This series of adventures and archetypes have been designed specifically with the Kaiser's Gate campaign setting in mind. They are beautifully written by Brian Hitchcock and Mike Lafferty. This zip file contains five different entries. ... [click here for more]
In a distant future, Man is long gone, but the mice and rats have evolved and developed their own modern societies, complete with commerce, transportation, education, family values, friendships, prejudices... and war. While an uneasy peace exists between the nations of Mousputa and Ratveria, subversive forces are at work to make sure it doesn't last, forces willing to use the terrible weapons of ancient... [click here for more]
You just bought Pulp Fantastic, and you need a quick adventure for tonights game. What do you do, of course you buy this handly pulp adventure generator, loaded with tons of suggestions where you are able to engage in hours of fun. ... [click here for more]
In the years after the Great War dawns a new age of heroic adventure!
From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!Pulp Fantastic... [click here for more]
The City of Clocks is a shining beacon of civilization in a world long left to the wild, once home to the ancient races known as the Luminaries and still studded with their bizarre and unknowable technology. It is home to a teeming throng of two million souls; most are human but the City is also home to Constructs, ancient servants of the long-dead Luminaries; Geks, insectoid savants; and Sentenni,... [click here for more]
In this rollicking alt-history adventure for Savage Worlds, magic is awakened in the early 20th Century.
In 1920, at the same time alcohol was banned, a Prohibition against Sorcery was passed by the US Congress. The law deported all denizens of Faerie out of the country and prohibited the practice of magic for any reason other than law enforcement or national defense. Spell books and magic items... [click here for more]