When Animals Attack!
Sometimes, it's not just ninjas and robots you have to worry about. Animals add a lot of options to an RPG campaign, from additional opposition to allies and perhaps even player characters!
Explore all of these options and more with Beasts of Victory... the Victory System's comprehensive guide to Animals of all kinds!
Dozens of new Animal Abilities!
New Merits and Flaws!
Over... [click here for more]
BEWARE THE OUTSIDE!
It is everything that isn't. It is the anathema of existence. It is the opposite of that which is. It defies description, it is beyond understanding, and it HATES.
Enter the world of Eldritch Horror, and face fates that make Damnation seem like a walk in the park. Fear the creatures from the seas and the stars, and learn to tremble at the mention of the curse that is Corruption.... [click here for more]
Victory's Special Abilities in ONE Book!
Magic, Martial Arts, Mechanica, Powers, and Psionics; the things that set Characters apart and ahead! The Victory System Core Rulebook introduced a big selection of these Special Abilities, and we've added more as time has gone along.
Now, we've compiled all of the Special Abilities produced up to this time in one book, the Special Abilities Companion! ... [click here for more]
Arise, Children of the Night!
The Living Dead. Nosferatu. Children of the Night. No matter what you call them, the true name rings out across the ages.
Here are the rules for Vampires in The Victory System. How they are created, how they exist, and what it takes to take one down... or not. Focused on the Near-Modern Era of Play, this book also details the society of the Earth... [click here for more]
Because Making Spaceships is AWESOME!
If you're going to playing in the Space Era, you're going to want to be able to get into Space. Here is a set of guidelines for the creation of spaceships of all types in the Victory System! From tiny personal craft to massive Space Opera-style battle cruisers, this guide has what you need. Build your spacecraft from a list of components, modify those components... [click here for more]