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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re...   [click here for more]
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The Knights of the Rose and Cross

The Knights of the Rose and Cross


"You cannot live forever, so live a life that will never be forgotten." All throughout Théah, the Seal of the Rose & Cross is synonymous with adventure and heroism. Unaffiliated with any nation, the Knightly Order stands for honor and justice. However, behind the flashing blades and dashing smiles is a dangerous secret that will change the face of Théah forever....   [click here for more]
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Die Kreuzritter

Die Kreuzritter


The Church has a darker side, and its name is Die Kreuzritter. Everybody knows that they were wiped out over 200 years ago, but sightings of silent figures wearing the Black Cross of Die Kreuzritter persist to this day. They are said to be men of the Church, fighting a lonely war in the shadows against the evil of Legion itself. Within these pages, you will finally learn the true story of these mysterious...   [click here for more]
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The Invisible College

The Invisible College


Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook details the...   [click here for more]
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Los Vagos

Los Vagos


When evil rules the day, good stalks the night. From every corner of Castille the cries of the oppressed rise — and El Vago answers. Advisors from Los Vagos guide the footsteps of Good King Sandoval and direct the destiny of Castille. This 128-page Secret Society sourcebook contains new rules, new fighting schools, outlines for running a Los Vagos-based campaign, and reveals at last the true...   [click here for more]
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Blood & Tears

Blood & Tears


Blood & Tears is the live action system for John Wick's critically acclaimed Houses of the Blooded roleplaying game. It includes rules for the guza'dun: the ven parlor game. Equal parts dinner party, improvisational theater, historical re-enactment and always an opportunity to make trouble. And the ven never turned down an opportunity to make trouble. These are the rules for...   [click here for more]
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Church of the Prophets

Church of the Prophets


Everyone in Théah worships something. The Vaticine Church is one of the most powerful organizations in the world of 7th Sea, and this book details not only its organization, but those of the Objectionists, the Orthodox Ussuran Church, and the Church of Avalon. Read about the feared Inquisitors, who keep the church’s flock free of impure speculations. Explore the question of the Fourth...   [click here for more]
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Crescent Empire

Crescent Empire


The Gateway to Paradise Is Opening… For centuries, the Empire of the Crescent Moon has remained isolated from the rest of Théah — barred by cultural barriers and a fearsome embargo by the Vaticine Church. Only a select few have journeyed beyond her borders… but they have seen wonders which put the rest of the world to shame. From fierce desert tribesmen to the cultured...   [click here for more]
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Houses of the Blooded: Wilderness

Houses of the Blooded: Wilderness


The ven believe the world is out to get them. They are right. Wilderness is the long-awaited second supplement for the Houses of the Blooded roleplaying game. Like Coronets, but Never Crowns, it presents a completely different take on the ven and their world and a completely different way to play the game. Wilderness is a 200+ page book written by acclaimed game...   [click here for more]
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Rilasciare: The Free Thinkers

Rilasciare: The Free Thinkers


"Some men may stand higher than others... but that doesn't mean I have to like it." - Hans Uppmann   In the shadows of Theah lurks a strange and unique conspiracy - men and women who refuse to accept the status quo, who challenge authority in all its forms, and who fight to free humanity from its self-imposed limitations. Whether with pamphlets on the street or bombs...   [click here for more]
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Sophia's Daughters

Sophia's Daughters


Find out how seductive danger can be. For too long, the women of Theah have been relegated to the status of second-class citizens. Sophias Daughters must move beneath the surface of Thean politics, concealing their activities behind silken gloves. The men they control are powerful, but not as dangerous as the women pulling their strings. Within the pages of this final volume in the 7th Sea Secret Societies...   [click here for more]
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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demands...   [click here for more]
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Wicked Fantasy (Full Book)

Wicked Fantasy (Full Book)


A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick. Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and...   [click here for more]
John Wick Presents  $49.95 $9.99

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Wicked Fantasy Companion

Wicked Fantasy Companion


The Wicked Fantasy Companion is a massive addition to any Wicked Fantasy or Pathfinder campaign. At over 300 pages, it includes: The Courage of Tamyn Taval, a novella set in the world of Wicked Fantasy by John Wick 30 New Archetypes, Racial Traits, Alternate Classes and Prestige Classes -- 3 for each of the 10 races Love Beyond Death, an epic adventure putting your adventurers...   [click here for more]
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Wicked Fantasy Kobolds: The Invisible Allies

Wicked Fantasy Kobolds: The Invisible Allies


We were defeated. We were without hope. The Enemy took everything from us. Our pride, our dignity. Everything. We ran. Helpless and alone, we ran from our Enemy, hoping they would forget us. And then, when we were sure we were out of their sight and memory, we realized we should have let them finish what they began. We wandered the world with only our fear to guide us. We were dying. And then,...   [click here for more]
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Wicked Fantasy: Elves: Guardians of the Wood

Wicked Fantasy: Elves: Guardians of the Wood


Man’s first encounter with the elves was the source of what historians would later call “the Great Forest Wars.” Lumber was essential to building the Kingdom of Men and when they reached the deep forests of the world, they found the elves waiting for them. The Wars lasted an entire generation but eventually ended with the elves seeking peace. They gave no...   [click here for more]
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Wicked Fantasy: Gnolls: For the Pack

Wicked Fantasy: Gnolls: For the Pack


This wretched, disease-carrying creature is the result of the mating of a gnome and a troll. Its skin is infected with fungus and its hair is always matted, thick with its own filth. It is a cowardly, carrion creature that feeds on the kills of others. Its heart is devoid of heroism, preferring to attack lone individuals in groups, using superior numbers to compensate for its weaknesses....   [click here for more]
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Wicked Fantasy: Gnomes: Shapers of the Land

Wicked Fantasy: Gnomes: Shapers of the Land


Much like their cousins, the uvandir and haffuns, they are a clever people. A clever, quiet people. They live in the wilderness, where they bond with the creatures of the land. They are devoted to peace, but I have seen them urged to violence, and it is a sight that would make even the most blood-thirsty ork think twice.   -- Hoband Ugali, Scholar of Vinnick When the...   [click here for more]
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Wicked Fantasy: Gobowins: The World's Worst Blessing

Wicked Fantasy: Gobowins: The World's Worst Blessing


Nobody ever kills a goblin. Better to break seventy-seven mirrors than kill a goblin. That's because goblins -- tiny little green creatures barely taller than a human child -- have the world's worst blessing. Bad luck. The worst kind of luck. And they can throw it... They are tricksters and con artists, merchants and travelers. The one race that looks absolutely helpless, but may be one of the most...   [click here for more]
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Wicked Fantasy: Haffuns: Seeming Servants

Wicked Fantasy: Haffuns: Seeming Servants


Young Marie Tonsen yawned as she stepped into the kitchen for a midnight drink of water. What she saw was little Weatherby, the family haffun butler, covered in blood, standing over a dead body who looked like he might be some kind of burglar. "Mister Weatherby?" the girl asked. Weatherby smiled. "It's a nightmare, child. Go back to sleep." Viewed...   [click here for more]
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Wicked Fantasy: Orks: Children of Pain

Wicked Fantasy: Orks: Children of Pain


Come closer to the fire, child. Come closer, listen and I will tell you how we murdered the gods... Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and revised (five times their original size!) and fit with the PATHFINDER Roleplaying Game. The...   [click here for more]
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Wicked Fantasy: Roddun: Scourge of the City

Wicked Fantasy: Roddun: Scourge of the City


The rats? Why complain? What good will it do? What are you gonna do about them? One day, there was nothing, and the next, they were everywhere. Wasn’t like they crept up on us. It was the plague. That’s what it was. Hit every city like a hammer. They had to burn everything. They burned the clothes, they burned the corpses. They had to burn everything. Left entire barrios...   [click here for more]
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Wicked Fantasy: The Reign of Men

Wicked Fantasy: The Reign of Men


“If we only contemplate on what we are, we will never see what we may become. Philosophy is the beginning of action, not the whole of it.” — Valir Severin, The Philosophies   Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the "standard races" in fantasy roleplaying. Now, those same articles have been expanded and...   [click here for more]
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Wicked Fantasy: The Reign of Men: Shadows & Secrets

Wicked Fantasy: The Reign of Men: Shadows & Secrets


Men are proud of their Reign. Sometimes, too proud... The first "downloadable content" for Wicked Fantasy is here! The Reign of Men: Shadows & Secrets details two new organizations for Wicked Fantasy humans as well as a new archetype, a new oracle mystery, new suggestions for rallies and an updated "approved classes" table. And best of all, it's...   [click here for more]
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Wicked Fantasy: Uvandir: The Pride of Craftsmen

Wicked Fantasy: Uvandir: The Pride of Craftsmen


Why did the haffuns go to meet humanity first? To sweeten us up for the uvandir. -- common human joke If you’ve seen one, you’ve seen them all. They stand four feet tall, just up to your waist, but they’re just as wide. Like square bricks. They have big, thick beards and eyes as wide as saucers. And their hands... hands big enough to hold your head. Hands that can squeeze...   [click here for more]
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