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 Hottest Titles from Green Ronin Publishing
 
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The Sentinels

The Sentinels


The Sentinels are the heroes of Emerald City and they're also featured in a lot of the art in the new third edition's Mutants & Masterminds Hero's Handbook. The team is made up of ten heroes, each created to be a playable power level 10 character. Grab them and start using them in your own games! The Sentinels PDF includes ten heroes, they are: Dragoneye - Asian mystic with the ability...   [click here for more]
Green Ronin Publishing   FREE 

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald...   [click here for more]
Green Ronin Publishing  $15.95

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Time of Crisis, Second Edition

Time of Crisis, Second Edition


The End of the World is just the beginning... Dozens of supervillains dream of destroying the world, but only Omega, Lord of the Terminus, has the means to destroy all Earths, parallel dimensions without end. Only four worlds remain, the lynchpins of the omniverse, and only the heroes can save them! In this new, updated second edition of the first published Mutants & Masterminds...   [click here for more]
Green Ronin Publishing  $7.95

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Time of Vengeance

Time of Vengeance


Hell Hath No Fury Like a Woman Scorned... ... and Freedom City is the target of that fury! When terrible plagues, wielded by powerful new supervillains, strike Freedom City, can its heroes determine their source? More importantly, can they do so in time before the storm of vengeance reaches its terrifying and final crescendo? Written by Christopher McGlothlin (Time of Crisis, Noir,...   [click here for more]
Green Ronin Publishing  $8.95

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Trojan War (d20 System 3.5)

Trojan War (d20 System 3.5)


Prepare for Battle! Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. Trojan War gives you everything to bring Bronze Age Greece to life,...   [click here for more]
Green Ronin Publishing  $13.95

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True Sorcery

True Sorcery


Behold the Power of True Sorcery! Introducing a flexible and innovative magic system, True Sorcery puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. Inside this book, you'll find: The Spellcaster class that serves as...   [click here for more]
Green Ronin Publishing  $11.95

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True20 Adventure Roleplaying

True20 Adventure Roleplaying


Worlds of imagination and adventure await you! Important Edition Notes: This edition has been replaced by a Revised Edition. The new edition exchanges the settings from this edition with the entire contents of the True20 Companion and includes all known errata fixes and some rules clarifications. With True20 Adventure Roleplaying you embark on journeys of the imagination, with...   [click here for more]
Green Ronin Publishing  $17.95

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True20 Campaign Planner

True20 Campaign Planner


Organize your game!This 42-page PDF, designed for use with Green Ronin Publishing's True20 System, provides the narrator with 38-pages of forms that make planning and running a True20 campaign easier than ever! With forms for custom roles, backgrounds, feats, and more, and forms for city design, weather, and world design, the True20 Campaign Planner adapts Ronin Arts' popular Campaign Planner...   [click here for more]
Green Ronin Publishing  $6.95

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True20 Companion

True20 Companion


One System, Infinite Worlds Important Edition Notes: This content has now been added to True20 Adventure Roleplaying, Revised Edition. The new edition exchanges the settings from the original edition with the entire contents of the True20 Companion and includes all known errata fixes and some rules clarifications. The True20 Adventure Roleplaying rulebook provides everything...   [click here for more]
Green Ronin Publishing  $11.95

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True20 Cybernetics

True20 Cybernetics


True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or already...   [click here for more]
Green Ronin Publishing  $4.95

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True20 Fantasy Paths

True20 Fantasy Paths


True20 Fantasy Paths offers ten paths showing you how to create the familiar d20 fantasy classes (barbarian, fighter, cleric, wizard, etc.) using the three True20 roles. Designed as a tool to smooth the transition to True20 for those familiar with d20, and to make the Narrator's life easier, this supplement includes a full example 1st to 20th level progression complete with...   [click here for more]
Green Ronin Publishing  $9.95

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True20 Freeport Companion

True20 Freeport Companion


True Freeport Adventure! Welcome to the True20 Freeport Companion! Freeport has long stood as one of fantasy gaming's most distinctive cities, offering a detailed gaming environment, the setting of several thrilling adventures, and a cast of scores of interesting and compelling characters. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt...   [click here for more]
Green Ronin Publishing  $12.95

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True20 Freeport: The Lost Island

True20 Freeport: The Lost Island


Freeport began with the classic adventure Death in Freeport and now it returns to those roots with new adventures for True20 Adventure Roleplaying. The series kicks off with a bang with The Lost Island. This adventure takes the heroes from the streets of Freeport on a dangerous voyage through uncharted waters to a mysterious island. What's there and who wants it? Who is a friend...   [click here for more]
Green Ronin Publishing  $9.95

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True20 Wild West

True20 Wild West


Saddle up, Pardner! It's time to hit the trail with True20 Wild West, the only tool you'll need to take True20 Adventure Roleplaying to the American Wild West of the late 1800s. In the pages of this 114-page PDF you will find: New Paths. From the doctor to the lawman to the soldier, these paths provide you with suggestions and advice on building a character well-suited to the rough...   [click here for more]
Green Ronin Publishing  $13.95

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Ultimate Power

Ultimate Power


In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game! Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one...   [click here for more]
Green Ronin Publishing  $18.95

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Vengeance in Freeport

Vengeance in Freeport


With my last breath, I spit at thee..." One week after the events of Madness in Freeportan fiery explosion rips through a tavern in Freeport, leaving piles of smoldering corpses, and setting the heroes hot on the trail of the perpetrator. Tracking down one lead after another, the player characters must race to prevent the postumous revenge of a madman. As additional explosions rock the city,...   [click here for more]
Green Ronin Publishing  $5.95

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Villainous Lairs: Amusement Park

Villainous Lairs: Amusement Park


While some super-criminals make do with a flophouse, cheap motel, or abandoned squat in the heart of the city, having a true lair is a sign you have truly arrived in the world of supervillainy. Master-criminals often have complexes to rival powerful nations, hidden away in mysterious and inaccessible parts of the world, or else hidden in plain sight, right under the heroes' noses, perhaps even...   [click here for more]
Green Ronin Publishing  $2.95

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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information...   [click here for more]
Green Ronin Publishing  $16.95

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Woodland Creatures

Woodland Creatures


Compatible with the Sword Chronicle roleplaying game. In the tangled darkness of the woodlands, hidden dangers await. Whether they are ravenous super-predators, strange creatures whose existence is only hinted at in folklore, or unholy terrors of supernatural provenance, you'll find them here! Woodland Creatures is the first support PDF for the Chronicle System, the rules engine...   [click here for more]
Green Ronin Publishing  $4.95

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Worlds of Freedom

Worlds of Freedom


Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom...   [click here for more]
Green Ronin Publishing  $14.95

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A Guide to Shadowtide

A Guide to Shadowtide


A Guide to Shadowtide takes you on a tour of the people and places involved with the new Blue Rose novel Shadowtide! Visit some of the sites in the notorious smugglers' town of Serpent's Haven, discover the rhydan enclave of Tranquil Waters, and meet the three members of the Sovereign's Finest who are the heroes at the center of this tale. Includes maps and descriptions...   [click here for more]
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A Shadow in the Downs: An Adventure for The Lost Citadel (5e)

A Shadow in the Downs: An Adventure for The Lost Citadel (5e)


This introductory adventure for level 3 characters—the recommended starting level for Lost Citadel Roleplaying characters—brings players into this dark fantasy 5e setting, where the risen Dead besiege and infiltrate the last city of the living. When a dwarf in this final city, Redoubt, goes missing, heroes must delve cult-haunted ruins and forgotten tunnels to see what strange transformations...   [click here for more]
Green Ronin Publishing  $9.95

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A Song of Eagles: A Novel of The Lost Citadel

A Song of Eagles: A Novel of The Lost Citadel


Once populated by nations of humans, elves, dwarves, and the wandering, jackal-like ghûl, the world of Zileska fell to the rotting tide of the risen Dead. Now the living dwell only in fortified Redoubt, last city in the world, crushed together for mutual survival under a brutal regime, against the endless siege. Driven by ill-luck and a stubborn streak, warrior Fáerin ventures with his companions...   [click here for more]
Green Ronin Publishing  $9.99

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Abzu's Bounty

Abzu's Bounty


Nothing Can Stop the Work Launch into The Expanse with this all-new campaign for the for the roleplaying game based on the critically-acclaimed science fiction series. Now it’s your turn to make your mark! Abzu’s Bounty presents six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. It also contains a wealth of setting information that can be used...   [click here for more]
Green Ronin Publishing  $18.95

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Adventures in Aldea: A Harvest of Masks

Adventures in Aldea: A Harvest of Masks


Though the Pavin Weald lies within Aldin borders, it is a world of its own. When folk in the villages along its border begin to disappear without trace or explanation, will the heroes brave its verdant mysteries to discover what is going on before it is too late? A Harvest of Masks is a Blue Rose AGE An adventure for 4 to 6 heroes of levels 5–8. NOTE: A Harvest of Masks...   [click here for more]
Green Ronin Publishing  $4.99 $2.99

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Adventures in Aldea: A Wanton Curse

Adventures in Aldea: A Wanton Curse


An autumnal gathering hosted by a borderland noble takes a turn for the tragic when an evil seeks to slake its thirst for blood and vengeance. Though the heroes were simply guests to the seasonal fete, can they rise to the occasion and help overcome the predator on the prowl? A Wanton Curse is a Blue Rose AGE adventure for 4 to 6 characters of levels 12–15. NOTE: A Wanton...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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Adventures in Aldea: Flight of the Snow Pearl

Adventures in Aldea: Flight of the Snow Pearl


The heroes are dispatched into the snowy Ice Binder Mountains to meet a mysterious contact and escort them back to safety in Aldis. Who is “the Snow Pearl” and why must they now flee from the dark and deadly Kingdom of Kern? Moreover, what dangers pursue them and can the envoys overcome them make it back home? Flight of the Snow Pearl is a Blue Rose AGE adventure for 4 to 6 characters,...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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Adventures in Aldea: Nightmare Rider

Adventures in Aldea: Nightmare Rider


The marriage between the child of an influential Aldin family and the prince of a Rezean clan is something worth celebrating! When the heroes are hired to accompany an Aldin lady to the marriage bower in Rezea, can they protect her from the myriad threats that endanger the happiness of the new couple? Nightmare Rider is a Blue Rose AGE adventure for 4 to 6 1st level characters....   [click here for more]
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Adventures in Aldea: Storms Over Kamala

Adventures in Aldea: Storms Over Kamala


A Rezean witch seeks aid to help free the old wintering grounds of her clan from dark and sinister influences. When she approaches the heroes for help, will they journey to the horse-plains of Rezea to discover what wickedness lies in wait? Storms Over Kamala is a Blue Rose AGE adventure for 4 to 6 heroes of levels 9–12.  NOTE: Storms Over Kamala also appears in the...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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Adventures in Aldea: The Mistress of Gloomhale Manor

Adventures in Aldea: The Mistress of Gloomhale Manor


In the newly-settled Husqan Valley, the children are disappearing. The heroes are called upon to investigate these disappearances, and all paths lead to the ancient Gloamhale Manor. What dark secrets await within? The Mistress of Gloamhale Manor is Blue Rose AGE adventure for 4 to 6 heroes of levels 1–4. NOTE: The Mistress of Gloamhale Manor also appears in the adventure...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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Adventures in Aldea: The Night Market

Adventures in Aldea: The Night Market


The criminal Silence, so subtle within the Kingdom of the Blue Rose, occasionally hosts the Night Market, an underground auction of goods forbidden and illegal. Assigned to infiltrate just such a Night Market being held in the Veran Marsh, can the heroes successfully recover a shard of the sorcerous Shadow Heptagram? The Night Market is a Blue Rose AGE adventure for 4 to 6 heroes of...   [click here for more]
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Adventures in Aldea: The Sixth Beast

Adventures in Aldea: The Sixth Beast


The Trebutane fled the tyranny of Kern for the northerly reaches of the Pavin Weald. But now, they are prey to others: The bandits known as the Five Beast Army prey on the reclusive Trebutane. Can the heroes sent by the Crown uncover and resolve the deep conflicts at play here? The Sixth Beast is a Blue Rose AGE adventure for 4 to 6 heroes of levels 1–4. NOTE: The Sixth...   [click here for more]
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Adventures in Aldea: Witching Weather

Adventures in Aldea: Witching Weather


With strange, terrible storms battering the Aldin port city of Garnet for months on end, threatening lives and livelihoods, the heroes must find the source of the unnatural weather and bring an end to it. In the process, they discover Shadow’s evil influence stretching forth to seize the innocents who are unwittingly at the heart of this arcane dilemma. Witching Weather is a Blue Rose...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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AGE Creators Alliance: Cthulhu Awakens Templates

AGE Creators Alliance: Cthulhu Awakens Templates


Everything you need to create Cthulhu Awakens content for AGE Creators Alliance!  From the Age Creators Alliance Page:  Your first step is to read the FAQ. Our creator resources include templates and logos for you to use that meet our specifications for content. After creating your content, go to your account page and look in the My Content section. You can use the Add a new title link after...   [click here for more]
Green Ronin Publishing   FREE 

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AGE Creators Alliance: Fantasy AGE Templates

AGE Creators Alliance: Fantasy AGE Templates


Everything you need for your Fantasy Age content for AGE Creators Alliance! From the Age Creators Alliance Page:  Your first step is to read the FAQ. Our creator resources include templates and logos for you to use that meet our specifications for content. After creating your content, go to your account page and look in the My Content section. You can use the Add a new title link after you...   [click here for more]
Green Ronin Publishing   FREE 

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AGE Creators Alliance: Modern AGE Templates

AGE Creators Alliance: Modern AGE Templates


Everything you need to create Modern Age content for AGE Creators Alliance!  From the Age Creators Alliance Page:  Your first step is to read the FAQ. Our creator resources include templates and logos for you to use that meet our specifications for content. After creating your content, go to your account page and look in the My Content section. You can use the Add a new title link after you...   [click here for more]
Green Ronin Publishing   FREE 

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Aldis: City of the Blue Rose

Aldis: City of the Blue Rose


Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this...   [click here for more]
Green Ronin Publishing  $21.95 $17.56

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All Time, No Space

All Time, No Space


Not everything fits in the time machine. Sometimes you have so much great text you just can’t cram it into a single book, and your favorite bits and pieces end up on the cutting room floor. That was certainly the case with the Time Traveler’s Codex. But there’s no reason to toss that amazing game material aside! Inside All Time, No Space, you’ll find equipment...   [click here for more]
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Astonishing Adventures - NetherWar 0: Master of Earth

Astonishing Adventures - NetherWar 0: Master of Earth


Adrian Eldrich—Earth’s Master Mage and mystical defender—has vanished, and now the ancient evils he kept at bay are free to encroach once more! No longer bound by Eldrich’s pacts, Una, Queen of the Netherworld, wastes no time in invading to bring the Earth into her empire. With Earth’s defender’s paralyzed by Una’s malevolent curses, only Eldrich’s apprentice, Seven, and a handful...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus

Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus


The NetherWar kicks off as the dark forces of Earth Prime vie for dominance is the wake of the Master’s Mage’s vanishing! And without a guardian, Adrian Eldrich’s former sanctum has become a warehouse of magical power up for grabs. The immortal witch Medea, leading some of Freedom City’s most notorious magical villains, prepares an all-out-assault on the stronghold of power, and brave heroes...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - NetherWar 2: Pentagram Peril

Astonishing Adventures - NetherWar 2: Pentagram Peril


The Master Mage is dead and the NetherWar has begun as dark magic rises across Earth Prime! To preserve her place in the arcane hierarchy, the fiendish HellQueen has allied herself with the Factor Four to steal and destroy the Bloodstones of Vhoka to absorb their incredible power. The heroes must travel to the ends of the Earth to track the mystical thieves and stop their magical mistress before she...   [click here for more]
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Astonishing Adventures - NetherWar 3: Broken Strings

Astonishing Adventures - NetherWar 3: Broken Strings


The heroes are left confused as magical villains continue to hunt esoteric artifacts across the globe. Problems are brewing closer to home as a band of transforming robots begin terrorizing the city! But this animatronic assault is only a distraction to draw attention away from a series of bizarre, toy-themed attacks all over the city. Investigations will draw the heroes into children’s entertainment...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - NetherWar 4: Bound by Gold

Astonishing Adventures - NetherWar 4: Bound by Gold


He's Baaaaaaack... In their effort to stop Toy Boy’s rampage, the heroes have inadvertently released the former Master Mage: Malador the Mystic, and now the dread Atlantean intends to bind the spirit of his dead rival, Adrian Eldritch, into an undead servant to aid his conquest of the world! With so much at stake, the heroes find an unlikely ally who has an agenda all her own....   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - The NetherWar Series Guide

Astonishing Adventures - The NetherWar Series Guide


Darkness looms and the dark powers of magic swell to bursting. The darkness has spent a decade preparing in silence, and now all the pieces are in place for NetherWar. The world needs heroes to tackle to rising tide of evil magic in this multi-part adventure for Mutants & Masterminds. But what kind of heroes can answer the call? The NetherWar Series Guide offers players...   [click here for more]
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Astonishing Adventures: Bite Club

Astonishing Adventures: Bite Club


The first rule of Bite Club is “Never tell the normies about Bite Club.” Strange things are afoot at the Claremont Academy, the premiere school for teen superheroes, as the school bullies and cool kids start turning up bewitched and drained of their vital fluids. Can the heroes figure out what sinister force has been recruiting the school’s freaks and geeks and transforming them into nocturnal...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: Green Thumb, Black Heart

Astonishing Adventures: Green Thumb, Black Heart


Green Thumb, Black Heart The competitive world of college sports can have a significant impact on institutions of higher learning, and the colleges and universities of Freedom City are no different in that regard. The success of a sports program can bring in huge amounts of income from ticket sales, alumni donations, sponsorships, and licensing--enough for a college to overlook some...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: Into the Idiot Box

Astonishing Adventures: Into the Idiot Box


Into the Idiot Box What begins as a normal day fighting crime becomes an impossible journey into a dimension of nostalgia-fueled television when a cosmic trickster demands the heroes relieve his boredom. As (bad) luck would have it, the trickster isn't the only force working against the team. Can they return reality to its regularly-scheduled programming? Or will they be trapped forever in...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: Menace on Mystery Mountain [BUNDLE]

Astonishing Adventures: Menace on Mystery Mountain [BUNDLE]


This special bundle product contains the following titles. Astonishing Adventures: Menace on Mystery Mountain! Regular price: $5.99 Bundle price: $4.99 Format: PDF Menace on Mystery Mountain! Sometimes it can be nice to get out of the city and spend some time away, such as a weekend ski holiday to scenic Mystery, New Hampshire! Of course, trouble tends to follow...   [click here for more]
Green Ronin Publishing  $11.98 $9.99

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Astonishing Adventures: NetherWar 5 - Three Made One

Astonishing Adventures: NetherWar 5 - Three Made One


Everything's Fine... Great, Even! Darkness has descended as a newborn god, Triune, begins transforming Earth-Prime into a hellish netherworld. But as Freedom City descends into hell, the heroes find themselves in a perfect heaven they may not even want to escape. Can they find their way back to the real world, rally their allies, and save the world in one final battle against the...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: Nothing To Fear

Astonishing Adventures: Nothing To Fear


The air turns crisp and the leaves turn red, and all across Freedom City summer gives way to autumn. Residents break out their scarves and chat excitedly about the return of Starbase Coffee’s apple spice latte. And despite all good sense, everyone is excited for Halloween even after last year’s vicious attack by twin monster mavens, Madame Macabre and Silver Scream. Even with occasional disruptions...   [click here for more]
Green Ronin Publishing  $5.99

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