A US Letter-formatted 12-month calendar for the Dolmenwood campaign setting, designed for use by the referee in tracking events and the passage of time in a campaign set in or around Dolmenwood. Full details on the calendar used in the region will be given in the sixth issue of Wormskin (coming in May).
Click here for more issues of Wormskin and other Dolmenwood-related ephemera. ... [click here for more]
Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater.The Weird That Befell Drigbolton... [click here for more]
An introduction to the High Wold, the south-westerly corner of Dolmenwood.
Descriptions of the seven hexes clustered around the village of Lankshorn.
Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery.
Tavern fare generator.
Psychedelic compounds generator, including... [click here for more]
An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince?
Details of the most commonly spoken languages in the setting.
A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed.
Encounters and points of interest in seven hexes to the east of Lake... [click here for more]