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 Hottest 3.x/d20/OGL from Art of War Games
 
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Mecha Manual I : Scout Mecha

Mecha Manual I : Scout Mecha


The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and the types of missions they undertake. It also introduces 4 new feats just for scout mecha pilots, the scout mecha pilot advanced class, 3 new scout mecha, two new mecha melee weapons,...   [click here for more]
Art of War Games  $2.00

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Mecha Manual II : Infantry Mecha

Mecha Manual II : Infantry Mecha


The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot and the types of missions they undertake. It also introduces 5 new feats just for grunt mecha pilots, the grunt mecha pilot advanced class, 5 new infantry mecha and two detailed NPC...   [click here for more]
Art of War Games  $2.00

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Mecha Manual III : Command Mecha

Mecha Manual III : Command Mecha


The PlanetFall: Mecha Manual III is the another in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on command mecha and mecha Commanders. It talks about the role of the Mecha Commander and the types of missions they perform as well as the types of missions performed against them. It also introduces 5 new feats just for mecha Commanders, the Mecha Commander advanced...   [click here for more]
Art of War Games  $2.00

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Mecha Manual [BUNDLE]

Mecha Manual [BUNDLE]


This special bundle product contains the following titles. Mecha Manual II : Infantry Mecha Regular price: $2.00 Bundle price: $1.58 Format: PDF The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot...   [click here for more]
Art of War Games  $6.00 $4.75

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PlanetFall: Anvil of Akulaa

PlanetFall: Anvil of Akulaa


The Anvil of Akulaa is an adventure designed for 3-6 1st level heroes using the PlanetFall campaign setting. While it was designed to be used in the PlanetFall Universe the adventure can be modified for use in any futuristic d20 campaign setting you desire. This short Adventure is designed to be played over the course of a single evening, so you can use this as a one-off adventure or the start of a...   [click here for more]
Art of War Games  $2.00

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PlanetFall: Campaign Setting

PlanetFall: Campaign Setting


PlanetFall is an exciting new campaign set in the world of the Art of War miniatures game. The Chosen have been manipulating the races of the Universe for billions of years in thier attempt to create a perfectly peaceful society. They have failed. Despite genetic manipulation and social engineering races have begun to show more and more violent tendencies. The Synod of the Chosen have begun a campaign...   [click here for more]
Art of War Games  $5.00 $3.00

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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
Art of War Games  $2.00

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Complete Mecha Manual  [BUNDLE]

Complete Mecha Manual [BUNDLE]


This special bundle product contains the following titles. Mecha Manual II : Infantry Mecha Regular price: $2.00 Bundle price: $1.00 Format: PDF The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot...   [click here for more]
Art of War Games  $16.00 $8.00

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Game Knight Series: Night 1: Ghouls Night Out

Game Knight Series: Night 1: Ghouls Night Out


Something is attacking the cattle in the town of Hydra Head. It is up to the Heroes to find out what and put an end to it. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need are your character sheets, dice, pencils. Some miniatures and a grid...   [click here for more]
Art of War Games  $0.50

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Game Knight Series: Night 2: Something Wicked

Game Knight Series: Night 2: Something Wicked


A Manticore appears in town and begins slaughtering the Town Milita. Two thugs in the Lively Hydra seem to be involved and run for it. The PCs give chase and discover a hidden series of tunnels. This adventure series is for 3-4 level 1 characters and for DMs that are new to running a game. The Game Knight Series of adventures are designed to last for one 2-3 hour session of roleplaying. All you need...   [click here for more]
Art of War Games  $0.50

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Instant Towns I: Madun

Instant Towns I: Madun


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns II: Caford

Instant Towns II: Caford


The Instant Towns pdfs provide GMs with interesting NPCs and locations to use with or against your player group. Instant Towns can be interesting stops along the road, temporary bases from which to loot nearby ruins or side quests in between major campaign events. The pdf provides a brief description of each Town including tavern, meals and costs, patrons and some rumors, town goings on, any stores,...   [click here for more]
Art of War Games  $0.50

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Instant Towns III: Nulukkhur

Instant Towns III: Nulukkhur


The town sits upon a mountainous crag, accessible by a single bridge. Nulukkhur was once a prosperous and wealthy trading post between the dwarf clans of the Smoking Mountains and the humans and gnomes of the midlands. Human, Gnomish and Dwarven traders all set up offices here and the town market used to be a bustling and crowded place. Part of the town clings to the cliffside and part of the town...   [click here for more]
Art of War Games  $0.50

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Instant Towns IV: Pedale

Instant Towns IV: Pedale


This small outpost is surrounded by a wooden palisade which protects it from external enemies. Inside the town other wooden walls seperate the town into five small districts. The central area around a giant statue of a hideous demon figure is the hub of the town. The rest of the town is divided into four equal quadrants along the cardinal directions. The nearby city of Amber was abandoned...   [click here for more]
Art of War Games  $0.50

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Instant Towns V: Bayhrst

Instant Towns V: Bayhrst


"A series of low stone walls divides and encircles the village. The village itself is a fairly typical, small farming village. The low stone wall is about chest high and is more for keeping livestock from wandering into town than it is to keep any serious enemies out. Bayhrst is somewhat off the beaten path and does not see a lot of trade. Its one and only claim to fame is the nearby battlefield...   [click here for more]
Art of War Games  $0.50

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Kingdom of Asan: Cochocli Fortress: Empire of Rats

Kingdom of Asan: Cochocli Fortress: Empire of Rats


Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at all...   [click here for more]
Art of War Games  $3.00

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Kingdom of Asan: Dustdig Hill: The Old Mine

Kingdom of Asan: Dustdig Hill: The Old Mine


Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially....   [click here for more]
Art of War Games  $2.00

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Magic Shops of the Week 1

Magic Shops of the Week 1


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 2

Magic Shops of the Week 2


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 3

Magic Shops of the Week 3


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 4

Magic Shops of the Week 4


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 5

Magic Shops of the Week 5


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 6

Magic Shops of the Week 6


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Magic Shops of the Week 7

Magic Shops of the Week 7


The Magic Shops of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each Shop, Items for sale and costs as well as a brief description of the owner. ...   [click here for more]
Art of War Games  $0.50

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Mecha Manual IV: PL 5 Mecha Equipment and Weapons

Mecha Manual IV: PL 5 Mecha Equipment and Weapons


Mecha Manual IV: Progress Level 5 Equipment and Weapons covers all of the equipment and weapons for mecha at the dawn of the mecha revolution. It includes rules for advanced prototypes and equipment / weapon pods that can be detached during combat if they become damaged or run out of ammunition. It includes new mecha superstructure and armors as well as early sensors and a variety of new weapon options...   [click here for more]
Art of War Games  $2.00

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Mecha Manual VI: PL5 More Mecha, Equipment and Weapons

Mecha Manual VI: PL5 More Mecha, Equipment and Weapons


Mecha Manual VI brings you even more PL 5 Equipment and weapons for your campaign as well as 2nd generation Mecha by country. What you get: 15 new pieces of equipment 4 new weapons 5 common weapons used on the battlefield inlcuding the RPG, Mines, Artillery strikes, and IEDs 15 new mecha to play with ...   [click here for more]
Art of War Games  $2.00

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Mecha Opponents: Brushfire Wars

Mecha Opponents: Brushfire Wars


Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very...   [click here for more]
Art of War Games  $2.00

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Planetfall Mega Bundle [BUNDLE]

Planetfall Mega Bundle [BUNDLE]


This special bundle product contains the following titles. Mecha Manual I : Scout Mecha Regular price: $2.00 Bundle price: $1.30 Format: PDF The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and...   [click here for more]
Art of War Games  $27.00 $17.50

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PlanetFall:Talents of War

PlanetFall:Talents of War


In the Art of War and PlanetFall universe Talents can control the very fabric of the universe and define (temporarily) the nature of reality. They don’t necessarily need trinkets or rare objects to make their powers work though sometimes they need that mental crutch to help them focus their attention long enough. The races of the Synod are well acquainted with the use of Talent mental powers...   [click here for more]
Art of War Games  $2.00

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Rare and Mystical Tomes 1

Rare and Mystical Tomes 1


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 10

Rare and Mystical Tomes 10


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 11

Rare and Mystical Tomes 11


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 12

Rare and Mystical Tomes 12


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 13

Rare and Mystical Tomes 13


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 14

Rare and Mystical Tomes 14


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 2

Rare and Mystical Tomes 2


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 3

Rare and Mystical Tomes 3


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 4

Rare and Mystical Tomes 4


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 5

Rare and Mystical Tomes 5


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 6

Rare and Mystical Tomes 6


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 7

Rare and Mystical Tomes 7


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 8

Rare and Mystical Tomes 8


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Rare and Mystical Tomes 9

Rare and Mystical Tomes 9


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50

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Side Quests I: The Mines of Tarifel

Side Quests I: The Mines of Tarifel


"The village is defended by a strong stone wall and towers. It is ruled by a grim dwarven Captain, the dwarf lady Grida. Tarifell is known for its stone quarries. The quarries produce some of the finest marble in this region but the mine is where the money is made. The mine is a motherlode of good iron and a few deposits of rubies for good measure. The dwarves were starting to open up another...   [click here for more]
Art of War Games  $1.00

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Side Quests II: The Abandoned Dwarf Hold of Gundabar

Side Quests II: The Abandoned Dwarf Hold of Gundabar


"Most of the thorp is delved into the sides of a rocky hill. From the road the two turrets of the gatehouse are carved from the rocky hillside and rise above it for a 360 degree view all around the area. The gatehouse has a large stout wooden door that appears to be locked and barred. A large iron door knocker hangs from one of the two doors. It is governed by an arcane sorcerer,...   [click here for more]
Art of War Games  $1.00

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Supporting Cast: Airewen Gaesrin

Supporting Cast: Airewen Gaesrin


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Fighter (Archer) level 5 Airewen Gaesrin the longeye can usually be found hunting bugbear patrols around Cochicli Fortress. She lost a sister to the bugbears who captured her, tortured her and finally killed her. They then left the...   [click here for more]
Art of War Games  $0.50

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Supporting Cast: Bea'nai the Charming

Supporting Cast: Bea'nai the Charming


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. ...   [click here for more]
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Supporting Cast: Fe'alah the Holy

Supporting Cast: Fe'alah the Holy


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Fa'elah the Holy is the champion of Deanra in the Kingdom of Asan. She was found on the steps of the Temple of the Blade in Asan City by the monks there and was raised in the temple all her life. When she came of age she went into...   [click here for more]
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Supporting Cast: Kread, Champion of The Pit

Supporting Cast: Kread, Champion of The Pit


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. It also has stats and a description of The Pit tavern/arena Fighter (gladiator) level 5 Kread the Bloody is the champion gladiator at one of the smaller bloodsport arenas in Reaphanus on the Northdim river. Kread has been a gladiator...   [click here for more]
Art of War Games  $0.50

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Supporting Cast: Princess Larewynn

Supporting Cast: Princess Larewynn


The Supporting Cast pdfs provide GMs with interesting NPCs to use with or against your player group. The pdf provdes background and complete stats for each NPC. Ranger (Archer) level 5 Princess Larewynn is the last living descendant of the Elven royal family. The Elven Nation built by her ancestors in the Ilea'n Forest lasted for two thousand years before being overrun by goblinoid tribes...   [click here for more]
Art of War Games  $0.50

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