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Larder, Armory and Stash

Larder, Armory and Stash


Contained within this supplement are optional rules for wealth, equipment and supplies for use in 7thSea second edition games. First: optional rules for Armor that help resist Wounds but also complicated other Risks while worn. Second: optional rules for giving weapons and tools game mechanic effects. Third: an optional new system of “Supplies” which are pools of materials and goods...   [click here for more]
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Les secrets de la Septième mer LARP

Les secrets de la Septième mer LARP


Règles pour jeu en Grandeur Nature dans l’univers des Secrets de la Septième Mer (1ère Édition et 2ème édition). En français. Rules to larp in the universe of the 7th sea (1rst and 2nd edition) In montaginois ...   [click here for more]
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Live By The Sword

Live By The Sword


Dueling Styles are always a popular request when players are asked what they want to see more of in 7th Sea. In this supplement 17 Sword Schools from 1st Edition receive an update to be compatible with 7th Sea Second Edition’s new rules. From Bernoulli to Villanova, each nation of of Theah from 1st Edition receives at least 2 new styles ready for Duelists to take into the thick of combat. ...   [click here for more]
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Los Auténticos Vagos

Los Auténticos Vagos


“Yo oro ni plata no te lo puedo dar; mas avisos para vivir muchos te mostraré.” —La vida de Lazarillo de Tormes y de sus fortunas y adversidades Este suplemento ofrece un par de nuevas variantes sobre el concepto de la Corrupción, introduciendo un nuevo trasfondo que las utiliza a la vez que adapta una figura clásica...   [click here for more]
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L’onore e la spada

L’onore e la spada


Cinque mini avventure in italiano per immergersi nel mondo di 7th Sea. Sono state pensate per demo e per sessioni improvvisate, pur mantenendo tutti gli elementi classici di Théah. Gli intrighi e le avventure di 7th Sea vi aspettano! ...   [click here for more]
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Madman's Blade

Madman's Blade


“Madman’s Blade” is a 7th Sea 2ed adventure that takes place in the magical land of Avalon. While visiting Carleon, the Heroes come across a crazy old man and soon they are fighting the Sidhe, travel to the Fey Realm, and more! The module features: - A scenario that plays in about 4-6 hours - Beautiful, never before seen art, with an art gallery section at the...   [click here for more]
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Minor Arcana

Minor Arcana


Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas. That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside...   [click here for more]
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Mirage - The Sorcery of Mirrors

Mirage - The Sorcery of Mirrors


In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power. This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it. In this supplement we detail all the powers of...   [click here for more]
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Monster Sheet

Monster Sheet


Minimalistic Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Morlduin, Bane of the Graal

Morlduin, Bane of the Graal


The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers. ...   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
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Nation: Vondholm

Nation: Vondholm


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe filling in the cracks and spaces between their larger brothers and sisters. Nestled in the mountainous crags and forests between Eisen and Ussura is one such nation; once poor but independent and struggling to forge it's own destiny once again. Here you will find new history, story, and mechanics detailing the...   [click here for more]
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Op'a on Board

Op'a on Board


Beyond being known for its dangerous waters, the Atabean Sea is a hub for trade and a source of exported goods: sugar, molasses, bananas, coffee, tobacco, rum, gold, information—and also guava. The sweet and sour tropical fruit has now become a favorite among those who have tasted it as well as those who grow it. But like anything sourced from the collection of islands, it comes with a price...   [click here for more]
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Queen's Heroes 1:  Queen's Treasure

Queen's Heroes 1: Queen's Treasure


Welcome to Queen's Heroes, a three-part adventure arc that pits your Heroes against the powerful Unseelie Red-Eyed King. In Part 1, Queen's Treasure, one of the fourteen treasures of Avalon, the food-creating Hamper of Llud, has been taken by a Sidhe lord. The people of Avalon face a hungry winter--unless your Heroes dare to infiltrate a Sidhe stronghold and retrieve the Hamper...   [click here for more]
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Queen's Heroes 2: Queen's Promise

Queen's Heroes 2: Queen's Promise


Welcome to Queen's Promise, Part 2 of the three-part Queen's Heroes. The Red-Eyed King ordered his champion warrior, Twyth, to capture Crookback Mountain, establishing a Unseelie stronghold in Inismore. This stronghold would threaten the safety of every person in the Glamour Isles. Can the Heroes defend Crookback Mountain from Twyth and the Unseelie Host? Queen's...   [click here for more]
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Queen's Heroes 3:  Queen's Honor

Queen's Heroes 3: Queen's Honor


Welcome to Queen's Honor, Part 3 of Queen's Heroes. In this final adventure, your Heroes face a direct challenge from the Red-Eyed King. Every Hero will face a direct, personal challenge. Failure will tear the Glamour Isles apart. Queen's Honor is a three-Step adventure for experienced Heroes, designed for groups of up to 5 Players. While part of a larger storyline,...   [click here for more]
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Queen's Heroes [BUNDLE]

Queen's Heroes [BUNDLE]


A brave party of Heroes steps forth to oppose the Unseelie Red-Eyed King! This trilogy of adventures calls for clever, brave, and cunning Heroes to save the Glamour Isles. Queen's Heroes is a trilogy of three-step Stories for Heroes with progressively greater experience. In this bundle deal, you'll get all three adventures and a collection of play-ready Heroes for one low price....   [click here for more]
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Queen's Heroes: The Heroes

Queen's Heroes: The Heroes


Presenting, from far-off Numa, Pherenike Owen, docent and Knight of Avalon! Presenting, from Avalon, Quin Llwyd, Explorer and "locksmith"! Presenting, from Borequen, Loquillo, the famous Sylkie-born helmsman! Presenting, from Vodacce, Chiara, expert guide and future merchant noble! Presenting, from Inismore, Finn O'Mór, the fili with a powerful fist! The Heroes of the Queen's...   [click here for more]
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Random 7th Sea Dice tables

Random 7th Sea Dice tables


This booklet contains random number tables. In this case D10 rolls for use with 7th Sea First and Second Edition. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and...   [click here for more]
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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
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Red, Red Winter

Red, Red Winter


Winter is a season of cheer and joy, with families sharing the warmth of the fire. But when the children have gone missing in a small town in the Highland Marches, is there any hope for the year to end with peace and goodwill for all? A 7th Sea Winter Horror Adventure by TOBIE ABAD keywords: Children, Implied Abuse, Suicide, Cannibalism, The Goodly Folk, Winter, Transfiguration ...   [click here for more]
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Riqueza y Barro

Riqueza y Barro


The fencing master Salvador de Barros is in danger. Unbeknown to him, a rival master has hired an assassin to kill him. This is a three Step Story, requiring information on Heroes and Villains ...   [click here for more]
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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could...   [click here for more]
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Rooksholm Inn

Rooksholm Inn


The Inns of Théah: Avalon Plenty of adventures start in bars, and there are many to be found throughout Théah, each with their own community and secrets. This is intended to be the first in a series called 'The Inn of Théah'. In each part of this collection, I detail one of public houses your player characters might rest at on their travels. I also include general information...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
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Serafina's Choice

Serafina's Choice


A desperate sister calls upon the Heroes to rescue her twin, who remains trapped in Vodacce. She has been forced to marry against her will. But what the Heroes find instead is no damsel in distress. By Tobie Abad Keywords: Hard Choices, Stealth, Sorte, Domestic Abuse ...   [click here for more]
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Seven, See

Seven, See


Seven tasks are asked of the Heroes to save the life of Losejas who lies in her deathbed. With each task, however, a terrible truth begins to unfold which forces the Heroes to consider the ramifications of their actions. When forced to choose between hope and security, how does one decide? And what if this is just another lie, created by the Dievai themselves to lure more to their doom? A 7th Sea...   [click here for more]
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Sharper than any Blade

Sharper than any Blade


Not every hero kills with a blade. Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades? This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several...   [click here for more]
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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major...   [click here for more]
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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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The Crow's Nest #1 - Navigating Delicate Negotiations

The Crow's Nest #1 - Navigating Delicate Negotiations


Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes. In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs....   [click here for more]
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The Dark Journal - Part 2

The Dark Journal - Part 2


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter and folk hero from Eisen. She collected pages about different horrors and bound them into what others collectively refer to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist. This journal is the second of many, with pages originally written by a Kristoff Reichart, and speaks of things...   [click here for more]
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The Dark Journal - Part 3

The Dark Journal - Part 3


Excerpts from the personal journal of Blenda Linda Guda, a monster hunter from Eisen and folk hero for the small towns that stood near the boundaries of the Walder. These pages are but a few of the many others collectively referred to as “The Dark Journal,” an unofficial dossier of creatures and Horrors that exist within the dark corners of Eisen. This journal, the first of many, speaks...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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The Doctor will see you now

The Doctor will see you now


Heroes get injured, a lot. I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds. So I present a collection of...   [click here for more]
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The Duellist Academy

The Duellist Academy


The one thing I have a bit of trouble with in Seventh Sea is the combat system. Dramatic and action sequences for anything else run great. I just can’t quite manage to make actual combat suit the way I tend to run. This is probably because I’m too entrenched in using First Edition, so I’ve combined the two here to offer a new way to run combat and brute squads. If you fancy using...   [click here for more]
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The Flux

The Flux


What if the world died yesterday? What if the world died yesterday and was completely reborn? What if the world died yesterday and was completely reborn and you were the only one who noticed? And what if you could pull skills and abilities and even powers from the old world and use them in this new world? The Flux is the first "little game" from The Big Book of Little Games. It is...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event. After all, the traveling GM has enough to juggle without having to worry about all the extras. These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
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The Hunt for the Jade Idol

The Hunt for the Jade Idol


The Hunt for The Jade Idol A 7th Sea Adventure Acting as agents for the Explorer's Society the Heroest take a job as caravan guards before becoming embroiled in an artefact smuggling scheme and must overcome fanatics, kobolds, pirates and treachery as they make their way across broken Eisen. This booklet is 11 pages including covers, 9 pages of adventure. ...   [click here for more]
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The Huntsman

The Huntsman


The Devil Jonah is not the only supernatural sailor to stalk the seven seas. Presented here is another Phantasm that the pirates, scoundrels, and swashbucklers whisper into their cups about and do their very best to avoid. ...   [click here for more]
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The Mirror Road

The Mirror Road


The Mirror Road is an organization that crosses lines to help sorcerers who are being hunted by those in power. It is lead by a man that has pushed boundaries that may have been dangerous to push. This includes: Details about the organization known as the Mirror Road Story and sheet for the leader, Matias De La Cruz Details about the Castle Between, the organization's headquarters, haven,...   [click here for more]
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The Ninth Eye

The Ninth Eye


A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands. This adventure is suitable for four new Heroes, and includes statistics for...   [click here for more]
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The Sarmatian Bestiary

The Sarmatian Bestiary


The Sarmatian Bestiary offers almost 20 new Rzplitan and Curonian monsters for 7th Sea 2ed game. They are based on actual creatures from Polish folk stories and myths: some scary, some funny, and each ready to make your adventures even more interesting, even if you are not playing 7th sea – after all, inspiration transcends game mechanics! Playing a Rzplitan Hero, an Eisen-born monster...   [click here for more]
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The Silent Devushka

The Silent Devushka


Forced to find shelter from a sudden blizzard, you and your companions come upon a cottage surrounded by a lush garden. Can you discover the secrets behind the silent devushka? Will you be able to leave before it is too late? by TOBIE ABAD keywords: Curses, Fairytales, Imprisonment, Tragedy, Revenge ...   [click here for more]
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The Six Silent Circles

The Six Silent Circles


A society of Théan scholars, united by their intellect, their ambition, and their hunger for knowledge, has dedicated itself to a thorough study of the fundamental principles of the universe. These visionaries hope that with the proper application of research and logic, they can truly understand their world. And then conquer it. The Six Silent Circles are a villainous secret society that...   [click here for more]
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