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5th Edition -- C1 The Mortality of Green

5th Edition -- C1 The Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark. The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the...   [click here for more]
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5th Edition -- C2 Shades of Mist

5th Edition -- C2 Shades of Mist


Upon the slopes of the long bluff of Loretta's Agony lie the ruins of Aliegor. Long ago, it was home to devotees of the Og-Aust, the Frog Gods. Their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague, before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the willow trees, along...   [click here for more]
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5th Edition -- C3 Upon The Powder River

5th Edition -- C3 Upon The Powder River


5e Adventure -- 32pp PDF It begins in the town of Elne and consists of a number of loosely connected encounters for the characters as they travel through the Darkenfold. They begin as soon as the characters enter the wood and lead them to and down the Powder River. All roads through the Darkenfold are dangerous, and the tracks to Willowbreak are no exception. From the beginning travelers...   [click here for more]
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5th Edition -- C4 Harvest of Oaths

5th Edition -- C4 Harvest of Oaths


5e Adventure -- 30pp PDF The town of Haverstraw suffered the depredations of a cabal of wizards for many years, until they were at last able to drive them into the wilderness. They kept them at bay with an oathstone, parading the magical device in public so that all would know. But the stone has vanished, stolen by some miscreant, who himself perished in the wooded country of the...   [click here for more]
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5th Edition -- C5 Falls The Divide

5th Edition -- C5 Falls The Divide


5e Adventure -- 32pp PDF Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, a temple and barracks. From there they terrorized the...   [click here for more]
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5th Edition -- C6 Ends Meet

5th Edition -- C6 Ends Meet


Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm, it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes an adventure that pits the characters against...   [click here for more]
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5th Edition -- C7 Castle on the Hill

5th Edition -- C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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5th Edition -- Lost City of Gaxmoor

5th Edition -- Lost City of Gaxmoor


The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place...   [click here for more]
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A6 Of Banishment & Blight -- 5th Edition Adventure

A6 Of Banishment & Blight -- 5th Edition Adventure


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his power reaches beyond the mountain itself. The bold know no rest! A mid-level adventure for a party...   [click here for more]
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Castles & Crusades Mythos Series [BUNDLE]

Castles & Crusades Mythos Series [BUNDLE]


This special bundle product contains the following titles. Castles & Crusades Codex Classicum Regular price: $28.49 Bundle price: $11.53 Format: Watermarked PDF An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands....   [click here for more]
Troll Lord Games  $136.74 $69.18

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5th Edition -- Giants Rapture

5th Edition -- Giants Rapture


TLG 19317 5th Edition Adventures Giant’s Rapture $6.99 ISBN: 978-1-944135-66-9 Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his...   [click here for more]
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5th Edition -- U2 Verdant Rage

5th Edition -- U2 Verdant Rage


For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal to overcome evil. But his researches have of late gone foul. In his obsessive quest to keep the forest at peace and those within it safe from harm, he has sought and gained access to the Liber Mortis. That...   [click here for more]
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5th Edition -- Weapons of Gaxmoor

5th Edition -- Weapons of Gaxmoor


The rumors and legends of Gaxmoor are much-storied, and the weapons of Gaxmoor reflect this rich history. They range from blades to bows that are oft times more famous than those who carried them. Steeped in magic and with names their own, these weapons are shrouded in the legends and fables of the lost Empire and of those who survived its fall. Within Weapons of Gaxmoor are several dozen special...   [click here for more]
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5th Edition: Stains Upon The Green

5th Edition: Stains Upon The Green


Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness, its secrets are ripe for the taking. But within it lies a secret portal that...   [click here for more]
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A10 The Last Respite -- 5th Edition Adventure

A10 The Last Respite -- 5th Edition Adventure


Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed-up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here the Vessel of Souls has come to reside. The fallen reap no reward. A high-level adventure for a party...   [click here for more]
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A12 The Paladin's Lament -- 5th Edition Adventure

A12 The Paladin's Lament -- 5th Edition Adventure


Where the Wasting Way ends the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates one must pass a wilderness of dangers. The weak suffer only loss. A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series. RELATED PRODUCTS:...   [click here for more]
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A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules

A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen...   [click here for more]
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A5 The Shattered Horn -- Adventures for 5th Edition Rules

A5 The Shattered Horn -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where he practices black necromancy to summon the dead from beyond the grave. A servant of powers both great and foul the priest must be slain in order to free the Blacktooth...   [click here for more]
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A8 Forsaken Mountain -- 5th Edition Adventure

A8 Forsaken Mountain -- 5th Edition Adventure


Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the lands of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell. Fear will certainly be your undoing. A mid-to-high-level adventure for a party of 3-6...   [click here for more]
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Castles & Crusades Players Handbook

Castles & Crusades Players Handbook


Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of...   [click here for more]
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Crusader Journal No. 1

Crusader Journal No. 1


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back...   [click here for more]
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Players Handbook 8 1  [BUNDLE]

Players Handbook 8 1 [BUNDLE]


This special bundle product contains the following titles. The PHB, CKG, and M&T include both the classic and tribute covers.  Castles & Crusades Players Handbook Regular price: $19.99 Bundle price: $9.00 Format: Watermarked PDF Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range...   [click here for more]
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5th Edition Amazing Adventures Field Journal

5th Edition Amazing Adventures Field Journal


The Field Journal serves the adventurers as a small booklet to take and keep notes, mark designs, remember clues and solve riddles. It's printed version is 5 x 7 inches. Filled with 48 pages of blank line note book paper. The perfect addition to your adventuring rig. Author: Jason Vey Front Cover: Peter Bradley ...   [click here for more]
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5th Edition: A Stranger Among Us

5th Edition: A Stranger Among Us


A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.  “Aye! That’s right. I thin’...   [click here for more]
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A11 The Wasting Way -- 5th Edition Adventure

A11 The Wasting Way -- 5th Edition Adventure


TLG 19313 5th Edition Adventures A11 The Wasting Way $6.99 The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself....   [click here for more]
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Amazing Adventures Quick Start Rules & Adventure

Amazing Adventures Quick Start Rules & Adventure


Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures. Author: Jason Vey Editor: Ross Thompson Interior and Cover Art: Peter Bradley ...   [click here for more]
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Amazing Adventures! [BUNDLE]

Amazing Adventures! [BUNDLE]


This special bundle product contains the following titles. Amazing Adventures Companion Regular price: $19.99 Bundle price: $6.55 Format: Watermarked PDF Welcome to the first sourcebook for AMAZING ADVENTURES! Herein you will find tons of material to expand and improve your campaign, unlocking the doors to adventures heretofore undreamed of. Pulp encompasses...   [click here for more]
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Castles & Crusades Breaking Heads

Castles & Crusades Breaking Heads


Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle. Bents Trading Post stands upon the banks of the Powder...   [click here for more]
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Crusader Journal No. 2

Crusader Journal No. 2


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us...   [click here for more]
Troll Lord Games  $10.49

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Epistolary of an Unknown Traveler

Epistolary of an Unknown Traveler


Only through the eyes of those who live there can you understand the world of Inzae, The Dragon’s Crucible.  Read the excerpts from a wayward traveler and the notes of a lost scholar as they describe the world as they see and know it. Rich with details never seen before, the Epistolary of the Unknown Traveler brings the world of Inzae to life. ...   [click here for more]
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Victorious Hunter & Hunter Catalogue

Victorious Hunter & Hunter Catalogue


TLG 77051 Victorious: Hunter & Hunter Catalog $6.99  A Catalogue of Extraordinary Items for the Victorious RPG: Armor, Weapons & Ordinance. A Collection of Items from Adhesive Shoes to magnetic Eyes. Motive Transport that includes the Clockwork Carriage and the Hydraulic Horse. All this and More. The Hunter & Hunter Catalogue is a Collection of all Manner of...   [click here for more]
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5th Edition Role Playing -- Mystical Companions

5th Edition Role Playing -- Mystical Companions


  The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon,...   [click here for more]
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5th Edition:  Druid's Lament

5th Edition: Druid's Lament


A few decades gone a young half-elf woman named Aspasia ventured into the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minya Mare’ centuries before and Aspasia traveled here to again reconnect with her ancestral home. So it was for a great while and she lived in peace. She spoke to the wild like...   [click here for more]
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A9 Beneath The Helm of Night -- 5th Edition Adventure

A9 Beneath The Helm of Night -- 5th Edition Adventure


Hard roads bring the stout of heart to the Tower’s iron-bound gate. Whether brought here by the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory. Flight brings your fall. A mid-to-high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series. RELATED PRODUCTS: A1...   [click here for more]
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Amazing Adventures 5E -- The Brotherhood of William St. John

Amazing Adventures 5E -- The Brotherhood of William St. John


An Epic World of Adventure Awaits! Drawing a line through all of our various time periods stands the heroes of the Brotherhood of William St. John. This adventuring society dedicated to exploration, knowledge, and protecting humankind from the forces of evil has existed since the Victorian era and continues into the far distant future. The Brotherhood of William St. John sourcebook is intended to...   [click here for more]
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Castles & Crusades Codex Classicum

Castles & Crusades Codex Classicum


An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along...   [click here for more]
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Crusader Journal No. 3

Crusader Journal No. 3


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back...   [click here for more]
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Darkenfold The Expansion

Darkenfold The Expansion


In days long past, the Ethvold’s roots grew deep and her boughs spread, or so men claimed, from the setting to the rising sun. Peopled by beasts of wild abandon, gods as old as the world itself, men of legend and a life all its own, the Ethvold was the mightiest of woods. But that was in days long past. Now the Ethvold is gone, and only a remnant of it remains, small woods in the north, the Eldwood...   [click here for more]
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Victorious Manifest Destiny

Victorious Manifest Destiny


TLG 77061 Victorious: Manifest Destiny $9.99   A supplement for the Victorious RPG. From sea to shining sea, the American republic stands paramount despite unhealed wounds of the Civil War, the battles with the remaining Indian tribes, and Segregation that still mars the nation. This book details the United States of the 1880s and 1890s, giving details both historical and...   [click here for more]
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5th Edition -- S1 Lure of Delusion

5th Edition -- S1 Lure of Delusion


S1 The Lure of Delusion TLG 19326 5th Edition Adventures Upon the edge of the world, beneath the eaves of the Darkenfold forest, lie the Elkhorn Deeps, an unkind place, peopled by dark forces, fey, eldritch powers, and creatures, though long dead, that continue to wander the earth. Here, where men eke out a living in the shadows of the forest, lies the small burg of Lead Hill....   [click here for more]
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5th Edition Role Playing A Lion in the Ropes

5th Edition Role Playing A Lion in the Ropes


TLG 19316 5th Edition Adventures A Lion in the Rop The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead. Unriddle the adventure and discover the truth behind A Lion in the Ropes. A low-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series. Also...   [click here for more]
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Castles & Crusades Codex Germania

Castles & Crusades Codex Germania


The Codex Germania unearths the mythological realms of the ancient Germans. From the murky forests of their beginnings rise the myths, the magic, gods, goddesses, monsters, heroes and legends of the ancient Germans, all brought to life for your Castles & Crusades game. New Classes! New spells! More monsters! Bring the Germanic World to the table! Author: Brian Young Cover Art: Peter Bradley...   [click here for more]
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Codex of Aihrde Expansion Valleys of Kayomar

Codex of Aihrde Expansion Valleys of Kayomar


Kayomar is synonymous with knightly virtues and the rule of law and order. Many castles, large and small, overlook the countryside where small villages abound. The land is rich in soil and produces crops of wheat and barley. The people lead a simple, prosperous life, content in the protection their lords offer them. But the valleys lay in what was once the heart of the Ethvold, an ancient forest where...   [click here for more]
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Crusader Journal No. 4

Crusader Journal No. 4


We're going to ramp things up for Issue 4. More Castles & Crusades! More articles for the gamer in you and more blood and iron! Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Iron and Blood: The Role of Battle and Combat in Castles & Crusades." Gary Gygax’s How it All Happened: Gary continues...   [click here for more]
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5th Edition: Amazing Adventures Rise of the Red God

5th Edition: Amazing Adventures Rise of the Red God


Somewhere deep in the jungle lies an ancient temple, a temple built by a lost civilization and dedicated to a long-forgotten god. Likely a deity of the Thurian Age, tens of thousands of years before our time, the Red God still sits at the heart of the temple, now decrepit, crumbling, and suffering from years of neglect. An intrepid group of adventurers are hired to investigate strange goings-on in...   [click here for more]
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Castles & Crusades NPC Almanac Sketches

Castles & Crusades NPC Almanac Sketches


The NPC is an essential part of any role playing game and Castles & Crusades is no exception. NPCs play a variety of roles from the barkeep at the tavern that passes on juicy rumors for a few coins, to the well-paid henchmen who drags the wounded character to safety and healing. The Almanac consists of collections of long and short NPCs entries both class based and hirelings, or adherents. These...   [click here for more]
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Codex of Aihrde Expansion The Barachian Coast

Codex of Aihrde Expansion The Barachian Coast


These are the lands of New Aenoch, which lie upon the southeastern coasts of Ursal. They include the seven realms and the city of the Empress and her Empire reborn. The seven thrived during the Winter Dark, and do so now, though too often plagued with petty disputes. This Codex of Aihrde Expansiont comprises all the vast Kellerwald Forest, to the Blacktooth Ridge, and south to the sea. It is a land...   [click here for more]
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Codex of Aihrde Expansion The Environs of Aufstrag Digital

Codex of Aihrde Expansion The Environs of Aufstrag Digital


TLG 8091 Supplement PDF 20pp The Environs of Aufstrag is designed as an expansion to the world of Aihrde as found in the Codex of Aihrde. It is system neutral, usable with any game system. It includes terrain descriptions, history and adventure hooks. These are the lands that surround the dread tower of Aufsrag. Once a verdant country ruled by the...   [click here for more]
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Crusader Journal No. 5

Crusader Journal No. 5


Join the crusade - Subcribe today! Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it. Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on...   [click here for more]
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Victorious Rule Britania

Victorious Rule Britania


TLG 77071 Victorious: Rules Britannia $9.99   Ruling over the oceans and a quarter of the Earth’s surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the façade of Anglo-Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria’s realm. Details abound on turn of the century British society,...   [click here for more]
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  When Sea Is Calling: A Guide for Nautical Adventures