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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Third Edition of this product is now available for sale here, containing 40 new pages of information, including expanded chapters and a new chapter on western european warfare, and a new chapter on how to name places. This 144-page supplement is for...   [click here for more]
Expeditious Retreat Press  $24.00 $12.00

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A Magical Society: Beast Builder

A Magical Society: Beast Builder


A Monster Builder like nothing ever seen before… A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite...   [click here for more]
Expeditious Retreat Press  $30.00 $15.00

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


(There is now a THIRD EDITION of this work):This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: :st="on">Western Europe. "If you're a DM and running a D&D game,...   [click here for more]
Expeditious Retreat Press  $30.00 $15.00

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Lava Rules! Fire and Brimstone

Lava Rules! Fire and Brimstone


LAVA is an integral part of any great adventure setting. What's a great adventure climax without a simmering pool of LAVA ready to swallow unwary adventurers whole- and having every player leaping for the Bull Rush rules? In any campaign, sooner of later, somebody's going to fall into some LAVA. For too long, LAVA has been the red-headed stepchild of environmental dangers. People focused on...   [click here for more]
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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00 $13.00

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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
Expeditious Retreat Press  $6.00 $5.10

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A Magical Society: Guide to Mapping

A Magical Society: Guide to Mapping


This free pdf is a 37-page peek into A Magical Society: Ecology and Culture. A collection of the three mapping sections in MS:EC, A Magical Society: Guide to Mapping is a stand alone that helps people make maps for plausible worlds. Taken from a macro prospective, the mapping guide goes through nine steps, each step illustrated with examples, supporting text, and a sample world map. If you want to...   [click here for more]
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A Magical Medieval Society: City Guide

A Magical Medieval Society: City Guide


This excerpt from A Magical Medieval Society: Western Europe is the winner of 2 ENnies awards! "Best Electronic Product" and "Best Free Product". Since the release of A Magical Medieval Society: Western Europe, we at Expeditious Retreat Press have fielded more questions concerning cities than other questions combined. Because of this tremendous interest in city creation and the...   [click here for more]
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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Malevolent and Benign

Malevolent and Benign


Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign, a new 1e monster book with 150 new creaures and more than 85 illustrations in this 128-paged tomb, compatible with the first edition of the world's most popular roleplaying game! ...   [click here for more]
Expeditious Retreat Press  $10.00 $8.50

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Monster Geographica: Forest

Monster Geographica: Forest


200 monsters from the forest and jungles, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Monster Geographica: Underground

Monster Geographica: Underground


200 monsters from the depths of the earth, compiled from over a dozen sources, including 92 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an extensive...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Seeds: Modern

Seeds: Modern


Welcome to Seeds and to this second product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Seeds: Sci-Fi II

Seeds: Sci-Fi II


Welcome to Seeds and to the 16th product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Worlds Apart

Worlds Apart


Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore! This is the full art version of Worlds Apart. Don’t forget to check out some of the smaller PDFs that...   [click here for more]
Expeditious Retreat Press  $10.00 $5.00

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A Magical Society Aggressive Ecology: The Undead Leviathan

A Magical Society Aggressive Ecology: The Undead Leviathan


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Advanced Adventures #27: Bitteroot Briar

Advanced Adventures #27: Bitteroot Briar


Bitteroot Briar is an OSRIC(tm) module designed for 4-8 adventures of levels 2-4. The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? Local...   [click here for more]
Expeditious Retreat Press  $6.00 $5.10

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Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head


Advanced Adventures #3: The Curse of the Witch Head is a 12-page OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex was performed in a remote and secret place, its chambers and corridors filled...   [click here for more]
Expeditious Retreat Press  $6.00 $5.10

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Advanced Adventures #4: Prison of Meneptah

Advanced Adventures #4: Prison of Meneptah


Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10. When news came that an army led by a secretive cabal of war wizards failed in their attempt to unseat one of the rulers of Hell, the leader of the arcane order rallied his remaining forces so that another assault could be put into motion. In preparation for the...   [click here for more]
Expeditious Retreat Press  $7.00 $5.95

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Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned


Advanced Adventures #6: The Chasm of the Damnedis an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every :st="on">Inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the ready. All of this activity centers around one fact: this is...   [click here for more]
Expeditious Retreat Press  $6.00 $5.10

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Castoffs and Crossbreeds

Castoffs and Crossbreeds


Your Guide for Half-Races in Your 4e Game! Castoffs and Crossbreeds is 24 pages packed with tools for using half-breeds in your 4e game, including: 12 new half-races from the usual suspects to unique concepts Tools to introduce countless others of your own design The Demiurge, a potent source for any number of half-breed races in your campaign ...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Lands of Darkness #1: The Barrow Grounds

Lands of Darkness #1: The Barrow Grounds


Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Lands of Darkness #2: Cesspools of Arnac

Lands of Darkness #2: Cesspools of Arnac


Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Lands of Darkness #3: Woods of Woe

Lands of Darkness #3: Woods of Woe


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Lands of Darkness #5: The Iron Mountains

Lands of Darkness #5: The Iron Mountains


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Liber Artefactorum

Liber Artefactorum


Liber Artefactorum is a 36 page supplement containing complete rules for creating supernatural items for the True20 system, including: • Armor, shields, and weapons • Charms: single use items of particular feats or powers. • Devices: items imbued with special abilities • Enhancers: items that augment character by granting special abilities • Foci: items that improve the...   [click here for more]
Expeditious Retreat Press  $16.00 $8.00

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Malevolent & Benign (Pathfinder Edition)

Malevolent & Benign (Pathfinder Edition)


Containing over 120 creatures, Malevolent & Benign is a must-have monster source for populating any Pathfinder game. ...   [click here for more]
Expeditious Retreat Press  $24.00 $12.00

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Monster Geographica: Hill and Mountain

Monster Geographica: Hill and Mountain


200 monsters from the hills and mountains, compiled from over twenty sources, including over 110 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Monster Geographica: Plain & Desert

Monster Geographica: Plain & Desert


200 monsters from the flatlands and dunes, compiled from over twenty sources, including over 93 classic 3.0 monsters updated for a 3.5 game! The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an extensive array of challenge ratings and concepts. Due to its organization,...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Old-School Gazette #7

Old-School Gazette #7


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $1.68 $1.43

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Seeds Compilation: Supers I-V

Seeds Compilation: Supers I-V


Welcome to Seeds Compilation: Supers I-V and to this 35th product in the Seeds line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Seeds: Modern II

Seeds: Modern II


Welcome to Seeds and to this 15th product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Seeds: Pulp IV

Seeds: Pulp IV


Welcome to Seeds and to this 30th product in the line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when provided...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Seeds: Supers V

Seeds: Supers V


Welcome to Seeds and to this 34th product in the Seeds line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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The Vulture Men of Waukegan!

The Vulture Men of Waukegan!


The ZZZ Quick Guide to North America has the following to say about the territory of The Vulture Men of Waukegan. The Vulture Men of Waukegan Tyranny: Chief Executive Officer William Howard Spence III GTSL: 1337 Ruling from a roost in the ruins of ancient Waukegan, The Vulture Men of Waukegan control a small territory of roughly 100 square miles just north of the massive ruins of old Chicago....   [click here for more]
Expeditious Retreat Press  $10.00 $5.00

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1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
Expeditious Retreat Press  $26.00 $13.00

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Advanced Adventures #15: Stonesky Delve

Advanced Adventures #15: Stonesky Delve


Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7. Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable...   [click here for more]
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Advanced Adventures #8: The Seven Shrines of Nav'k-Qar

Advanced Adventures #8: The Seven Shrines of Nav'k-Qar


The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12. Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the...   [click here for more]
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Classified - Operation Rogue Lion

Classified - Operation Rogue Lion


After a fruitless private investigation, De Beers still suspects that one of their executives is stealing diamonds and has asked for professional assistance. The characters are ordered to trail the prime suspect, a Mr. Julian de Haan, to see if they detect anything unusual in his movement or behavior. During the mission, the characters travel to the exotic streets of Zanzibar, to the wild savanna on...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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Monster Geographica: Marsh & Aquatic

Monster Geographica: Marsh & Aquatic


200 monsters from the wetlands and the water, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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One Shot Core Rules

One Shot Core Rules


Welcome to One Shot: a role-playing system designed for single session gaming. One Shot is ideal for game days, pick-up games, and convention games. It is a genre-less system that a GM can easily manipulate, creating action-packed and fun adventures. One Shot is written based upon play experience in many different oneshot games in many different gaming systems. In the parameters of short, fun adventure,...   [click here for more]
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Seeds: Horror

Seeds: Horror


Welcome to Seeds and to this second product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Seeds: Post-Apocalyptic

Seeds: Post-Apocalyptic


Welcome to Seeds and to the tenth product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Seeds: Sci-Fi III

Seeds: Sci-Fi III


Welcome to Seeds and to the 17th product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
Expeditious Retreat Press  $3.52 $1.76

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Sorcery & Super Science!

Sorcery & Super Science!


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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The House of Blue Men

The House of Blue Men


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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World of Nevermore (True20)

World of Nevermore (True20)


Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are: An overview of Nevermore Detailed history, geography and inhabitants of its 5 domains Comprehensive True20 rules for playing in Nevermore Flora, fauna, and adversaries of Nevermore Over...   [click here for more]
Expeditious Retreat Press  $30.00 $15.00

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1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures


Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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1 on 1 Adventures #12: Journey into Riddle Canyon

1 on 1 Adventures #12: Journey into Riddle Canyon


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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