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1 on 1 Adventures #10: Vengeance of Olindor

1 on 1 Adventures #10: Vengeance of Olindor


1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.   Thail Donnodol has committed no crime, yet he finds himself in Granite's End, an island...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures


Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #12: Journey into Riddle Canyon

1 on 1 Adventures #12: Journey into Riddle Canyon


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable...   [click here for more]
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1 on 1 Adventures #13: The Pearls of Pohjola

1 on 1 Adventures #13: The Pearls of Pohjola


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM powered by Pathfinder Roleplaying Game. 1 on 1 Adventures #13: The Pearls of Pohjola is designed for a Sorcerer level 10-12, but with some minor scaling, The Pearls of Pohjola is suitable for use with a traditional four-player party. Long ago when titans walked the earth and great beasts ruled the wild places, there...   [click here for more]
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1 on 1 Adventures #14: A Sickness in Silverton

1 on 1 Adventures #14: A Sickness in Silverton


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen the little folk of Silverton, and only the town drunk and a Dwarven prospector have avoided the debilitating malaise. Do you have the wits and will to uncover...   [click here for more]
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1 on 1 Adventures #15: Cipactli's Maw

1 on 1 Adventures #15: Cipactli's Maw


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #15: Cipactli's Maw is designed for a Wizard, level 4-6, powered by Pathfinder Roleplaying Game. The Wizards of the Four Winds have enlisted the PC to find the legendary vault of the great Queen Huehaatl hidden deep in the jungle. If you enjoy this adventure, check out the One on One Adventures...   [click here for more]
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1 on 1 Adventures #16: The Lost City of Bransik

1 on 1 Adventures #16: The Lost City of Bransik


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake...   [click here for more]
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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
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1 on 1 Adventures #18: Redemption

1 on 1 Adventures #18: Redemption


1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll...   [click here for more]
Expeditious Retreat Press  $7.00

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1 on 1 Adventures #19: Adventurer's Guild Local #409

1 on 1 Adventures #19: Adventurer's Guild Local #409


1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen...   [click here for more]
Expeditious Retreat Press  $7.00

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1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #20: The Tomb of Kara-Duir

1 on 1 Adventures #20: The Tomb of Kara-Duir


1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a...   [click here for more]
Expeditious Retreat Press  $7.00

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1 on 1 Adventures #21: The Gloom Over Dunnocksdell

1 on 1 Adventures #21: The Gloom Over Dunnocksdell


1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player. The recent attacks have shocked Dunnocksdell! Tormented by the thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified...   [click here for more]
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1 on 1 Adventures #2: The Star of Olindor

1 on 1 Adventures #2: The Star of Olindor


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #3: The Forbidden Hills

1 on 1 Adventures #3: The Forbidden Hills


Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your...   [click here for more]
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1 on 1 Adventures #4: The Sixth Cavalier

1 on 1 Adventures #4: The Sixth Cavalier


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player party. If...   [click here for more]
Expeditious Retreat Press  $7.00

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1 on 1 Adventures #5: Vale of the Sepulcher

1 on 1 Adventures #5: Vale of the Sepulcher


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party. If you enjoy this module, look for more releases in...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #6.66: The Pleasure Prison

1 on 1 Adventures #6.66: The Pleasure Prison


ENnie Nominee Best Adventure, Silver ENnie 2006 Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls at https://www.youtube.com/watch?v=Yb-sCNfE0bM This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and one Elite Game Master so...   [click here for more]
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1 on 1 Adventures #6: The Shroud of Olindor

1 on 1 Adventures #6: The Shroud of Olindor


Expeditious Retreat Press announces its sixth title in 1 on 1 Adventures following the award-winning Pleasure Prison of the B'thuvian Demon Whore. 1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-9, with...   [click here for more]
Expeditious Retreat Press  $6.00

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1 on 1 Adventures #7: Eyes of the Dragon

1 on 1 Adventures #7: Eyes of the Dragon


Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics. The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come...   [click here for more]
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1 on 1 Adventures #8: Blood Brothers

1 on 1 Adventures #8: Blood Brothers


Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms. For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine sweep. Understaffed...   [click here for more]
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1 on 1 Adventures #9: Legacy of Darkness

1 on 1 Adventures #9: Legacy of Darkness


An adventure designed for 1 GM and 1 player (Level 8-10 Wizard) This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters.   Sehvain Malual is renowned for his work in...   [click here for more]
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100 Intelligent Swords

100 Intelligent Swords


Intelligent swords have a long history in literature and gaming, but the process of creating an intelligent sword can be time consuming. To ease this, 100 Intelligent Swords provides 100 ready-to-use intelligent swords. Intelligent swords should be viewed by the old-school GM as a way of providing magical detection/communication abilities to the warrior classes. Most intelligent swords only have some...   [click here for more]
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A Magical Medieval Society: City Guide

A Magical Medieval Society: City Guide


This excerpt from A Magical Medieval Society: Western Europe is the winner of 2 ENnies awards! "Best Electronic Product" and "Best Free Product". Since the release of A Magical Medieval Society: Western Europe, we at Expeditious Retreat Press have fielded more questions concerning cities than other questions combined. Because of this tremendous interest in city creation and the utter lack of material...   [click here for more]
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A Magical Medieval Society: On Place Names

A Magical Medieval Society: On Place Names


Bring the rich history of place names into your game! A Magical Medieval Society: On Place Names provides tips and tricks for GM interested in creating good place names for their campaign. Included is a 500+ word list providing detailed information regarding the historical naming of places in the UK. This powerful resource can be used as a guide for newly created words in a campaign language, or as...   [click here for more]
Expeditious Retreat Press  $4.50

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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Third Edition of this product is now available for sale here, containing 40 new pages of information, including expanded chapters and a new chapter on western european warfare, and a new chapter on how to name places.  This 144-page supplement is for GMs and players...   [click here for more]
Expeditious Retreat Press  $16.00

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


(There is now a THIRD EDITION of this work):This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: :st="on">Western Europe. "If you're a DM and running a D&D game, you should have...   [click here for more]
Expeditious Retreat Press  $20.00

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $30.00

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A Magical Medieval Society: Western European Warfare

A Magical Medieval Society: Western European Warfare


The Second Edition of A Magical Medieval Society: Western Europe is now available for sale here and contains this new chapter on Western European Warfare in addition of expanded chapters. Magical Medieval Society: Western European Warfare is a 19 page PDF discussing how medieval people regarded and engaged in war and how to integrate magic while maintaining the fabric of medieval life. While A Magical...   [click here for more]
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A Magical Society Aggressive Ecology: The Slaver Fungus (OSRIC)

A Magical Society Aggressive Ecology: The Slaver Fungus (OSRIC)


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. Most aggressive...   [click here for more]
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A Magical Society Aggressive Ecology: The Undead Leviathan

A Magical Society Aggressive Ecology: The Undead Leviathan


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are few...   [click here for more]
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A Magical Society Aggressive Ecology: The Undead Leviathan (OSRIC)

A Magical Society Aggressive Ecology: The Undead Leviathan (OSRIC)


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are few...   [click here for more]
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A Magical Society: Beast Builder

A Magical Society: Beast Builder


A Monster Builder like nothing ever seen before… A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite your...   [click here for more]
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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the footsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $30.00

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A Magical Society: Guide to Mapping

A Magical Society: Guide to Mapping


This free pdf is a 37-page peek into A Magical Society: Ecology and Culture. A collection of the three mapping sections in MS:EC, A Magical Society: Guide to Mapping is a stand alone that helps people make maps for plausible worlds. Taken from a macro prospective, the mapping guide goes through nine steps, each step illustrated with examples, supporting text, and a sample world map. If you want to...   [click here for more]
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A Magical Society: Guide to Monster Statistics

A Magical Society: Guide to Monster Statistics


Welcome to Expeditious Retreat Press’ newest free product, A Magical Society: Guide to Monster Statistics. This 19 page PDF breaks down the D20 monster stat block, delineating the interconnectivity between statistics, how each entry shapes a monster’s CR, and how to properly present information within the monster stat block. Besides being an excellent resource in and of itself, A Magical Society:...   [click here for more]
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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
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Advanced Adventures #11: The Conqueror Worm

Advanced Adventures #11: The Conqueror Worm


The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped...   [click here for more]
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Advanced Adventures #12: The Barrow Mound of Gravemoor

Advanced Adventures #12: The Barrow Mound of Gravemoor


The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as local disturbances has flared into widespread revolt that saw Oldavin's rule over the Highlands, always...   [click here for more]
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Advanced Adventures #13: White Dragon Run

Advanced Adventures #13: White Dragon Run


White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of civilization - the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and...   [click here for more]
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Advanced Adventures #14: The Verdant Vault of Malakum

Advanced Adventures #14: The Verdant Vault of Malakum


The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10 Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand and possessed a pitiless, cruel nature. The sadistic liege was greatly feared by his subjects particularly...   [click here for more]
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Advanced Adventures #16: Under Shattered Mountain

Advanced Adventures #16: Under Shattered Mountain


Under Shattered Mountain is An OSRIC(tm) module designed for 5-8 adventures of levels 9-12. Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries later, investigation by adventurers revealed the volcano's core to be mysteriously sealed off, although...   [click here for more]
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Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma


The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the...   [click here for more]
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Advanced Adventures #18: The Forsaken Sepulcher

Advanced Adventures #18: The Forsaken Sepulcher


The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14. The ancient and fragile map found in the party's latest treasure tells of a pocket dimension, of the blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature...   [click here for more]
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Advanced Adventures #19: The Secret of the Callair Hills

Advanced Adventures #19: The Secret of the Callair Hills


The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5. The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here...   [click here for more]
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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
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Advanced Adventures #20: The Riddle of Anadi

Advanced Adventures #20: The Riddle of Anadi


The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some...   [click here for more]
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Advanced Adventures #25: The Heart of Empire

Advanced Adventures #25: The Heart of Empire


Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently...   [click here for more]
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Advanced Adventures #26: The Witch Mounds

Advanced Adventures #26: The Witch Mounds


The Witch Mounds is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-6. Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old Maerling...   [click here for more]
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