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Advanced Bestiary for the Pathfinder Roleplaying Game

Advanced Bestiary for the Pathfinder Roleplaying Game


Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site. The Advanced Bestiary was one of the classic books of the d20 era and now it’s back for the Pathfinder RPG! The revised and expanded book features over 100 templates, a sample creature for each one, and brand new color art throughout. With concepts ranging from the...   [click here for more]
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Advanced Bestiary

Advanced Bestiary


Bring On the Monsters! Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create...   [click here for more]
Green Ronin  $18.00

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AGE Bestiary: Alien Horrors

AGE Bestiary: Alien Horrors


Alien horrors are terrible creatures from beyond space and time. Their bodies and minds conform to strange laws foreign to normal mortals. Possessing potent sanity-bending abilities and physical might, they are a threat not only to the stalwart adventurers who battle them, but to reality itself. This product includes tips on integrating alien horrors into your AGE campaigns, along with rules...   [click here for more]
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AGE Bestiary: Beastmen

AGE Bestiary: Beastmen


Strange mixtures of animal and beast, the idea of the bestial humanoid who combines human cunning and animal ferocity can be found in numerous cultures and entertainment media. From heroic half-animal men to hungry tribes of man killing beasts, they can be a serious threat or unusual ally to many adventurers. Includes cute and furry and dangerous beastmen, centaurs, fish men, minotaurs, and reptile...   [click here for more]
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AGE Bestiary: Chimeric Creatures

AGE Bestiary: Chimeric Creatures


A motley collection of animal parts brought together in one terrifying package, chimeric beasts are a mainstay of fantasy fiction, mythology, and roleplaying settings. From the noble half-lion half-eagle griffons to various abominations crafted from twisted occult science or sorcery, these creatures provide a serious challenge to even the hardiest adventurers. Includes AGE system entries...   [click here for more]
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AGE Bestiary: Draugar

AGE Bestiary: Draugar


Writer Byron Molix and Developer Jack Norris take to the frozen barrows and icy waters of the North to bring you the menace of the draugar. Restless murderous undead returned to torment the living, the draugar are a great resource for any GM looking to add some new threats to their campaign. In addition to several examples of various draugar, this product includes a template for creating your...   [click here for more]
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AGE Bestiary: Giants

AGE Bestiary: Giants


Larger than life threats, giants are a staple in fantasy, mythology, and folklore. There’s something about angry, powerful humanoids of truly monstrous size that sparks terror and wonder. Giants come in various sizes, types, and range from savvy tricksters to near-mindless brutes. This PDF provides background and rules for using giants in your AGE campaign, including three giant types, elemental...   [click here for more]
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AGE Explorations: Freeport Backgrounds

AGE Explorations: Freeport Backgrounds


AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game with AGE...   [click here for more]
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Agents of Freedom

Agents of Freedom


Freedom Needs You! There are times when superheroes like the Freedom League just aren't around: that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks the city. You hold the line and keep the city, the nation, and the world safe, and you do it without super-powers or some fancy costume. Agents of Freedom details "agent"...   [click here for more]
Green Ronin  $13.50

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Book of Fiends

Book of Fiends


We've Got Your Vile Darkness Right Here! Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in The Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of daemons,...   [click here for more]
Green Ronin  $17.00

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Chronicle of Sorcery

Chronicle of Sorcery


When darkest sorcery and the mysteries of magic are laid bare, such power will shake the lands themselves. Chronicle of Sorcery is a supplement that details the core mechanics for magical power into any game powered by the Chronicle System, providing the foundation for entire systems of sorcerous might. Includes the basic Sorcery mechanics, new Benefits and Drawbacks, Common Sorceries,...   [click here for more]
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Coastal Creatures: Great White Shark

Coastal Creatures: Great White Shark


Green Ronin's fun with Shark Week 2015 wrapped up with a free Chronicle System PDF, compatible with our A Song of Ice and Fire Roleplaying Game. And it's the big one: stats for a great white shark. If you were watching earlier in the week, you'd have seen our devs share another sharky idea for your SIFRP campaign: "Did you know that House Farwynd of the Lonely Light, a House...   [click here for more]
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Creatures of Freeport

Creatures of Freeport


Creatures of Nightmare and Legend! Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it. Creatures of Freeport is just that - 96 pages of monsters great and small, and all of them belong...   [click here for more]
Green Ronin  $12.00

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Crooks!, Second Edition

Crooks!, Second Edition


The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio....   [click here for more]
Green Ronin  $14.00

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DC ADVENTURES Heroes & Villains, Vol. 2

DC ADVENTURES Heroes & Villains, Vol. 2


The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characters from...   [click here for more]
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DC ADVENTURES Heroes & Villains, Vol. I

DC ADVENTURES Heroes & Villains, Vol. I


The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC ADVENTURES Heroes & Villains. Vol. I covers characters A–K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC ADVENTURES game information, character details,...   [click here for more]
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DC ADVENTURES Universe

DC ADVENTURES Universe


The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In its pages you...   [click here for more]
Green Ronin  $20.00

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Dragon Age Creatures of Thedas: The Wyvern

Dragon Age Creatures of Thedas: The Wyvern


Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the "Mark of the Assassin" video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom. The newest entry in the Dragon...   [click here for more]
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Dragon Age Faces of Thedas: Varric

Dragon Age Faces of Thedas: Varric


Wherever he goes, Varric Tethras (wisecracking rogue and stalwart companion in the Dragon Age 2 video game) makes friends, learns the local stories, and gleans the choicest scuttlebutt. Wherever he goes, his prized and distinctive crossbow, called Bianca, is sure to be at hand. Wherever he goes, he encounters trouble and treasures worth telling about. In Faces of Thedas: Varric, we learn a...   [click here for more]
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Duty Unto Death

Duty Unto Death


Duty Unto Death is the Dragon Age RPG adventure that Chris ran on TableTop for Wil Wheaton, Chris Hardwick, Kevin Sussman, and Sam Witwer. Duty Unto Death is a complete free adventure, including player handouts and the same 3rd level pre-generated Grey Warden recruits that the aforementioned quartet adventured with in Ferelden. Just add Dragon Age Set 1 and you're ready...   [click here for more]
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Freedom City Archetypes & Legacies

Freedom City Archetypes & Legacies


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters...   [click here for more]
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Freedom's Most Wanted

Freedom's Most Wanted


What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty crooks...   [click here for more]
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Freeport Companion: Pathfinder RPG Edition

Freeport Companion: Pathfinder RPG Edition


For a decade now Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror. Now the City of Adventure returns to its roots with the Freeport Companion: Pathfinder RPG Edition,...   [click here for more]
Green Ronin  $15.00

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Hero High Exchange Students

Hero High Exchange Students


Ten Exchange Students For Your Hero High Game. A Mutants & Masterminds Supplement Written by Michael Hammes Created by Ronin Arts Produced by Green Ronin Publishing This Mutants & Masterminds supplement offers Gamemasters a total of ten possible exchange students for their Hero High game. Each student is built at PL8/120 pp making them both ready-to-play...   [click here for more]
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Hero High Villains

Hero High Villains


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks...   [click here for more]
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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement:...   [click here for more]
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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
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Iron Age:Vigilantes & Villains

Iron Age:Vigilantes & Villains


Iron Age: Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals...   [click here for more]
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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
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Mountain Terrors: Alpingast

Mountain Terrors: Alpingast


The hardy people who dwell in the long shadows of the world's tallest peaks struggle constantly against the land and the elements, and are not easily frightened. The stories they tell their children are practical, cautionary tales meant to teach the fragility of existence in the harsh mountain environment. But one legend gives even the most stalwart mountain people pause--that of the Alpingast, an...   [click here for more]
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Mountain Terrors: Avalanche Wolf

Mountain Terrors: Avalanche Wolf


Those who know the mountain heights understand that it is not simply the beasts of the peaks they have to beware of—it is also the dangers of the very land. But even they know better than to cross the path of a hungry pack of avalanche wolves, whose howl can bring the very mountains down atop their prey. Mountain Terrors: Avalanche Wolf is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Cloud Leopard

Mountain Terrors: Cloud Leopard


When the bone-chilling mists and clouds descend on the unwary mountain traveler, they bring more than the dangers of cold and lack of vision. Prowling through the mists come cloud leopards a-hunting, their forms indistinct through the deadly fog banks. Mountain Terrors: Cloud Leopard is a bestiary PDF for the Chronicle System, the rules engine that powers our popular A Song of Ice &...   [click here for more]
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Mountain Terrors: Crag Lurker

Mountain Terrors: Crag Lurker


In the reaches of high crags swept by hot winds, the crag lurker lies in wait. A fierce reptilian predator, it does not discriminate between herd and herdsman, but will feast on both without hesitation. Those who would cross the warm, dry peaks and buttes of the deserts and scrublands must steel themselves against these monsters. Mountain Terrors: Crag Lurker is a bestiary PDF for the Chronicle...   [click here for more]
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Mountain Terrors: Devouring Shadow

Mountain Terrors: Devouring Shadow


Legends say that there is something both horrible and hungry that lives in the mountain peaks. Those who have seen it and escaped suggest that its body remains unseen, although its shadow suggests a carrion bird of great size and two heads. Most who have seen it, however, have not lived to tell that tale. Mountain Terrors: Devouring Shadow is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Introduction

Mountain Terrors: Introduction


In the heights of the world, dangers await. Whether those dangers take the form of bone-biting cold, ever-hungry predators, avalanches, or even creatures from the darkest of stories the common folk tell, this invaluable resource provides what you need to tell stories in the soaring, wild mountain terrain of your Chronicle System campaign. Mountain Terrors: Introduction is...   [click here for more]
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Mountain Terrors: Jumping Fox

Mountain Terrors: Jumping Fox


Dwelling in the foothills and lower mountain reaches, jumping foxes are larger than other foxes. Though they are not normally a danger to people, they can be fiercely protective of their young. Some folk have taken advantage of their predatory nature and lack of fear around humans to train them as hunting companions. Mountain Terrors: Jumping Fox is a bestiary PDF for the Chronicle System,...   [click here for more]
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Mountain Terrors: Mountain Troll

Mountain Terrors: Mountain Troll


Dangerous horrors of the highlands, mountain trolls are near-human creatures that live —and hunt—in packs. Aggressive and violent, they have been the death of many a traveling party over the years. Beware the troll-infested demenses of these monsters, for it is almost surely death to enter them. Mountain Terrors: Mountain Troll is a bestiary PDF for the Chronicle System, the...   [click here for more]
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Mountain Terrors: Needle Roc

Mountain Terrors: Needle Roc


In the mountain heights hunts the needle roc. Much larger than its smaller eagle cousin, the needle roc is a raptor with a particularly distinctive hunting style: it flies past prey and threats alike, popping the viciously hooked quills along its wings to eviscerate those unlucky enough to have earned its ire. Between its large size, viciously hooked talons and twelve-foot quilled wingspan, this beast...   [click here for more]
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Mutants & Masterminds Archetype Archive 1

Mutants & Masterminds Archetype Archive 1


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Android - a machine in human guise that combines the best qualities of both. Bulk -the unstoppable force and the immovable object combined...   [click here for more]
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Mutants & Masterminds Archetype Archive 2

Mutants & Masterminds Archetype Archive 2


This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Agent - skilled and experienced enough to take on anymission. Angel - divine purpose descended from...   [click here for more]
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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Central America

Mutants & Masterminds Atlas of Earth-Prime: Central America


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Central Europe

Mutants & Masterminds Atlas of Earth-Prime: Central Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Mexico

Mutants & Masterminds Atlas of Earth-Prime: Mexico


Note: This is missing a single piece of art. We should have an update soon. However, we didn't want to keep you from the rest of the content! Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: Northern Europe

Mutants & Masterminds Atlas of Earth-Prime: Northern Europe


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: South America

Mutants & Masterminds Atlas of Earth-Prime: South America


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: The Caribbean

Mutants & Masterminds Atlas of Earth-Prime: The Caribbean


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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Mutants & Masterminds Atlas of Earth-Prime: The Lost World

Mutants & Masterminds Atlas of Earth-Prime: The Lost World


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
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