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Dawnforge: Core Rulebook

Dawnforge: Core Rulebook


Welcome to an age of legend! The world of DAWNFORGE is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn...   [click here for more]
Fantasy Flight Games  $34.95 $9.95

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Legend of the Five Rings 4th Edition

Legend of the Five Rings 4th Edition


Blood. Honor. Steel. Welcome to the 4th Edition of the epic Role-Playing Game Legend of the Five Rings! Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honor and glory within the bonds of the Code of Bushido. The Emerald Empire of Rokugan demands much of its samurai: service to one's lord, service to one's Clan, and service to one's Emperor. Bushido's...   [click here for more]
Fantasy Flight Games  $34.99

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Legend of the Five Rings: Death at Koten

Legend of the Five Rings: Death at Koten


Honor. Loyalty. Duty. Three vows that mean everything to a samurai. To break any one is a sin deserving of death. To break all three is an affront to everything a samurai stands for; yet at times, only sacrifice can mean victory. The assassination of a Crab Clan leader is the first in a web of events that sets the noble Imperial Magistrate Seppun Tashime on a journey through the Emerald Empire....   [click here for more]
Fantasy Flight Games  $9.99

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Legend of the Five Rings: Strongholds of the Empire

Legend of the Five Rings: Strongholds of the Empire


Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many...   [click here for more]
Fantasy Flight Games  $19.99

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Midnight: 2nd Edition Core Rulebook

Midnight: 2nd Edition Core Rulebook


The classic setting returns! FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his...   [click here for more]
Fantasy Flight Games  $49.95 $9.95

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The End of the World: Alien Invasion

The End of the World: Alien Invasion


Alien Invasion The End of the World Roleplaying Line Earth has come under attack from extraterrestrial lifeforms! Mars may attack our civilization with a devastating invasion, or the aliens that live far beneath our oceans may enact a plan to flood the entire world. You may discover that your neighbors have been secretly replaced by alien copies, or that Earth is ruled by an Illuminati society...   [click here for more]
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WJDR: Warhammer, le Jeu de Rôle

WJDR: Warhammer, le Jeu de Rôle


Le Vieux Monde. Un endroit sombre et angoissant, empli de périls et déchiré par la guerre. Des fourmillantes cités de l’Empire aux forêts hantées par les elfes en passant par les pics abrupts des Montagnes du Bord du Monde où les nains luttent contre les gobelins et leurs infâmes cousins, une ombre s’étend sur le monde, l’ombre...   [click here for more]
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Dark Heresy Second Edition: Enemies Beyond

Dark Heresy Second Edition: Enemies Beyond


The Imperium fights in a time of constant war: there are countless threats to humanity’s continued survival, and more arise every day. Heretics and mutants infest the most populous hive planets, spreading their evil in dark places far from the Emperor’s light. Xenos races attack from every edge of the galaxy, expanding their foul empires and mocking the order and justice that flows from...   [click here for more]
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Fireborn: Player's Handbook

Fireborn: Player's Handbook


Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power...   [click here for more]
Fantasy Flight Games  $29.95 $4.95

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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates,...   [click here for more]
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WJDR: Bestiaire du Vieux Monde

WJDR: Bestiaire du Vieux Monde


Place aux monstres! Le livre de règles de WJDR vous ouvre les portes d’un monde cruel où se déroulent de périlleuses aventures. Le Bestiaire du Vieux Monde ne fait qu’ajouter au danger en présentant les adversaires de l’humanité, des gobelins de la nuit aux orques sauvages en passant par les vouivres et les dragons-ogres. Ce livre indispensable...   [click here for more]
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WJDR: Kit du Meneur de Jeu + Ecran

WJDR: Kit du Meneur de Jeu + Ecran


LE COMPAGNON INDISPENSABLE DU MENEUR DE JEU Outil essentiel du meneur de jeu de Warhammer, le jeu de rôle, ce kit inclut un écran en couleur, un fascicule d’aides de jeu et un scénario complet écrit par Alfred Nuñez Jr. Utile pour les vétérans comme pour les débutants, ce supplément réunit tout ce dont le MJ a besoin pour...   [click here for more]
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WJDR: Le Compagnon

WJDR: Le Compagnon


Explorez le Vieux Monde ! Que peuvent donc bien avoir en commun monstres de foire, pieuvres des marais et signes astraux ? Eh bien, ils sont tous dans le Compagnon de WJDR ! Pensé comme une boîte à outils pour peaufiner vos parties et donner naissance à de nouvelles aventures, le Compagnon de WJDR est un parfait supplément pour les joueurs comme pour les MJ. Dans...   [click here for more]
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WJDR: Le Tome de la Corruption

WJDR: Le Tome de la Corruption


Les forces du chaos ! Le monde se meurt, victime d’une épouvantable maladie propageant sa souillure au moyen de l’air et de l’eau, polluant la terre même. Où qu’elle frappe, elle engendre une corruption qui se manifeste par le biais de mutations et de malformations, allant jusqu’à semer les germes de la démence en raison de la malice...   [click here for more]
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WJDR: Le Tome de la Rédemption

WJDR: Le Tome de la Rédemption


Faites montre d’humilité devant la puissance des dieux ! C’est un monde cruel d’aventures sinistres et périlleuses, où les infâmes hommes-rats complotent et conspirent, où la marée des hordes du Chaos se déverse des confins du Nord. Sans que vous le sachiez, votre voisin pourrait bien être un vil mutant et les répurgateurs...   [click here for more]
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WJDR: Les Voies de la Damnation 1: Les Cendres de Middenheim

WJDR: Les Voies de la Damnation 1: Les Cendres de Middenheim


Les cendres refroidissent à peine et les blessures saignent encore après l’assaut d’Archaon et des forces du Chaos, mais Middenheim est toujours debout ! Au sommet des impressionnantes hauteurs de l’Ulricsberg, les défenseurs de l’Empire ont repoussé les hordes des dieux sombres. Mais tout ne va pas pour le mieux à Middenheim. La corruption...   [click here for more]
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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
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WJDR: Les Chevaliers du Graal

WJDR: Les Chevaliers du Graal


Pour la bretonnie ! Bienvenue au pays des dames et des chevaliers, une contrée dévouée à la puissance et à la majesté de la Fée Enchanteresse. Connus dans tout le Vieux Monde, les chevaliers du Graal de cette terre verdoyante comptent parmi les plus grands guerriers. Mais ce royaume ne se résume pas à ses chevaliers de la Quête...   [click here for more]
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WJDR: Les Maîtres de la Nuit

WJDR: Les Maîtres de la Nuit


Méfiez-vous des nuits sans lunes ! Les morts-vivants tiennent une grande place dans l’imagination des mortels. Ces abominables créatures sortent de leurs tombes aux appels d’épouvantables nécromanciens pour arpenter le monde de leur pas traînant. Ils s’agitent dans les tréfonds de tumulus oubliés ou d’antiques tombeaux. Ils voltigent...   [click here for more]
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WJDR: Les Voies de la Damnation 2: Les Tours d'Altdorf

WJDR: Les Voies de la Damnation 2: Les Tours d'Altdorf


La corruption qui rongeait Middenheim est désormais enrayée, mais l’ennemi intérieur n’est pas pour autant vaincu. Avec l’Empereur et l’armée qui ont quitté la capitale, tous les regards se sont détournés d’Altdorf. Au plus profond de la cité est inhumé un secret, un miroir aux alouettes qui fait de grandes...   [click here for more]
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WJDR: Les Voies de la Damnation 3: Les Forges de Nuln

WJDR: Les Voies de la Damnation 3: Les Forges de Nuln


Entraîné dans les machinations d’une maléfique créature du passé, seul un groupe d’aventuriers se dresse entre l’Empire et les sombres forces du Chaos. Qui sont ces héros loyaux, résolus et infatigables? Vous et vos compagnons bien entendu! Les Forges de Nuln est le dernier volet de la campagne des Voies de la Damnation et en vérité...   [click here for more]
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Fireborn: The Fire Within

Fireborn: The Fire Within


You’ve died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you’ve got to remember who you were in the beginning... and you can only do that by finding the fire within. The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20...   [click here for more]
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Midnight: Crown of Shadow

Midnight: Crown of Shadow


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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WJDR: La Crypte des Secrets

WJDR: La Crypte des Secrets


Êtes-vous prêt à entreprendre une existence périlleuse emplie de frissons ? Sauriez-vous faire la différence entre une secte indicible et un cercle de gentilshommes ? Accepterez-vous de vous aventurer dans les plus sombres recoins de l’Empire pour y affronter des horreurs inimaginables, avec pour seules armes votre épée et votre jugeote ? Si votre...   [click here for more]
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WJDR: La Reine des Glaces

WJDR: La Reine des Glaces


Découvrez la contrée des glaces et des neiges ! Cerné par les vastes étendues de l’Empire, au sud, et par les cauchemardesques Désolations du Chaos, au nord, vous voici au Kislev, le royaume de la Reine de Glace, une nation célèbre pour la vaillance de ses populations capables de résister sans faillir aux assauts des hordes affamées...   [click here for more]
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WJDR: Le Duché des Damnés

WJDR: Le Duché des Damnés


Une terre souillée Le Moussillon est une contrée maudite placée sous les sceaux du mal et de la mort. Depuis des années, ce duché désolé et suppurant semble même vouloir se débarrasser de ses vermines les plus dégoûtantes. Mais une nouvelle force vient de faire son apparition, un ennemi capable de plonger la Bretonnie dans...   [click here for more]
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WJDR: Le Seigneur Liche

WJDR: Le Seigneur Liche


Saurez-vous résister à la tentation ? Au-delà des frontières de la civilisation de l’Empire, bien loin de l’existence misérable des paysans bretonniens et des subterfuges et traîtrises de la Tilée, s’étend un territoire morcelé, une contrée où le moindre manant peut devenir roi en un jour pour connaître...   [click here for more]
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WJDR: Les Fils du Rat Cornu

WJDR: Les Fils du Rat Cornu


Les skavens n’existent pas ! Du moins, c’est ce que l’Empire essaye de vous faire croire… Souvent pris pour des hommes-bêtes, les skavens ne constituent pas une horde d’animaux décérébrés, mais une force de l’ombre tramant la chute de l’Empire. Entre les épidémies fabriquées de toutes pièces, la...   [click here for more]
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WJDR: Terreur à Talabheim

WJDR: Terreur à Talabheim


L’oeil de la forêt est en danger! Talabheim, surnommée l’OEil de la Forêt, siège d’Électeurs et d’Empereurs, a surmonté un nombre incroyable de guerres et de conflits grâce aux immenses murailles du Taalbastion. Ayant résisté pendant des millénaires, Talabheim est aujourd’hui considérée...   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to...   [click here for more]
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WJDR: Karak Azgal

WJDR: Karak Azgal


Gloire et fortune ! Dans les entrailles des Montagnes du Bord du Monde se trouvent les vestiges délabrés de Karak Izril, l’ancienne Cité des Joyaux. Dans ses couloirs perdus attendent la mort mais également de grandes richesses. Selon certains récits, le trésor abandonné du dragon Graug le Terrible est caché quelque part dans les tunnels...   [click here for more]
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WJDR: L'Arsenal du Vieux Monde

WJDR: L'Arsenal du Vieux Monde


Sans un équipement correct, même le plus courageux des aventuriers a peu de chances de survivre dans le monde de Warhammer. Ce supplément constitue l’inventaire exhaustif de tout ce dont un héros aura besoin avant d’aller affronter les hordes du Chaos, les orques, les gobelins et les redoutables trolls. Un arsenal complet d’armes et d’armures vous...   [click here for more]
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WJDR: Les Héritiers de Sigmar

WJDR: Les Héritiers de Sigmar


L’Empire a survécu à une nouvelle Incursion du Chaos, mais les héritiers de Sigmar ne connaissent pas la paix pour autant. Les provinces du nord ont été décimées, on compte des dizaines de milliers de victimes, un grand nombre de villes ont été mises à sac, et la famine et les épidémies n’ont pas tardé...   [click here for more]
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WJDR: Les Royaumes Renégats

WJDR: Les Royaumes Renégats


Taillez-vous un royaume ! Au sud de l’Empire s’étend une terre morcelée, une mosaïque de minuscules royaumes et principautés. C’est une région tourmentée par la guerre, où les alliances fluctuent sans arrêt et où l’on rompt les traités aussi vite qu’on les signe. Dans les Principautés Frontalières,...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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WJDR: Les Royaumes de Sorcellerie

WJDR: Les Royaumes de Sorcellerie


Les Vents de Magie soufflent depuis les Royaumes de Sorcellerie et seuls les mages les plus habiles sont capables de les dompter. Ce volumineux ouvrage révèle des informations sans précédent sur la nature de la magie au sein de l’Empire, de l’histoire des Ordres à la vie que mènent envoûteurs et sorciers de village. Méprisés,...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses,...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Legend of the Five Rings: 3rd Edition Revised

Legend of the Five Rings: 3rd Edition Revised


ENnie Nominee Best Art, Interior Best Production Values Return to Rokugan, where honor is a force more powerful than steel. For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Legend of the Five Rings Player's Guide (2nd Edition)

Legend of the Five Rings Player's Guide (2nd Edition)


Return to the Age of Heroes. The L5R 2nd Edition RPG offers a completely revised book encompassing the culture, history, and background of the Emerald Empire. The Player’s Guide contains character creation and game play mechanics, and suggestions for building your own samurai or shugenja. This book is completely revised, containing a comprehensive treatment of the Way of the Clans and Winter...   [click here for more]
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Rokugan

Rokugan


ROKUGAN (The Legend Of The Five Rings RPG d20 System Companion): The award-winning Legend of the Five Rings setting in the enormously-popular d20 System! This 224-page hardcover supplement picks up where Oriental Adventures leaves off, going ever deeper into the world of the Emerald Empire. Rokugan is completely compatible with the Dungeons and Dragons, 3rd Edition, and the d20 System, including...   [click here for more]
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Legend of the Five Rings (1st edition)

Legend of the Five Rings (1st edition)


The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they...   [click here for more]
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Warhammer Fantasy Roleplay 2nd Edition: Core Rulebook

Warhammer Fantasy Roleplay 2nd Edition: Core Rulebook


In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards. Warhammer...   [click here for more]
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Warhammer Fantasy Roleplay: Omens of War

Warhammer Fantasy Roleplay: Omens of War


Please note that this is not a complete product. The full retail version of this product has many components which are not included with this pdf, such as cards and tokens. A copy of the full retail version of this product is required in order to use this product. Omens of War is a brutal new supplement for Warhammer Fantasy Roleplay, focusing on warfare in the Old World and the daemonic power...   [click here for more]
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Warhammer Fantasy RolePlay: The Creatures Guide

Warhammer Fantasy RolePlay: The Creatures Guide


Within The Creature Guide lies an expanded bestiary for Warhammer Fantasy Roleplay and many new concepts that make building encounters easier than ever! With rules on building encounters and utilising the new components found in The Creature Vault, this Guide is an invaluable tool. Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives...   [click here for more]
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A Matter of Honor Rulebook

A Matter of Honor Rulebook


In the provinces of the Lion Clan, the peace of the plains is shattered by the appearance of an oni, a monstrosity from the Realm of Evil. Once the beast is defeated, at the cost of many samurai’s lives, the Lion’s ire turns to the Crab Clan. Are the Crab not the guardians who protect the Empire from such nightmares? Surely such a terrible thing would never have occurred if the Lion...   [click here for more]
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Android: Free Fall

Android: Free Fall


A thin, warm drizzle was falling through air so humid I felt like I was drowning. I put my vid away and looked around. Buildings towered like canyon walls on all sides, some alive with animated graphics fifty meters high, most of them lit with neon and holo-ads. It was well past midnight, but even in daytime the sun rarely made it to the streets this deep in the city. Down here, the illumination...   [click here for more]
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