Iron Dynasty: Way of the Ronin is your definitive guide to oriental adventure in the mythical realms of Konoyo - lands wracked by war, abandoned by the gods, and assaulted by mysterious supernatural forces. Honor is all but lost. Will you seek to restore the Bright Empire, or revel in the opportunities this new age brings?
About Konoyo The Known World is comprised... [click here for more]
In Old School Fantasy #6, the elves of the Silver Vines are in trouble, though few in the upper echelons of the city would agree. An aggressive race of spider creatures called the attercop are growing stronger and stronger in the heart of the forest, and the elves have no standing plan to deal with the growing threat. Some say it is the foolishness of the elders, while others say there... [click here for more]
In Old School Fantasy #7 a terrible corruption slowly spreads across the land, choking the life from the farmlands that provide the food necessary to make life possible. The farmers are beginning to get desperate: they know what is happening is unnatural, but are powerless to stop it or preserve the few crops that still grow. They need heroes to root out the problem and halt the spread... [click here for more]
In Old School Fantasy #8, all is not as it seems. Corruption is a powerful force, one that few understand and even less learn to control. A terrible plague is sweeping throughout the land, infecting hundreds of people, and its source seems to come from the walled city of Hopewell. Brave heroes become entangled in dire affairs as terrible events unfold around them. Only by following the... [click here for more]
Old School Fantasy #9: Hand of the Harbinger King takes our intrepid heroes into a conflict with cultists who seek their very souls to complete a dark ritual. It continues the story arc begun in Old School Fantasy #7: Rot & Ruin or can be run as a complete, self-contained adventure. Will our heroes drive back the Harbinger King and his evil minions or will decay rule... [click here for more]
Nearly a century ago, the once great Dwarven Empire abandoned the Jagged Reaches when the mines collapsed and a majority of the miners were killed. Keryhk Nhor, the Great Western Hall and source of great pride to the Dwarven Empire, was sealed and has not been opened since. That is, until today. The question is two-fold: who was powerful enough to break the Seal of the Iron Mage and why?
Darkness... [click here for more]