Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world’s map, a rich tapestry of kingdoms connected by adventure, intrigue, trade and exploration. It is an intricate world of contemplative warriors, samurai and animistic mystics, all heeding a Call to Adventure resonating out across the world.
Your adventure in... [click here for more]
After ten years, John Wick has returned to the world of samurai!
Blood & Honor: Samurai Tragedy in Old Japan is a new way to tell stories of honor and steel!
Blood & Honor includes:
* 170 Fully Illustrated Pages * Rules for Creating Both Clans and Characters * Task Resolution that allows Player Narration * A New System for Duels and War * Magic and Religion from Old Japan * Streamlined... [click here for more]
Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for... [click here for more]
Règles pour jeu en Grandeur Nature dans l’univers des Secrets de la Septième Mer (1ère Édition et 2ème édition). En français.
Rules to larp in the universe of the 7th sea (1rst and 2nd edition) In montaginois ... [click here for more]
“Yo oro ni plata no te lo puedo dar; mas avisos para vivir muchos te mostraré.”
—La vida de Lazarillo de Tormes y de sus fortunas y adversidades
Este suplemento ofrece un par de nuevas variantes sobre el concepto de la Corrupción, introduciendo un nuevo trasfondo que las utiliza a la vez que adapta una figura clásica... [click here for more]
Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics.
Alongside the... [click here for more]
How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get... [click here for more]