Title |
Publisher |
Price |
What is the Dragon's Formerly Secret Weakness?
Why is there an Underworld?
Who is the puppet-master behind the man-ape insurgency?
What are the uncanny effects of blunt force trauma to the head?
What's up with the weird guy in the tavern?
What's in the giant's lunchbox?
ROLL d12!... [click here for more] |
Hydra Cooperative |
$8.00
|
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes... [click here for more] |
Hydra Cooperative |
$12.00
|
It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting for any game where modern transhuman science fiction meets classic 70s space opera. Join a salvage mission to steal ancient tech... [click here for more] |
Hydra Cooperative |
$9.99
|
It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS... [click here for more] |
Hydra Cooperative |
$5.95
|
It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!
STRANGE STARS is a setting where modern transhuman science fiction meets classic 70s space opera. Now you can explore the STRANGE STARS... [click here for more] |
Hydra Cooperative |
$5.55
|
Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes.
What you will find inside:
Background and hooks... [click here for more] |
Hydra Cooperative |
$9.00 $6.75
|
Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers.
What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way... [click here for more] |
Hydra Cooperative |
$9.00
|
Welcome to the City...
The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out.
Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles... [click here for more] |
Hydra Cooperative |
$10.00
|
The gods and cosmic weirdness of the Hill Cantons come alive(ish) in this supplement. Currently only available to backers of the Dunes kickstarter. ... [click here for more] |
Hydra Cooperative |
Pay What You Want
|
A complete set of rules for playing an old school fantasy game (Swords & Wizardry compatible) in a medieval Japanese-like setting.
What's inside:
Unique player classes and races.
Japanese-styled weapons, equipment and magic items.
A complete 32-page beastiary of monsters and spirits.
Reviews:
“What you get is an old school Japanese "flavored" fantasy... [click here for more] |
Hydra Cooperative |
$2.00
|
Explore the Land of the Azurth with the Azurth Adventures Digest! This full color premier issue focuses on the Boundless Sea to the west of Azurth and includes:
A survey of the Motley Isles, home of notorious pirates, and other islands of interest.
Random tables for generating Motley Pirates and their equally colorful captains.
Random Boundless Sea encounters.
Three NPCs: Captain... [click here for more] |
Hydra Cooperative |
$2.50
|
A mercifully short 12-page set of rules for running Medieval and Fantasy battles on the tabletop and/or with pen and paper.
Rules Features:
Miniature rules for both small (1 figure: 5 warriors) to mid and large-sized (1:20) battles.
Abstract pen-and-paper battle system for running battles of any size quickly with a range of tactical choice.
Simple, fun, big “bucket of dice” old... [click here for more] |
Hydra Cooperative |
$2.50 $1.50
|
By this Poleaxe is a four-page set of rules to allow a GM to run small-scale battles or skirmishes involving 15-120 combatants on each side without miniatures. The rules have been specifically designed to work with Labyrinth Lord or similar well-aged fantasy game. Can also be used in conjunction with By this Axe, a simple set of fantasy miniatures... [click here for more] |
Hydra Cooperative |
FREE
|
Three drop-dead gorgeous isometric city and dungeon maps (separated here as a download) for ease of use with Fever-Dreaming Marlinko. ... [click here for more] |
Hydra Cooperative |
FREE
|
Being a Collection of Player Options and House Rules Various and Sundry for Classic Fantasy Role-playing Games Old and Dear.
What you will find inside:
Nine variant old school fantasy (and Labyrinth Lord)-compatible player classes: the Mountebank, Chaos Monk, Robo-Dwarf, Feral Dwarf, White Wizard, Half-Ogre, Black “Halflings”, Pantless Barbarian and, of course,... [click here for more] |
Hydra Cooperative |
Pay What You Want
|
After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. You've been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light. A menagerie of magic hybrids, a self-absorbed vampire, more than a few hippogriffs, and of course,... [click here for more] |
Hydra Cooperative |
$7.99 $6.63
|
BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other!
SEIZE eldritch artifacts and treasures far above your lowly station!
THRILL as you thorw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!... [click here for more] |
Hydra Cooperative |
$12.00
|
Want to sample the pulp fantasy setting Weird Adventures before you buy? Strange Trails has eight articles on the world of Weird Adventures from the From the Sorcerer's Skull blog, expanded, annotated, and illustrated--plus an "Appendix N" that offers an extensive... [click here for more] |
Hydra Cooperative |
FREE
|
Straight from the garage of Chris's mom—and 1981—comes this homegrown, truly old school adventure of malign druids, twisted tree demons, evil blink dogs, arboreal gelatinous cubes, magical pecans and certain death.
Though sadly missing half its original key, the release has been painstakingly recreated by the author as a grown man. More or less. ... [click here for more] |
Hydra Cooperative |
FREE
|