No matter what sci-fi setting you are using, if the PCs are around starships at some stage they're probably going to ask what's in a particular cargo container. 101 Starship Cargos offers a quick list for the busy gamemaster of possible contents - some mundane, and some surprising. Several examples include:
12. Bolts of cloth66. Money (counterfeit)96. Stun... [click here for more]
Making a game universe seem alive and 'real' is a challenge all gamemasters face. Once thing that can help is throwing in the occassional small detail, to make the players feel the setting has many more details they just haven't noticed yet. In a space setting, one simple detail a gamemaster can add is a model name for the different ships in the settings, beyond generic ship types like "trader", "fighter",... [click here for more]
No matter what space opera setting you are using, sooner or later you are going to need a name for a ship. 101 Starship Names offers a quick list for the busy gamemaster of names suitable for most settings. The next time your players ask for the name of a ship, don't be caught out! ... [click here for more]
Making a game seem alive and 'real' is a challenge all gamemasters face, and NPCs can be the hardest element to get right. If the players ever decide to search a bag, briefcase, or box that an NPC was carrying, coming up with the contents off the top of your head can be a real chore. 120 Modern Bag Contents offers a quick list for the busy gamemaster to pull out as needed. Refer to... [click here for more]
Making a game seem alive and 'real' is a challenge all gamemasters face, and NPCs can be the hardest element to get right. If the players ever ask in-game what an NPC has in their pockets (or handbag or purse), coming up with something off the top of your head can be a real chore. 120 Modern Pocket Contents offers a quick list for the busy gamemaster to pull out as needed. Refer to... [click here for more]