The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic.
As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses,... [click here for more]
The definitive d20 System resource for dungeon design and survival.
New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips.
Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items.
Comprehensive rules for environmental hazards and random encounters.
A... [click here for more]
Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves.
Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.”... [click here for more]
The definitive d20 System resource for steampunk fantasy settings and adventures.
A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game.
Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes.
A handful of... [click here for more]
Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes:
Complete d20 System rules for designing new traps
Guidelines for creating memorable puzzles customized to your campaign
New rogue skills, feats, and... [click here for more]
A Player's Aid to Building and Fighting Starships.
Streamline ship construction including a walkthrough of the shipbuilding process, and both the Essential and Supplemental component lists. In addition, the last page provides a welcome summary of starship combat, listing the available Manoeuvre, Shooting and Extended actions available during combat. ... [click here for more]
Even the boldest adventurer stands little chance of surviving the dangers of the Old World if he’s ill-equipped. This handy sourcebook boasts a complete inventory of everything an adventurer could need to face the horde of Chaos, Orcs, Goblins and other terrors that lurk throughout the Empire and beyond. Inside the Old World Armoury, you will find:
• A detailed look at new types of... [click here for more]