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Tomes of Alchemy is a generic fantasy supplement that describes in detail 20 different books that players could find on bookshelves and in libraries, broadly on the subject of alchemy. Each book has its name and author, a description of the book and contents, including appearance, size, weight and estimated value, and notes that suggest what effect the book could have in game. Topics covered... [click here for more] |
Azukail Games |
$1.99
|
It can happen, for one reason or another, that a player is absent from a game for one, or more, sessions - probably due to real life. When this occurs, the player's character can simply be considered to be absent as well, or they may be run by another player. Which can be unfortunate if the character is then killed. Rather than simply having a character be absent, or run by someone else, to add more... [click here for more] |
Azukail Games |
$1.99
|
This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will... [click here for more] |
Azukail Games |
$1.99
|
This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players to... [click here for more] |
Azukail Games |
$1.99
|
This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Most of them are suitable for any setting or time period, but a few require settings having a technology equivalent to at least the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players... [click here for more] |
Azukail Games |
$1.99
|
This is a collection of creepy items, events and occurrences that could be found by players in a haunted or creepy house. Most of the results are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th centuries depending. Some encounters and items may not be immediately obvious as being disturbing; some will require that players pay close attention... [click here for more] |
Azukail Games |
$1.99
|
Tomes of Cthulhu is a generic supplement for horror games based on the works of H. P. Lovecraft. It describes in detail 20 different books, plus alternative editions and original sources for some of them, of esoteric and sometimes forbidden knowledge that are a common theme in Lovecraftian horror. Each book has its name, and author, if known, as well as details on its appearance, when and how it was... [click here for more] |
Azukail Games |
$2.99
|
When players are attacked by zombies, especially during the opening moments of a zombie apocalypse, it is quite possible they may not have any genuine weapons on them, and will be forced to use whatever they can find to hand. They might also be forced to scavenge for weapons at a later date. This list has 100 different things that can be found by players comparatively easily, and which they may try... [click here for more] |
Azukail Games |
$2.49
|
For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,... [click here for more] |
Azukail Games |
$4.99 $3.99
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This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
What would a campaign be without creatures to befriend or slay? Take to the skies with this list of avian beasts that are ready at your command, or ready to kill. From the tiniest humming bird to the largest of thunderbirds, these winged creatures will bring whimsy and excitement to your adventure. Or, if you've ever wanted to feel like a pirate with an enchanted parrot on your shoulder, this is the... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Humanity is known for augmenting and modifying itself, both for practical reasons (such as laser eye surgery and dental reconstruction) as well as for purely aesthetic ones (like tattoos, piercings and scarification). And in the sci fi future, whether it takes place among the stars, or in the neon-lit concrete gutters of megacities, that tendency to alter what we are is often even more pronounced.... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Books are a common element in many settings, even in futuristic ones like a cyberpunk-era one, though in such a setting, the books are far more likely to be electronic in nature than physical. This supplement has 100 such books to flesh out a cyberpunk bookcase, whether physical or digital. The books cover a range of topics and include fiction, and whether or not a particular book has any use is up... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Bard's Gate. They range from fact to fiction to something in... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Bard's Gate. They range from fact to fiction to something in... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Between, the strange other dimension reached through mirrors... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering the region of the Borderland Provinces.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a bard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a cleric's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. The books do not refer to specific faiths or gods, and these can be altered for a setting. Similarly, "Holy"... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a druid's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a fighter's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a thief's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. Some of the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, and wizards and mages in particular can have valuable books related to magic on their shelves. Not every such book in a wizard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Every game has a surface reason for the characters to be adventuring together. Goblins are raiding out of the Kormuroth Caverns, a diplomat needs an escort on their way to an important summit, a lost treasure is waiting to be found on an uncharted island and so on, and so forth. But down beneath that surface reason, there should be something the character is trying to achieve as well; some driving... [click here for more] |
Azukail Games |
$2.49 $1.99
|
At some point characters are more than likely going to be passing through a star port. Whether this is a disreputable surface town on an out of the way desert planet or a sparkling new orbital station in the heart of a federation, these places are hubs of travel and regularly have people of all types passing through or dwelling in. Characters may be looking for someone in specific, asking questions... [click here for more] |
Azukail Games |
$1.99
|
Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes... [click here for more] |
Azukail Games |
$1.99
|
The Truth is Out There. Or is it? This is a collection of 100 different conspiracy theories suitable for appropriately-themed modern campaigns. Whether or not any particular theory is true, or simply the ramblings of deranged minds, is up to the GameMaster. They can be used to add conspiracies to a campaign, perhaps even series of interlocking conspiracies, or to confuse the issue. Some of the presented... [click here for more] |
Azukail Games |
$1.99 $1.79
|
Dungeons and caves can be home to all kinds if insects, arachnids and similar types of creepy-crawlies, including those that fly. In a fantasy setting, some of these may have become definitely strange. This supplement has 100 such creepy-crawlies for characters to encounter. Some are useful, some are dangerous and some are just odd. They can be used to help bring a dungeon's environment to life. This... [click here for more] |
Azukail Games |
$2.49 $1.99
|
There are more religions across the world than there are stars in the sky. From those who recite prayers to the spirits of their ancestors, to those who revere the great trees of the primeval forests, it can seem like there are rarely two groups of people who practice the same faith. Among these ancient traditions and established churches, though, are those who believe in the bizarre, the strange and... [click here for more] |
Azukail Games |
$1.99
|
The world is filled with monsters for characters to encounter and slay, leaving the scenery to fade into the background. However, the menacing forest itself could be after our brave heroes just as much as the goblins and ghouls within. Add dangerous flora to the foreboding swamp, or set a seaweed trap on the seemingly benign beach. Should you stop to smell the flowers, they might just bite back. An... [click here for more] |
Azukail Games |
$2.49 $1.99
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Those who answer the call to a life of adventure are often depicted as shining heroes, whose stories become legends in the minds of those who hear the tales of their deeds. The truth, though, is that these so-called adventurers are just people. They eat when they're hungry, they go to the privy when their bodies demand and they all have parts of themselves they want to hide. For some, it might be a... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Buildings are rarely bland on the inside, and this supplement has 100 ways of making the interiors more interesting. Though they are primarily aimed at houses, some could well be used in dungeons. The decorations are, on the whole, those that would be found in higher-class and more expensive buildings, and some of them will have value in and of themselves. This PDF supports Adobe layers and the page... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to... [click here for more] |
Azukail Games |
$1.79 $1.49
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This supplement has 100 different flora that could be found in dungeons and the caves and caverns of the underearth realms. There are a lot of different types of fungi amongst the flora, as befits those found in a subterranean setting. Some of the flora found can be useful, and underearth civilisations may actively use it. Others are potentially dangerous, from mild problems to possibly lethal. This... [click here for more] |
Azukail Games |
$1.99 $1.79
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We are used to our fantasy settings having complicated, multi-layered realms with dozens of heavens and hells all lorded over by their own gods, and each drawn from their own inspirations throughout world history and mythology. Sundara is both more, and less, complex than this, however. In Sundara there is the material plane, where all the rocks, trees and people exist, and beyond that there is the... [click here for more] |
Azukail Games |
$2.49 $1.99
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This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF... [click here for more] |
Azukail Games |
$1.99
|
Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters for a region that is suffering conflict, from large attacks by raiders to outright warfare. There are the signs of war and conflict, many of which can be brutal, and dangers from being involved in a region undergoing such. The encounters can be used as background colour, hazards and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|