Green scenarios (three short and sharp, one sprawling and lurid)...Delta Green features on privacy (or the lack thereof) and tactics for agents...and gripping...   [click here for more]
Arc Dream Publishing  $5.99

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Wild Talents: Grim War

Wild Talents: Grim War


Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. <o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power—if...   [click here for more]
Arc Dream Publishing  $24.99 $17.99

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Monsters and Other Childish Things: Bigger Bads

Monsters and Other Childish Things: Bigger Bads


Bigger Bads is a new sourcebook for the roleplaying game Monsters and Other Childish Things.   Bigger Bads is written by Monsters creator Benjamin Baugh—multiple Ennie Award nominee for Monsters and Other Childish Things and the Monsters sourcebook The Dreadful Secrets of Candlewick Manor—and illustrated by Monsters artist...   [click here for more]
Arc Dream Publishing  $11.99 $8.03

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Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor

Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor


ENNIE AWARD NOMINEE FOR BEST SETTING! This is a tale of sorrow and woe, waiting only for you to tell it. The Dreadful Secrets of Candlewick Manor sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths. Players together face the monstrous dangers of their new home and uncover their own forgotten secrets. Can you learn the truth of your own sad history?...   [click here for more]
Arc Dream Publishing  $14.99 $10.04

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Nemesis

Nemesis


NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos. Nemesis features the "Madness Meter" first seen in Unknown Armies, adapted perfectly for the ORE and for Cthulhu Mythos horror....   [click here for more]
Arc Dream Publishing   FREE 

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Cthulhulike

Cthulhulike


Call of Cthulhu is a classic game of horror, combining nihilistic despair with gruesome violence and slimy monster-gods big enough to drain the meaning out of any mortal life. Godlike is a game of wartime superhero action with an innovative, lightning-fast game engine. This conversion aims to take some of the most popular facets of each game—the background and visceral fear of Cthulhu, the fast-paced...   [click here for more]
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Delta Green: Denied to the Enemy

Delta Green: Denied to the Enemy


Thule, the Nazi Atlantis, legendary home of Aryan superbeings that ruled prehistory. Thule was supposed to be a Nazi myth, but when a defector from the SS occult sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy at all costs. But the true masters of Thule are fighting...   [click here for more]
Arc Dream Publishing  $15.95 $0.99

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Monsters and Other Childish Things (Pocket Edition)

Monsters and Other Childish Things (Pocket Edition)


Monsters are real. You know because you have one. He's more fun and way tougher than all the other kids' monsters. Try not to let him eat your friends. “Monsters and Other Childish Things” is a distressingly fun and funny roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them. Players take the roles of kids and the vicious monsters...   [click here for more]
Arc Dream Publishing  $14.99 $10.04

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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: Doctor Jester's Phantasmagorical Automatic Freak Machine

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: Doctor Jester's Phantasmagorical Automatic Freak Machine


A free and awesome tool for The Dreadful Secrets of Candlewick Manor!   Does your daily dose of chaotic rigmarole rob your battered brain of the creative juice you need to squeeze creepy life into your shiny new Candlewick orphan? Never fear, dear reader, for this dreadful drudge- work, this brain-wracking exercise in forced creativity, never need darken your spirits again. The...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Monsters and Other Childish Things Quick-Play Guide

Monsters and Other Childish Things Quick-Play Guide


Learn to play Monsters and Other Childish Things in minutes in this two-page Teacher's Guide. ...   [click here for more]
Arc Dream Publishing   FREE 

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