Now you can get all six copies of Excavator Monthly Magazine in one book!
Each article, relic, mutant beast, non-player character and other feature has been placed into categories within this hefty tome. Never forget a copy again. Both game masters and players of The Mutant Epoch role playing game can carry all the magazines in one handy book and quickly flip to any resource with... [click here for more]
Welcome adventurer! This is the first issue of Outland Arts' entirely The Mutant Epoch focused magazine: Excavator Monthly. Included in this inaugural issue are articles on GM rewarded Experience Factors, another on how to handle multiple player characters, a character generation technique: the Double Barrel System, a word on some gaming blogs and podcasts, new relics: liquid flesh and the... [click here for more]
How did things get this way? In this issue we tackle Apocalypse Mythology for your character, along with articles on solo-play gaming, stashing your loot, and much more. Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are more nasty creatures: the Bloat Creeper, Pipe Worm... [click here for more]
How do your post-apocalyptic heroes know each other?Issue 3 presents a robust article on dozens of possible ways in which characters can meet up prior to the beginning of game play. We also present the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty creatures: The... [click here for more]
What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more.
EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap... [click here for more]
Camping out in the ruins is insane! But sometimes things go awry and your dig team has no choice. If you’re gonna do it, then issue 5 explains how. While the hapless PC’s are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign.
In this issue we also present more... [click here for more]
Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can! Issue 6 covers 20 stereotypes available as player characters.
Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts and grass leeches... [click here for more]