The first layer of the dread tower of Aufstrag. The Bone Pit gives egress to the massive structure through the front gate or the secret door. Pass through the Forgingen and cross the Dwimmelere, that haunted lake of hell's design, to come to the Long Hall. Beyond that are a host of rooms, warrens and tunnels that open Aufstrag up to the inrepid adventurer! ... [click here for more]
These are the lands of New Aenoch, which lie upon the southeastern coasts of Ursal. They include the seven realms and the city of the Empress and her Empire reborn. The seven thrived during the Winter Dark, and do so now, though too often plagued with petty disputes. This Codex of Aihrde Expansiont comprises all the vast Kellerwald Forest, to the Blacktooth Ridge, and south to the sea. It is a land... [click here for more]
The Marbeline Coast extends from the Cape of New Hope, along the slopes of the Maedrumaust Mountains, all the way to the City of Sherril in the Kingdom of Maine. Named for the trade in marble that comes from Brindisium and spreads to the wide world, it remains a largely wild region for no kingdom patrols its waters, deep or shallow and neither Maine nor Kayomar have navies of any size to patrol it.... [click here for more]
The World of Aihrde, is your storyboard. Its vibrant mythology, and unfolding history, make the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own!
Rich in adventure hooks, Aihrde is like no other on the market today. It infuses character generation with an energy unique for its genre and arms the... [click here for more]