This small expansion to the CORE rules provides DL (Difficulty Levels) for various physical feats of strength, agility or endurance: running, jumping, throwing, lifting, and holding your breath. Suitable for any game that rates difficulty on a 1-10 scale.
For use with
The CORE MICRO system is a hybrid RPG SRD for character-driven... [click here for more]
DayTrippers is set in a surrealistic near-future science-fiction multiverse, where an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of unearthly value and bring them back home.
The system is a mixture of "traditional" and "narrative" roleplay with a uniquely simple action resolution system that creates exciting and unpredictable... [click here for more]
Pocket Things is a silly little storygame for people with pockets, and things in them.
Guest appearances by Chuck Norris possible, but not guaranteed.
You are encouraged to pay whatever amount you wish for your copy of Pocket Things. Who can put a price on fun, am I right? Yeah. But let's be real here. If you choose to pay more than fifty... [click here for more]
Inspired by a post by Ben Lehman, TELL ME THAT'S A LIE is a very short (one-page) storygame for two people, which uses the flip of a coin to tell a story in three acts.
The rules are written in the form of a villanelle - a 19-line fixed poetic form originating in renaissance France, popularized in modern times by Dylan Thomas' classic poem "Do Not Go Gentle Into That Good... [click here for more]