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Advanced Adventures #2: The Red Mausoleum

Advanced Adventures #2: The Red Mausoleum


The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Advanced Adventures #30: To End the Rising

Advanced Adventures #30: To End the Rising


To End The Risingis an OSRIC(tm) module designed for 6-10 adventures of levels 1-3. The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising. Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party...   [click here for more]
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Advanced Adventures #31: The Lost Lair of Drecallis

Advanced Adventures #31: The Lost Lair of Drecallis


The Lost Lair of Drecallis is an OSRIC(tm) module designed for 4-8 adventures of levels 4-7. For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless...   [click here for more]
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Advanced Adventures #32: The Palace Beyond

Advanced Adventures #32: The Palace Beyond


The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner,...   [click here for more]
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Advanced Adventures #33: The Halls of Lidless Shabbath

Advanced Adventures #33: The Halls of Lidless Shabbath


The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient...   [click here for more]
Expeditious Retreat Press  $15.00 $8.00

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Advanced Adventures #34: The Crocodile's Tear

Advanced Adventures #34: The Crocodile's Tear


Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden...   [click here for more]
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Advanced Adventures #35: The Desert Shrine of the Sightless Sisters

Advanced Adventures #35: The Desert Shrine of the Sightless Sisters


Advanced Adventures #35: The Desert Shrine of the Sightless Sisters is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-8. Several days to the east of the desert trading city Isfala, far from any oasis or caravan route, lies the remnants of an ancient Ziggurat, so crumbled with years as to be little more than an oddly-shaped mound in the surrounding wastes. The nomads say that it is...   [click here for more]
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Advanced Adventures #36: Aerie of the Cloud Giant Strategos

Advanced Adventures #36: Aerie of the Cloud Giant Strategos


Aerie of the Cloud Giant Strategos is an OSRIC(tm) module designed for 6-10 adventurers of levels 9-14. The hot and smoky badlands of the King of the Fire Giants lies behind the party: his great hall, once a symbol of his power and authority, now only a memorial to his terrible defeat. Within his hold, the party found information leading them onward in their quest to find the fearsome mind behind...   [click here for more]
Expeditious Retreat Press  $16.00 $8.00

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Advanced Adventures #37: Under Ruined Onm

Advanced Adventures #37: Under Ruined Onm


Under Ruined Onm is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-7. Nearly seventy five years ago the greatest bard ever known in the dry land of Zanzia disappeared. Anton Deangelo was a hero famous for some of the greatest songs in Zanzian history. In verse, countless dragons he slew, dozens of giants he felled, and hundreds of demons he put to the sword! Outside of the world of...   [click here for more]
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Advanced Adventures #38: White Dragon Run II

Advanced Adventures #38: White Dragon Run II


White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head


Advanced Adventures #3: The Curse of the Witch Head is a 12-page OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex was performed in a remote and secret place, its chambers and corridors filled...   [click here for more]
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Advanced Adventures #4: Prison of Meneptah

Advanced Adventures #4: Prison of Meneptah


Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10. When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that another assault could be put into motion. In preparation for the...   [click here for more]
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Advanced Adventures #5: The Flaming Footprints of Jilanth

Advanced Adventures #5: The Flaming Footprints of Jilanth


Advanced Adventures #5: The Flaming Footprints of Jilanth is an OSRIC(TM) module designed for 6-8 adventurers of levels 3-5. A short time ago, the Lord Admiral of Ranste suddenly disappeared. Now the streets of this thriving trade port are filled with bare footprints that dance with ghostly green flames, the signature of the long-dead pirate Firebeard. Has the dreaded buccaneer come back from the...   [click here for more]
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Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned


Advanced Adventures #6: The Chasm of the Damnedis an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every :st="on">Inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is...   [click here for more]
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Advanced Adventures #7: The Sarcophagus Legion

Advanced Adventures #7: The Sarcophagus Legion


The Sarcophagus Legion is An OSRIC(tm) module designed for 4-6 adventurers of levels 2-4. Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that call this inhospitable sea of sand their home recognize no authority greater than the warlord who leads their...   [click here for more]
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Advanced Adventures #8: The Seven Shrines of Nav'k-Qar

Advanced Adventures #8: The Seven Shrines of Nav'k-Qar


The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12. Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the...   [click here for more]
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Advanced Adventures #9: The Lost Pyramid of Imhoptep

Advanced Adventures #9: The Lost Pyramid of Imhoptep


The Lost Pyramid of Imhoptep is An OSRIC(tm) module designed for 4-6 adventurers of levels 4-7. Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was...   [click here for more]
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Advanced Adventures Bundle 1 [BUNDLE]

Advanced Adventures Bundle 1 [BUNDLE]


This special bundle product contains the following titles. Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom Regular price: $7.20 Bundle price: $3.39 Format: PDF Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have...   [click here for more]
Expeditious Retreat Press  $74.40 $35.00

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Advanced Adventures Bundle 2 [BUNDLE]

Advanced Adventures Bundle 2 [BUNDLE]


This special bundle product contains the following titles. Advanced Adventures #12: The Barrow Mound of Gravemoor Regular price: $7.20 Bundle price: $3.44 Format: PDF The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless...   [click here for more]
Expeditious Retreat Press  $73.20 $35.00

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Advanced Adventures Bundle 3 [BUNDLE]

Advanced Adventures Bundle 3 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Advanced Adventures #21: The Obsidian Sands of Syncrates Regular price: $7.00 Bundle price: $3.89 The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy...   [click here for more]
Expeditious Retreat Press  $75.60 $35.00

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Advanced Player's Guide

Advanced Player's Guide


Advance your 4th Edition Dungeons & Dragons game with Advanced Player's Guide, written by one of the most experienced Dungeons & Dragons writers Ari Marmell. Prepare yourself for 112 pages of 3 new races, 5 new classes, 20 new paragon paths, new feats, new rituals, optional rules for crafting and lingering wounds, and over 300 new powers! <o:p></o:p> Races<o:p></o:p>...   [click here for more]
Expeditious Retreat Press  $24.00 $12.00

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Advanced Player's Guide Power Card Pack

Advanced Player's Guide Power Card Pack


Advanced Player's Guide Power Card Pack contains all the new powers found in the Advanced Player's Guide, including racial powers, class features and powers, and paragon path powers. The color-coded cards are 2.5 inches wide and 3.5 inches tall, sized to fit card holders for easy storage and durability. Each card contains a blank notes section, where players can tailor the powers...   [click here for more]
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Awmrie - Lyart Subsector - 0709

Awmrie - Lyart Subsector - 0709


Awmrie is composed of several dozen islands forming an extended archipelago stretching almost 200 miles over crystal clear, blue water. None of the islands are very large, the largest being only 300 or so square miles. In general, the islands of Awmrie tend towards flatness, sloping gently upwards towards their centers. Most islands are lined with sandy beaches shaded by palms of all sorts. Awmrie...   [click here for more]
Expeditious Retreat Press  $4.00 $2.00

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Big Trouble in Little Oaktown

Big Trouble in Little Oaktown


The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes. However a group of older siblings and cousins all receive a mysterious dream. What does this dream mean? Where will it lead them?...   [click here for more]
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Career Path Character Generation

Career Path Character Generation


Starfinder character generation puts all of the choices into your hands, allowing you to create any character concept that you’d like play. This is a great way of doing character creation, but sometimes you want something different—something random, something very random. Like, “Holy Crap! I just died during character creation!” random. If you find yourself...   [click here for more]
Expeditious Retreat Press  $5.00

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Castoffs and Crossbreeds

Castoffs and Crossbreeds


Your Guide for Half-Races in Your 4e Game! Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including: 12 new half-races from the usual suspects to unique concepts Tools to introduce countless others of your own design The Demiurge, a potent source for any number of half-breed races in your campaign ...   [click here for more]
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Characters Below the Shattered Moon - Volume 1

Characters Below the Shattered Moon - Volume 1


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Characters Below the Shattered Moon - Volume 2

Characters Below the Shattered Moon - Volume 2


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Classified

Classified


Dash through crowed streets, careen around corners in high-speed chases, skulk in dark alleys, hack into secure files, infiltrate enemy agencies - Enter the world of a secret agent! Classified is a retro-clone of the 1980’s role-playing game about the world’s most-famous spy. Classified is the action-packed game of covert operations that maintains the flavor of cold war spy-mongering while...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Classified - Operation Rogue Lion

Classified - Operation Rogue Lion


After a fruitless private investigation, De Beers still suspects that one of their executives is stealing diamonds and has asked for professional assistance. The characters are ordered to trail the prime suspect, a Mr. Julian de Haan, to see if they detect anything unusual in his movement or behavior. During the mission, the characters travel to the exotic streets of Zanzibar, to the wild savanna on...   [click here for more]
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Classified Character Sheets and Sample PCs

Classified Character Sheets and Sample PCs


This PDF contains a printable character sheet for Classified, two NPC cards, and 5 sample PCs. ...   [click here for more]
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Creatures Below the Shattered Moon - Volume 1

Creatures Below the Shattered Moon - Volume 1


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 2

Creatures Below the Shattered Moon - Volume 2


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 4

Creatures Below the Shattered Moon - Volume 4


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 5

Creatures Below the Shattered Moon - Volume 5


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Deave - Lyart Subsector - 0602

Deave - Lyart Subsector - 0602


Deave is composed of two large islands (The Isle of the Dead and Chernivisti), one secondary island (Caerlaen), and a handful of tertiary islands called the Inner Islands. The lands are mountainous in their center and hilly on the periphery. There are numerous valleys, but tend towards smallness. The only real flatlands in Deave are found along the east coasts of Chernivisti and Caerlaen, where the...   [click here for more]
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Freeport Companion (4e)

Freeport Companion (4e)


Avast ye scurvy dogs and prepare your game to be boarded by the Freeport Companion compatible with the 4th Edition of Dungeons & Dragons! Complementing the Pirate's Guide to Freeport published by Green Ronin in 2007, this 176 paged tome will make Freeport accessible for 4e campaigns, complete with races, the corsair class, equipment, monsters, an insanity system, magic items and rituals, notable...   [click here for more]
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Gryce - Lyart Subsector - 1008

Gryce - Lyart Subsector - 1008


Gryce is a warm, tropical archipelago. It is composed of ten significant islands and many islands of smaller size. The islands tend towards the mountainous and there are many hidden valleys. The islands of Gryce have about them the feeling of the primordial— the beaches, when you can find them between the many mangrove swamps, are welcoming and wide, but the interior lands are rugged and moody....   [click here for more]
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Lands of Darkness #1: The Barrow Grounds

Lands of Darkness #1: The Barrow Grounds


Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each...   [click here for more]
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Lands of Darkness #2: Cesspools of Arnac

Lands of Darkness #2: Cesspools of Arnac


Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large...   [click here for more]
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Lands of Darkness #3: Woods of Woe

Lands of Darkness #3: Woods of Woe


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #4: The Swamp of Timbermoor

Lands of Darkness #4: The Swamp of Timbermoor


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #5.5: The Home for Wayward Minions

Lands of Darkness #5.5: The Home for Wayward Minions


There can be no points of light without Lands of Darkness. Welcome to the April Fools' Edition of Lands of Darkness. Lands of Darkness #5.5: The Home for Wayward Minions is designed for parties levels 1-3. Explore the nooks and crannies for Lord Vaxlor's swamp retreat for 4th Edition's lowliest of lows, the humble minion. ...   [click here for more]
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Lands of Darkness #5: The Iron Mountains

Lands of Darkness #5: The Iron Mountains


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #6: The Wild Hills

Lands of Darkness #6: The Wild Hills


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Nevermore: The Dreadlands

Lands of Nevermore: The Dreadlands


The Dreadlands: Land of Nightmares The borders of this diabolic domain are watched with a wary eye and its infernal inhabitants are a constant threat to both mortals and fey. It is a land seeded with curses, watered with tears, and infused with wrath. Its bitter fruits are naught, but a ruinous harvest of nightmares. In addition to information about the domain, also uncover the diaboli, a breed of...   [click here for more]
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Lands of Nevermore: The Eye

Lands of Nevermore: The Eye


Welcome to the Eye, a domain renowned for its relative stability and subtle reflections of reality. The Eye is one of the few places in the world where neverite, the only stable element in Nevermore, is both abundant and easily obtainable. Envious eyes are constantly turned towards this domain by greedy mortals and fey alike and this concerns the dreamlords who rule here. Though the streets of their...   [click here for more]
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Lands of Nevermore: The Hedge

Lands of Nevermore: The Hedge


Lands of Nevermore: The Hedge $6.00 The Hedge: Land That Lies Between The Hedge marks the boundaries betwixt the other domains, melding the elements of the domains it borders and forging an admixture that can be as thin as a veil or as wide as a sea depending upon where one encounters it. In present times, the Hedge stands guard, separating and shielding the enlighted realms of the Eye and southern...   [click here for more]
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Lands of Nevermore: The Wyrd

Lands of Nevermore: The Wyrd


Land of Lore Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking revenge upon all who are unfortunate enough to cross their path. In addition to these vengeful...   [click here for more]
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Lava Rules! Fire and Brimstone

Lava Rules! Fire and Brimstone


LAVA is an integral part of any great adventure setting. What's a great adventure climax without a simmering pool of LAVA ready to swallow unwary adventurers whole- and having every player leaping for the Bull Rush rules? In any campaign, sooner of later, somebody's going to fall into some LAVA. For too long, LAVA has been the red-headed stepchild of environmental dangers. People focused on...   [click here for more]
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