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Feats Volume I

Feats Volume I


This book is a collection of feats culled from the Races of Evernor series, including feats from the soon-to-be released Races of Evernor, Part III. In addition to these, several brand-new feats were added for flavor and variety.

Since many of the feats were originally designed specifically for the races found in Races of Evernor, Parts I-III, this collection of feats has

...   [click here for more]
Silverthorne Games  $1.50 $0.75

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Kressmer's Bizarre Grimoire: Seven Abjurations

Kressmer's Bizarre Grimoire: Seven Abjurations


A collection of seven abjurations those craving more protective spells for their sorcerer or wizard character. From Bellamy's forceful feedback to Falgell's coat of quills, this edition of Kressmer's Bizarre Grimoire is sure to have interesting and useful spells for casual arcane dabblers or specialist evokers! Designed for the Realms of Evernor campaign setting,...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Conjurations

Kressmer's Bizarre Grimoire: Seven Conjurations


A collection of seven spells from the conjuration school compiled by the great gnome wizard, Kressmer C. Brownburrows. From Bellamy's proper burial to Milara's befuddling mist, these spells are sure to put some flavor and fun into your game! Easily adaptable to any campaign setting. A Realms of Evernor sourcebook....   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Divinations

Kressmer's Bizarre Grimoire: Seven Divinations


For the diviners of the world there never seem to be sufficient spell choices. Fret no more! For those interested in gathering information of all kinds, Kressmer Brownburrows has collected a septet of spells to aid the aspiring diviner in the quest for knowledge!...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Enchantments

Kressmer's Bizarre Grimoire: Seven Enchantments


Seven new enchantment spells to beguile your enemies from the pages of Kressmer's Bizarre Grimoire! Bewitching spells and baffling magicks for the mind! Not recommended for use with constructs....   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Evocations

Kressmer's Bizarre Grimoire: Seven Evocations


A collection of seven evocation spells for those desiring a little more variety. From firefly to stilts of force, this edition of Kressmer's Bizarre Grimoire is sure to have interesting and useful spells for casual arcane dabblers or specialist evokers! Designed for the Realms of Evernor campaign setting, but easily adaptable to any fantasy world!...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Illusions

Kressmer's Bizarre Grimoire: Seven Illusions


In this section of the Bizarre Grimoire, the archmage Kressmer C. Brownburrows demonstrates a number of spells that will bring delight to the gnome and illusionist alike. Seven new ways to fake out your foes (or friends)! From Bellamy's blathering babble to Jynx's black cat, these illusions will add some variety and humor to your character or campaign!...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven More Spells of Power

Kressmer's Bizarre Grimoire: Seven More Spells of Power


A small collection of spells from seventh to ninth level, providing a high degree of power within the quirky confines of Kressmer C. Brownburrow's spell collection. Spells ranging from alter ego to prismatic cloak to Saermund's inviolate sphere are sure to add some firepower and flavor to PC spellcasters and NPCs alike!...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Spells of Mischief

Kressmer's Bizarre Grimoire: Seven Spells of Mischief


A septet of mischievous magical spells to irritate and hamper your enemies, culled from the pages of Kressmer's Bizarre Grimoire! From the dwarf-maddening Bellamy's bountiful beard to the occasionally useful secret reservoir, these prankish ensorcelments are sure to please those looking for a little more off-beat magic! Spell components not included. Written by Ian S. Johnston....   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Spells of Power

Kressmer's Bizarre Grimoire: Seven Spells of Power


Seven potent specialty spells ranging from 5th to 8th level, from Bellamy's aura of blase detachment to Zagrimly's Conundrum, these spells will add flavor and punch to the specialty spellcaster - whether gnome or not! Collected by the gnome wizard Kressmer Brownburrows. Easily adaptable for any campaign setting. A Realms of Evernor sourcebook....   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Strange Spells

Kressmer's Bizarre Grimoire: Seven Strange Spells


Ready for spells that are really different? Not just unique or odd, but utterly strange? Then look no further! Culled from the private spell collection of renown gnome wizard, Kressmer the Odd, this selection of bizarre arcana will definitely set your character or NPC apart!...   [click here for more]
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Kressmer's Bizarre Grimoire: Seven Summoner's Spells

Kressmer's Bizarre Grimoire: Seven Summoner's Spells


A collection of seven simple, low-level spells compiled by the great gnome wizard, Kressmer C. Brownburrows. Easily adaptable to any campaign setting. A Realms of Evernor sourcebook....   [click here for more]
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Races of Evernor (Part I)

Races of Evernor (Part I)


Been yearning to play something a little different? Want a PC race that will stand out from the preponderance of elves, dwarves, and humans that dominate the fantasy role-playing landscape? Then look no further! Races of Evernor (Part I)? is part one of a three-part compendium of player-character races for the d20 System? and the premier product for Silverthorne Games? Realms of Evernor?...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Races of Evernor (Part II)

Races of Evernor (Part II)


Races of Evernor (Part II) features twelve more unique races from Silverthorne Games' Realms of Evernor campaign world. Want a PC race that will stand out from the crowd of humans, half-orcs, and halflings that dominate the fantasy role-playing landscape? Then look no further! Races of Evernor (Part II)? is part two of a three-part series of player-character races for the d20...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Races of Evernor (Part III)

Races of Evernor (Part III)


Races of Evernor (Part III) features twelve more unique races from Silverthorne Games' Realms of Evernor campaign world. Want a PC race that will stand out from the crowd of humans, half-orcs, and halflings that dominate the fantasy role-playing landscape? Then look no further! Races of Evernor (Part III)? is part three of a three-part series of player-character races for the...   [click here for more]
Silverthorne Games  $6.00 $3.00

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Minor Magicks

Minor Magicks


Practical magic for your campaign! This volume of Silverthorne's ongoing Dungeon Blocks series is a collection of dozens of new spells and minor magic items that fill small but vital roles in creating verisimilitude in a fantasy world. The spells and items presented here are low-powered (from 0 to 3rd level) and are the perfect addition for those wanting to flesh out the magic...   [click here for more]
Silverthorne Games  $5.00 $3.00

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Tainted Troves: A Collection of Cursed Items

Tainted Troves: A Collection of Cursed Items


This volume of the Dungeon Blocks series contains over 100 new cursed items, artifacts, and locales to spring on unsuspecting adventuring parties! From the guillotine ring and inverse potion to the sword of oafish might and armor of the moon maiden to the black agate ioun stone and wand of fiery affliction, Tainted Troves...   [click here for more]
Silverthorne Games  $6.00 $3.00

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