Want to play a roleplaying game, but don't have time for the prep work involved? Inspired by classic works of young adult fiction, Beyond the Wall and Other Adventures gives you a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up. No homework, no fuss. In PDF or color hardcover. ... [click here for more]
Adventure in the Sunken Lands, sail the Hundred Seas, and join the cosmic struggle across the multiverse. Inspired by the sword and sorcery fiction of Howard, Moorcock, and Leiber, this game will get your group ready to plunder temples, lead armies, and become king by your own hand with no fuss. From the makers of and compatible with Beyond the Wall and Other Adventures. ... [click here for more]
A new sourcebook and setting for games of Beyond the Wall and Other Adventures.The land is desperate for aid…
A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense.
Venture... [click here for more]
Old friends are the best friends...
Grizzled Adventurers is a lightweight roleplaying game that helps you design a party of experienced heroes and run them through a dungeon in a single evening. The game is designed to tell stories about those heroes who never retired: the battle-scarred warrior who cannot put down the sword, the haunted mage who still thirsts for more, and the thief... [click here for more]
This Advanced Mages' Guide for Grizzled Adventurers contains treats for players, gamemasters, and friends of mages.
Players, try these five new types of mage that you might not expect to find searching for gold beneath the earth. Play as anything from a courtly illusionist of subtlety and charm to a village witch, and each time you’ll find the dungeon a different experience requiring... [click here for more]
Dungeon Builders' Almanac for Grizzled Adventurers continues our celebration of the frustrations of getting old.
Too many of our heroes are called away before the adventure is over, so we provide rules to manage getting adventurers home when their players have to leave before the session is fully wrapped up.
We then introduce the most frightening concept yet: babysitting. Get your... [click here for more]
Travels & Travails for Grizzled Adventurers is a celebration of the frustrations of getting old.
Most aged heroes agree that travel is a youngster's game, but few of us are fortunate enough to teleport home after conquering the dungeon. To help wind down after an adventure, we introduce simple and amusing rules for traveling home.
For shorter evenings and trips that have gone... [click here for more]