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Rare and Mystical Tomes 3

Rare and Mystical Tomes 3


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 4

Rare and Mystical Tomes 4


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 5

Rare and Mystical Tomes 5


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 6

Rare and Mystical Tomes 6


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 7

Rare and Mystical Tomes 7


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Rare and Mystical Tomes 8

Rare and Mystical Tomes 8


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group.  The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
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Rare and Mystical Tomes 9

Rare and Mystical Tomes 9


The Rare and Mystical Tomes pdfs provide GMs with interesting Tomes, Spellbooks, Librams and Grimoires to use with or against your player group. The pdf provides a brief description of each Tome, spells contained, special abilities or ability increases confered and costs/sale price. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Side Quests I: The Mines of Tarifel

Side Quests I: The Mines of Tarifel


"The village is defended by a strong stone wall and towers. It is ruled by a grim dwarven Captain, the dwarf lady Grida. Tarifell is known for its stone quarries. The quarries produce some of the finest marble in this region but the mine is where the money is made. The mine is a motherlode of good iron and a few deposits of rubies for good measure. The dwarves were starting to open up another...   [click here for more]
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Side Quests II: The Abandoned Dwarf Hold of Gundabar

Side Quests II: The Abandoned Dwarf Hold of Gundabar


"Most of the thorp is delved into the sides of a rocky hill. From the road the two turrets of the gatehouse are carved from the rocky hillside and rise above it for a 360 degree view all around the area. The gatehouse has a large stout wooden door that appears to be locked and barred. A large iron door knocker hangs from one of the two doors. It is governed by an arcane sorcerer,...   [click here for more]
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Side Quests V: The Lair of Amzuulan the Sphinx

Side Quests V: The Lair of Amzuulan the Sphinx


"Egladhon is an ancient city of the Elves nestled deep within a well tended but sprawling forest. Most of the buildings in the city are constructed from living trees. These tree homes are the abodes of the Elves and the Elves alone. All other races must live on the ground in buildings of stone and salvaged wood from the few dead trees within the forest. Most of the non-Elf population are halflings...   [click here for more]
Art of War Games  $2.00 $1.34

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Side Quests VI: The Secret Tomb

Side Quests VI: The Secret Tomb


"The town of Wawold has seen better days. The town is a labyrinth of winding, narrow streets and dark alleys. It was once a thriving metropolis centered in a vast web like trading network until the gods intervened. The city had become decadent in its wealth and power. The money it accumulated through trade and business fed more than greed. It fed hubris. This vainglorious pride fueled discontent...   [click here for more]
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Supporting Cast: Fellow Travellers 2: 100 NPCs you might meet on the road

Supporting Cast: Fellow Travellers 2: 100 NPCs you might meet on the road


This PDF gives you 100 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
Art of War Games  $1.00 $0.67

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Supporting Cast: Fellow Travellers: 64 NPCs you might meet on the road

Supporting Cast: Fellow Travellers: 64 NPCs you might meet on the road


This PDF gives you 64 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
Art of War Games  $1.00 $0.67

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Supporting Cast: Tavern Denizens: 100 NPCs you might meet in a Tavern

Supporting Cast: Tavern Denizens: 100 NPCs you might meet in a Tavern


This PDF gives you 100 different NPC sketches of travellers on the road for your fantasy games ...   [click here for more]
Art of War Games  $1.00 $0.67

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Supporting Cast: Tavern Denizens: 64 NPCs you might meet in a Tavern

Supporting Cast: Tavern Denizens: 64 NPCs you might meet in a Tavern


This PDF gives you 64 different NPC sketches of travellers on the road for your d20, OGL or Pathfinder games ...   [click here for more]
Art of War Games  $1.00 $0.67

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Supporting Cast: Tavern Denizens: 80 NPCs you might meet in a tavern

Supporting Cast: Tavern Denizens: 80 NPCs you might meet in a tavern


This PDF gives you 80 different NPC sketches of tavern denizens for your d20, OGL or Pathfinder games ...   [click here for more]
Art of War Games  $1.00 $0.67

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Taverns of the Week 1

Taverns of the Week 1


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 10

Taverns of the Week 10


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
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Taverns of the Week 11

Taverns of the Week 11


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
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Taverns of the Week 12

Taverns of the Week 12


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
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Taverns of the Week 13

Taverns of the Week 13


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 14

Taverns of the Week 14


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
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Taverns of the Week 15

Taverns of the Week 15


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 16

Taverns of the Week 16


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
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Taverns of the Week 17

Taverns of the Week 17


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 2

Taverns of the Week 2


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 3

Taverns of the Week 3


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 4

Taverns of the Week 4


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 5

Taverns of the Week 5


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 6

Taverns of the Week 6


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 7

Taverns of the Week 7


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 8

Taverns of the Week 8


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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Taverns of the Week 9

Taverns of the Week 9


The Taverns of the Week pdfs provide GMs with interesting NPCs and locations to use with or against your player group. The pdf provides a brief description of each tavern, meals and costs, patrons and some rumors. ...   [click here for more]
Art of War Games  $0.50 $0.34

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The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The Rising Storm The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds. As a result, the overall level of technology for the planet has...   [click here for more]
Art of War Games  $3.00 $2.01

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The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home


The Black Company has been approached by agents of the Terran Alliance Diplomatic Corps. The main thrust of the Alliance military efforts are in securing the Hevan's Gate system and establishing a beachhead in the next sector. There are still systems within the Sol Sector that have yet to be pacified or occupied. The Ysgard system contains a Bifrost Bridge and could be used as a base of resistance...   [click here for more]
Art of War Games  $1.00 $0.67

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The Black Company: Operation Camelot: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Operation Camelot: Compatible with FiveCore Skirmish and Five Parsecs from Home


The Synod Security Services are on the back foot and cut off from their reinforcements. For the last few weeks freed prisoners of theirs have been all over the local media net telling stories of midnight abductions, torture and the killing of other prisoners. The SSS know they are in a bad situation and to make matters worse they have abducted the planetary governor and are using him as a shield against...   [click here for more]
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The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home


Now that the diplomatic overture as been made and rejected by the Ysgardians, Mr. Johnson approached Commander Black for a new set of missions for the Company on Ysgard. The Synod Security Services have a tight hold on the Planetary Administrator who will not agree to any treaty as long as the SSS is onworld. The Planetary Administrator needs to have total deniability and suggested to Mr. Johnson during...   [click here for more]
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The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm

The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm


The Black Copmany has been hired by Amway Galactic's senior VP of Operations, Martha Sorenson, to conduct a punitive raid on the planet Laconis IV. Laconis IV is the only producer of the crystal Laconite in its natural form. Laconite is used for numerous Holographic systems used throughout Terran space and beyond. The reason for the raid is simple, vengeance. Martha's son, David, was a junior engineer...   [click here for more]
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The Game Master's Notebook: The City of Ravenclaw: The Crossed Blades

The Game Master's Notebook: The City of Ravenclaw: The Crossed Blades


The Tavern of the Week pdfs provide GMs with a fully fleshout out tavern with a description, meals, fleshed out patrons and an adventure hook for each patron as well as links from the tavern to various organizations within a generic city. The Crossed Blades tavern sits in the middle of the docks and warehouse districts and has become the hub for the local thieves guild, The Dockworker's Association....   [click here for more]
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The Game Master's Notebook: The City of Ravenclaw: The Golden Fang Inn and Tavern

The Game Master's Notebook: The City of Ravenclaw: The Golden Fang Inn and Tavern


The Tavern of the Week pdfs provide GMs with a fully fleshout out tavern with a description, meals, fleshed out patrons and an adventure hook for each patron as well as links from the tavern to various organizations within a generic city. The Golden Fang is a recent addition to the Civic Quarter and serves a very upscale clientel. There is music and entertainment every night and has become a popular...   [click here for more]
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The Game Master's Notebook: The City of Ravenclaw: The Red Claws Mercenary Company

The Game Master's Notebook: The City of Ravenclaw: The Red Claws Mercenary Company


The Red Claws are a nototrious mercenary outfit based out of Ravenclaw. The Red Claws undertake all kinds of jobs for different members of the Eight. Mostly they provide security for high value cargo caravans and various properties throughout the city. They exclusively use monsterous races like gnolls and hobgoblins as their foot soldiers while members of Thraut's clan of dragonborn provide the officers...   [click here for more]
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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50 $1.68

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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00 $0.67

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00 $0.67

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
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