With iron grips they held their ships at sea. Face to the wind, back to the mist, they cut the water in their dragon prow ships, bringing the song of death and plunder upon the backs of gods that rose from the maelstrom of eternity. With axe and sword, shield and spear, they rose as if from the ether and opened the world to a storm of primeval lust.
The Codex Nordica plunges into their world, exploring... [click here for more]
In the grey seas and dark skies of turbulent chaos, you see a long black dragon-shaped ship. A dozen massive oars on each side row to the beat of a thundering drum. Tall, harsh-faced and dark-hued, fully-armored forms walk the deck, shouting orders in terrifying voices . . . the Formians come again.
A power has risen in the Otherworld, it drives the storms upon the shores with such force that they... [click here for more]
Sitting on the banks of the Ganda river estuary, the town of Kalas has a population of some 8,000 souls. The Town sees a great deal of business pass in through its gates; river barges coming down from the lakes, seagoing merchant vessels and privateers, as well as caravans coming in from the Ust-Aan steppes. The town serves as a trading centre, a rest stop, and as a place to refit vessels, caravans... [click here for more]
Writers, game designers, teachers, and students ~this is the book you’ve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:
Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place—no need... [click here for more]